Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 1 | /* SPDX-License-Identifier: GPL-2.0+ */ |
| 2 | /* |
| 3 | * Internal header file for scenes |
| 4 | * |
| 5 | * Copyright 2022 Google LLC |
| 6 | * Written by Simon Glass <sjg@chromium.org> |
| 7 | */ |
| 8 | |
| 9 | #ifndef __SCENE_INTERNAL_H |
| 10 | #define __SCENE_INTERNAL_H |
| 11 | |
| 12 | /** |
| 13 | * expo_lookup_scene_id() - Look up a scene ID |
| 14 | * |
| 15 | * @exp: Expo to use |
| 16 | * @id: scene ID to look up |
| 17 | * Returns: Scene for that ID, or NULL if none |
| 18 | */ |
| 19 | struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); |
| 20 | |
| 21 | /** |
| 22 | * resolve_id() - Automatically allocate an ID if needed |
| 23 | * |
| 24 | * @exp: Expo to use |
| 25 | * @id: ID to use, or 0 to auto-allocate one |
Simon Glass | c6e9f4c | 2023-06-01 10:22:26 -0600 | [diff] [blame] | 26 | * Returns: Either @id, or the auto-allocated ID |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 27 | */ |
| 28 | uint resolve_id(struct expo *exp, uint id); |
| 29 | |
| 30 | /** |
| 31 | * scene_obj_find() - Find an object in a scene |
| 32 | * |
| 33 | * Note that @type is used to restrict the search when the object type is known. |
| 34 | * If any type is acceptable, set @type to SCENEOBJT_NONE |
| 35 | * |
| 36 | * @scn: Scene to search |
| 37 | * @id: ID of object to find |
| 38 | * @type: Type of the object, or SCENEOBJT_NONE to match any type |
Simon Glass | c6e9f4c | 2023-06-01 10:22:26 -0600 | [diff] [blame] | 39 | * Returns: Object found, or NULL if not found |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 40 | */ |
Simon Glass | 45ff0bc | 2023-08-14 16:40:21 -0600 | [diff] [blame^] | 41 | void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type); |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 42 | |
| 43 | /** |
Simon Glass | c892511 | 2023-06-01 10:23:02 -0600 | [diff] [blame] | 44 | * scene_obj_find_by_name() - Find an object in a scene by name |
| 45 | * |
| 46 | * @scn: Scene to search |
| 47 | * @name: Name to search for |
| 48 | */ |
| 49 | void *scene_obj_find_by_name(struct scene *scn, const char *name); |
| 50 | |
| 51 | /** |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 52 | * scene_obj_add() - Add a new object to a scene |
| 53 | * |
| 54 | * @scn: Scene to update |
| 55 | * @name: Name to use (this is allocated by this call) |
| 56 | * @id: ID to use for the new object (0 to allocate one) |
| 57 | * @type: Type of object to add |
| 58 | * @size: Size to allocate for the object, in bytes |
| 59 | * @objp: Returns a pointer to the new object (must not be NULL) |
| 60 | * Returns: ID number for the object (generally @id), or -ve on error |
| 61 | */ |
| 62 | int scene_obj_add(struct scene *scn, const char *name, uint id, |
| 63 | enum scene_obj_t type, uint size, struct scene_obj **objp); |
| 64 | |
| 65 | /** |
Simon Glass | 6081b0f | 2023-06-01 10:22:50 -0600 | [diff] [blame] | 66 | * scene_obj_flag_clrset() - Adjust object flags |
| 67 | * |
| 68 | * @scn: Scene to update |
| 69 | * @id: ID of object to update |
| 70 | * @clr: Bits to clear in the object's flags |
| 71 | * @set: Bits to set in the object's flags |
| 72 | * Returns 0 if OK, -ENOENT if the object was not found |
| 73 | */ |
| 74 | int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set); |
| 75 | |
| 76 | /** |
Simon Glass | 7a96005 | 2023-06-01 10:22:52 -0600 | [diff] [blame] | 77 | * scene_calc_dims() - Calculate the dimensions of the scene objects |
| 78 | * |
| 79 | * Updates the width and height of all objects based on their contents |
| 80 | * |
| 81 | * @scn: Scene to update |
| 82 | * @do_menus: true to calculate only menus, false to calculate everything else |
| 83 | * Returns 0 if OK, -ENOTSUPP if there is no graphical console |
| 84 | */ |
| 85 | int scene_calc_dims(struct scene *scn, bool do_menus); |
| 86 | |
| 87 | /** |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 88 | * scene_menu_arrange() - Set the position of things in the menu |
| 89 | * |
| 90 | * This updates any items associated with a menu to make sure they are |
| 91 | * positioned correctly relative to the menu. It also selects the first item |
| 92 | * if not already done |
| 93 | * |
| 94 | * @scn: Scene to update |
| 95 | * @menu: Menu to process |
