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Simon Glass0a4d14b2023-01-06 08:52:37 -06001/* SPDX-License-Identifier: GPL-2.0+ */
2/*
3 * Internal header file for scenes
4 *
5 * Copyright 2022 Google LLC
6 * Written by Simon Glass <sjg@chromium.org>
7 */
8
9#ifndef __SCENE_INTERNAL_H
10#define __SCENE_INTERNAL_H
11
Simon Glassf0994692023-10-01 19:13:29 -060012struct vidconsole_bbox;
13
Simon Glasse90acd82023-08-14 16:40:23 -060014typedef int (*expo_scene_obj_iterator)(struct scene_obj *obj, void *priv);
15
Simon Glass0a4d14b2023-01-06 08:52:37 -060016/**
17 * expo_lookup_scene_id() - Look up a scene ID
18 *
19 * @exp: Expo to use
20 * @id: scene ID to look up
21 * Returns: Scene for that ID, or NULL if none
22 */
23struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
24
25/**
26 * resolve_id() - Automatically allocate an ID if needed
27 *
28 * @exp: Expo to use
29 * @id: ID to use, or 0 to auto-allocate one
Simon Glassc6e9f4c2023-06-01 10:22:26 -060030 * Returns: Either @id, or the auto-allocated ID
Simon Glass0a4d14b2023-01-06 08:52:37 -060031 */
32uint resolve_id(struct expo *exp, uint id);
33
34/**
35 * scene_obj_find() - Find an object in a scene
36 *
37 * Note that @type is used to restrict the search when the object type is known.
38 * If any type is acceptable, set @type to SCENEOBJT_NONE
39 *
40 * @scn: Scene to search
41 * @id: ID of object to find
42 * @type: Type of the object, or SCENEOBJT_NONE to match any type
Simon Glassc6e9f4c2023-06-01 10:22:26 -060043 * Returns: Object found, or NULL if not found
Simon Glass0a4d14b2023-01-06 08:52:37 -060044 */
Simon Glass45ff0bc2023-08-14 16:40:21 -060045void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type);
Simon Glass0a4d14b2023-01-06 08:52:37 -060046
47/**
Simon Glassc8925112023-06-01 10:23:02 -060048 * scene_obj_find_by_name() - Find an object in a scene by name
49 *
50 * @scn: Scene to search
51 * @name: Name to search for
52 */
53void *scene_obj_find_by_name(struct scene *scn, const char *name);
54
55/**
Simon Glass0a4d14b2023-01-06 08:52:37 -060056 * scene_obj_add() - Add a new object to a scene
57 *
58 * @scn: Scene to update
59 * @name: Name to use (this is allocated by this call)
60 * @id: ID to use for the new object (0 to allocate one)
61 * @type: Type of object to add
62 * @size: Size to allocate for the object, in bytes
63 * @objp: Returns a pointer to the new object (must not be NULL)
64 * Returns: ID number for the object (generally @id), or -ve on error
65 */
66int scene_obj_add(struct scene *scn, const char *name, uint id,
67 enum scene_obj_t type, uint size, struct scene_obj **objp);
68
69/**
Simon Glass6081b0f2023-06-01 10:22:50 -060070 * scene_obj_flag_clrset() - Adjust object flags
71 *
72 * @scn: Scene to update
73 * @id: ID of object to update
74 * @clr: Bits to clear in the object's flags
75 * @set: Bits to set in the object's flags
76 * Returns 0 if OK, -ENOENT if the object was not found
77 */
78int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set);
79
80/**
Simon Glass7a960052023-06-01 10:22:52 -060081 * scene_calc_dims() - Calculate the dimensions of the scene objects
82 *
83 * Updates the width and height of all objects based on their contents
84 *
85 * @scn: Scene to update
86 * @do_menus: true to calculate only menus, false to calculate everything else
87 * Returns 0 if OK, -ENOTSUPP if there is no graphical console
88 */
