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Simon Glass0a4d14b2023-01-06 08:52:37 -06001/* SPDX-License-Identifier: GPL-2.0+ */
2/*
3 * Internal header file for scenes
4 *
5 * Copyright 2022 Google LLC
6 * Written by Simon Glass <sjg@chromium.org>
7 */
8
9#ifndef __SCENE_INTERNAL_H
10#define __SCENE_INTERNAL_H
11
12/**
13 * expo_lookup_scene_id() - Look up a scene ID
14 *
15 * @exp: Expo to use
16 * @id: scene ID to look up
17 * Returns: Scene for that ID, or NULL if none
18 */
19struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
20
21/**
22 * resolve_id() - Automatically allocate an ID if needed
23 *
24 * @exp: Expo to use
25 * @id: ID to use, or 0 to auto-allocate one
26 * @return: Either @id, or the auto-allocated ID
27 */
28uint resolve_id(struct expo *exp, uint id);
29
30/**
31 * scene_obj_find() - Find an object in a scene
32 *
33 * Note that @type is used to restrict the search when the object type is known.
34 * If any type is acceptable, set @type to SCENEOBJT_NONE
35 *
36 * @scn: Scene to search
37 * @id: ID of object to find
38 * @type: Type of the object, or SCENEOBJT_NONE to match any type
39 */
40void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
41
42/**
43 * scene_obj_add() - Add a new object to a scene
44 *
45 * @scn: Scene to update
46 * @name: Name to use (this is allocated by this call)
47 * @id: ID to use for the new object (0 to allocate one)
48 * @type: Type of object to add
49 * @size: Size to allocate for the object, in bytes
50 * @objp: Returns a pointer to the new object (must not be NULL)
51 * Returns: ID number for the object (generally @id), or -ve on error
52 */
53int scene_obj_add(struct scene *scn, const char *name, uint id,
54 enum scene_obj_t type, uint size, struct scene_obj **objp);
55
56/**
57 * scene_menu_arrange() - Set the position of things in the menu
58 *
59 * This updates any items associated with a menu to make sure they are
60 * positioned correctly relative to the menu. It also selects the first item
61 * if not already done
62 *
63 * @scn: Scene to update
64 * @menu: Menu to process
65 */
66int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
67
68/**
69 * scene_menu_send_key() - Send a key to a menu for processing
70 *
71 * @scn: Scene to use
72 * @menu: Menu to use
73 * @key: Key code to send (KEY_...)
74 * @event: Place to put any event which is generated by the key
75 * @return 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
76 * error
77 */
78int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
79 struct expo_action *event);
80
81/**
82 * scene_menu_destroy() - Destroy a menu in a scene
83 *
84 * @scn: Scene to destroy
85 */
86void scene_menu_destroy(struct scene_obj_menu *menu);
87
88/**
89 * scene_menu_display() - Display a menu as text
90 *
91 * @menu: Menu to display
92 * @return 0 if OK, -ENOENT if @id is invalid
93 */
94int scene_menu_display(struct scene_obj_menu *menu);
95
96/**
97 * scene_destroy() - Destroy a scene and all its memory
98 *
99 * @scn: Scene to destroy
100 */
101void scene_destroy(struct scene *scn);
102
103/**
104 * scene_render() - Render a scene
105 *
106 * This is called from expo_render()
107 *
108 * @scn: Scene to render
109 * Returns: 0 if OK, -ve on error
110 */
111int scene_render(struct scene *scn);
112
113/**
114 * scene_send_key() - set a keypress to a scene
115 *
116 * @scn: Scene to receive the key
117 * @key: Key to send (KEYCODE_UP)
118 * @event: Returns resulting event from this keypress
119 * Returns: 0 if OK, -ve on error
120 */
121int scene_send_key(struct scene *scn, int key, struct expo_action *event);
122
123#endif /* __SCENE_INTERNAL_H */