Simon Glass | c6e9f4c | 2023-06-01 10:22:26 -0600 | [diff] [blame] | 96 | * Returns: 0 if OK, -ve on error |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 97 | */ |
| 98 | int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu); |
| 99 | |
| 100 | /** |
Simon Glass | c999e17 | 2023-06-01 10:22:53 -0600 | [diff] [blame] | 101 | * scene_apply_theme() - Apply a theme to a scene |
| 102 | * |
| 103 | * @scn: Scene to update |
| 104 | * @theme: Theme to apply |
| 105 | * Returns: 0 if OK, -ve on error |
| 106 | */ |
| 107 | int scene_apply_theme(struct scene *scn, struct expo_theme *theme); |
| 108 | |
| 109 | /** |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 110 | * scene_menu_send_key() - Send a key to a menu for processing |
| 111 | * |
| 112 | * @scn: Scene to use |
| 113 | * @menu: Menu to use |
| 114 | * @key: Key code to send (KEY_...) |
| 115 | * @event: Place to put any event which is generated by the key |
Simon Glass | c6e9f4c | 2023-06-01 10:22:26 -0600 | [diff] [blame] | 116 | * Returns: 0 if OK, -ENOTTY if there is no current menu item, other -ve on other |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 117 | * error |
| 118 | */ |
| 119 | int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key, |
| 120 | struct expo_action *event); |
| 121 | |
| 122 | /** |
| 123 | * scene_menu_destroy() - Destroy a menu in a scene |
| 124 | * |
| 125 | * @scn: Scene to destroy |
| 126 | */ |
| 127 | void scene_menu_destroy(struct scene_obj_menu *menu); |
| 128 | |
| 129 | /** |
| 130 | * scene_menu_display() - Display a menu as text |
| 131 | * |
| 132 | * @menu: Menu to display |
Simon Glass | c6e9f4c | 2023-06-01 10:22:26 -0600 | [diff] [blame] | 133 | * Returns: 0 if OK, -ENOENT if @id is invalid |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 134 | */ |
| 135 | int scene_menu_display(struct scene_obj_menu *menu); |
| 136 | |
| 137 | /** |
| 138 | * scene_destroy() - Destroy a scene and all its memory |
| 139 | * |
| 140 | * @scn: Scene to destroy |
| 141 | */ |
| 142 | void scene_destroy(struct scene *scn); |
| 143 | |
| 144 | /** |
| 145 | * scene_render() - Render a scene |
| 146 | * |
| 147 | * This is called from expo_render() |
| 148 | * |
| 149 | * @scn: Scene to render |
| 150 | * Returns: 0 if OK, -ve on error |
| 151 | */ |
| 152 | int scene_render(struct scene *scn); |
| 153 | |
| 154 | /** |
| 155 | * scene_send_key() - set a keypress to a scene |
| 156 | * |
| 157 | * @scn: Scene to receive the key |
| 158 | * @key: Key to send (KEYCODE_UP) |
| 159 | * @event: Returns resulting event from this keypress |
| 160 | * Returns: 0 if OK, -ve on error |
| 161 | */ |
| 162 | int scene_send_key(struct scene *scn, int key, struct expo_action *event); |
| 163 | |
Simon Glass | 7a96005 | 2023-06-01 10:22:52 -0600 | [diff] [blame] | 164 | /** |
Simon Glass | 01922ec | 2023-06-01 10:22:57 -0600 | [diff] [blame] | 165 | * scene_menu_render() - Render the background behind a menu |
| 166 | * |
| 167 | * @menu: Menu to render |
| 168 | */ |
| 169 | void scene_menu_render(struct scene_obj_menu *menu); |
| 170 | |
| 171 | /** |
Simon Glass | 12f5773 | 2023-06-01 10:22:58 -0600 | [diff] [blame] | 172 | * scene_render_deps() - Render an object and its dependencies |
| 173 | * |
| 174 | * @scn: Scene to render |
| 175 | * @id: Object ID to render (or 0 for none) |
| 176 | * Returns: 0 if OK, -ve on error |
| 177 | */ |
| 178 | int scene_render_deps(struct scene *scn, uint id); |
| 179 | |
| 180 | /** |
| 181 | * scene_menu_render_deps() - Render a menu and its dependencies |
| 182 | * |
| 183 | * Renders the menu and all of its attached objects |
| 184 | * |
| 185 | * @scn: Scene to render |
| 186 | * @menu: Menu render |
| 187 | * Returns: 0 if OK, -ve on error |
| 188 | */ |
| 189 | int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu); |
| 190 | |
| 191 | /** |
Simon Glass | 7a96005 | 2023-06-01 10:22:52 -0600 | [diff] [blame] | 192 | * scene_menu_calc_dims() - Calculate the dimensions of a menu |
| 193 | * |
| 194 | * Updates the width and height of the menu based on its contents |
| 195 | * |
| 196 | * @menu: Menu to update |
| 197 | * Returns 0 if OK, -ENOTSUPP if there is no graphical console |
| 198 | */ |
| 199 | int scene_menu_calc_dims(struct scene_obj_menu *menu); |
| 200 | |
Simon Glass | 0a4d14b | 2023-01-06 08:52:37 -0600 | [diff] [blame] | 201 | #endif /* __SCENE_INTERNAL_H */ |