89int scene_calc_dims(struct scene *scn, bool do_menus);
90
91/**
Simon Glass0a4d14b2023-01-06 08:52:37 -060092 * scene_menu_arrange() - Set the position of things in the menu
93 *
94 * This updates any items associated with a menu to make sure they are
95 * positioned correctly relative to the menu. It also selects the first item
96 * if not already done
97 *
98 * @scn: Scene to update
99 * @menu: Menu to process
Simon Glassc6e9f4c2023-06-01 10:22:26 -0600100 * Returns: 0 if OK, -ve on error
Simon Glass0a4d14b2023-01-06 08:52:37 -0600101 */
102int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
103
104/**
Simon Glassc999e172023-06-01 10:22:53 -0600105 * scene_apply_theme() - Apply a theme to a scene
106 *
107 * @scn: Scene to update
108 * @theme: Theme to apply
109 * Returns: 0 if OK, -ve on error
110 */
111int scene_apply_theme(struct scene *scn, struct expo_theme *theme);
112
113/**
Simon Glass0a4d14b2023-01-06 08:52:37 -0600114 * scene_menu_send_key() - Send a key to a menu for processing
115 *
116 * @scn: Scene to use
117 * @menu: Menu to use
118 * @key: Key code to send (KEY_...)
119 * @event: Place to put any event which is generated by the key
Simon Glassc6e9f4c2023-06-01 10:22:26 -0600120 * Returns: 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
Simon Glass0a4d14b2023-01-06 08:52:37 -0600121 * error
122 */
123int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
124 struct expo_action *event);
125
126/**
127 * scene_menu_destroy() - Destroy a menu in a scene
128 *
129 * @scn: Scene to destroy
130 */
131void scene_menu_destroy(struct scene_obj_menu *menu);
132
133/**
134 * scene_menu_display() - Display a menu as text
135 *
136 * @menu: Menu to display
Simon Glassc6e9f4c2023-06-01 10:22:26 -0600137 * Returns: 0 if OK, -ENOENT if @id is invalid
Simon Glass0a4d14b2023-01-06 08:52:37 -0600138 */
139int scene_menu_display(struct scene_obj_menu *menu);
140
141/**
142 * scene_destroy() - Destroy a scene and all its memory
143 *
144 * @scn: Scene to destroy
145 */
146void scene_destroy(struct scene *scn);
147
148/**
149 * scene_render() - Render a scene
150 *
151 * This is called from expo_render()
152 *
153 * @scn: Scene to render
154 * Returns: 0 if OK, -ve on error
155 */
156int scene_render(struct scene *scn);
157
158/**
159 * scene_send_key() - set a keypress to a scene
160 *
161 * @scn: Scene to receive the key
162 * @key: Key to send (KEYCODE_UP)
163 * @event: Returns resulting event from this keypress
164 * Returns: 0 if OK, -ve on error
165 */
166int scene_send_key(struct scene *scn, int key, struct expo_action *event);
167
Simon Glass7a960052023-06-01 10:22:52 -0600168/**
Simon Glass01922ec2023-06-01 10:22:57 -0600169 * scene_menu_render() - Render the background behind a menu
170 *
171 * @menu: Menu to render
172 */
173void scene_menu_render(struct scene_obj_menu *menu);
174
175/**
Simon Glass12f57732023-06-01 10:22:58 -0600176 * scene_render_deps() - Render an object and its dependencies
177 *
178 * @scn: Scene to render
179 * @id: Object ID to render (or 0 for none)
180 * Returns: 0 if OK, -ve on error
181 */
182int scene_render_deps(struct scene *scn, uint id);
183
184/**
185 * scene_menu_render_deps() - Render a menu and its dependencies
186 *
187 * Renders the menu and all of its attached objects
188 *
189 * @scn: Scene to render
Simon Glassdb6a0512023-10-01 19:13:23 -0600190 * @menu: Menu to render
Simon Glass12f57732023-06-01 10:22:58 -0600191 * Returns: 0 if OK, -ve on error
192 */
193int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu);
194
195/**
Simon Glass7a960052023-06-01 10:22:52 -0600196 * scene_menu_calc_dims() - Calculate the dimensions of a menu
197 *
198 * Updates the width and height of the menu based on its contents
199 *
200 * @menu: Menu to update
201 * Returns 0 if OK, -ENOTSUPP if there is no graphical console
202 */
203int scene_menu_calc_dims(struct scene_obj_menu *menu);
204
Simon Glasse90acd82023-08-14 16:40:23 -0600205/**
206 * scene_iter_objs() - Iterate through all scene objects
207 *
208 * @scn: Scene to process
209 * @iter: Iterator to call on each object
210 * @priv: Private data to pass to the iterator, in addition to the object
211 * Return: 0 if OK, -ve on error
212 */
213int scene_iter_objs(struct scene *scn, expo_scene_obj_iterator iter,
214 void *priv);
215
216/**
217 * expo_iter_scene_objects() - Iterate through all scene objects
218 *
219 * @exp: Expo to process
220 * @iter: Iterator to call on each object
221 * @priv: Private data to pass to the iterator, in addition to the object
222 * Return: 0 if OK, -ve on error
223 */
224int expo_iter_scene_objs(struct expo *exp, expo_scene_obj_iterator iter,
225 void *priv);
226
Simon Glass5fd4f782023-08-14 16:40:32 -0600227/**
228 * scene_menuitem_find() - Find the menu item for an ID
229 *
230 * Looks up the menu to find the item with the given ID
231 *
232 * @menu: Menu to check
233 * @id: ID to look for
234 * Return: Menu item, or NULL if not found
235 */
236struct scene_menitem *scene_menuitem_find(const struct scene_obj_menu *menu,
237 int id);
238
Simon Glass4462fa32023-08-14 16:40:38 -0600239/**
240 * scene_menuitem_find_seq() - Find the menu item at a sequential position
241 *
242 * This numbers the items from 0 and returns the seq'th one
243 *
244 * @menu: Menu to check
245 * @seq: Sequence number to look for
246 * Return: menu item if found, else NULL
247 */
248struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
249 uint seq);
250
Simon Glassf0994692023-10-01 19:13:29 -0600251/**
252 * scene_bbox_union() - update bouding box with the demensions of an object
253 *
254 * Updates @bbox so that it encompasses the bounding box of object @id
255 *
256 * @snd: Scene containing object
257 * @id: Object id
258 * @inset: Amount of inset to use for width
259 * @bbox: Bounding box to update
260 * Return: 0 if OK, -ve on error
261 */
262int scene_bbox_union(struct scene *scn, uint id, int inset,
263 struct vidconsole_bbox *bbox);
264
265/**
266 * scene_menu_calc_bbox() - Calculate bounding boxes for the menu
267 *
268 * @menu: Menu to process
269 * @bbox: Returns bounding box of menu including prompts
270 * @label_bbox: Returns bounding box of labels
271 * Return: 0 if OK, -ve on error
272 */
273void scene_menu_calc_bbox(struct scene_obj_menu *menu,
274 struct vidconsole_bbox *bbox,
275 struct vidconsole_bbox *label_bbox);
276
277/**
278 * scene_obj_calc_bbox() - Calculate bounding boxes for an object
279 *
280 * @obj: Object to process
281 * @bbox: Returns bounding box of object including prompts
282 * @label_bbox: Returns bounding box of labels (active area)
283 * Return: 0 if OK, -ve on error
284 */
285int scene_obj_calc_bbox(struct scene_obj *obj, struct vidconsole_bbox *bbox,
286 struct vidconsole_bbox *label_bbox);
287
Simon Glass0a4d14b2023-01-06 08:52:37 -0600288#endif /* __SCENE_INTERNAL_H */