blob: 9cd123a4cd41c5a6453024ce57ab6d5ae48e7b8a [file] [log] [blame]
/*
* Copyright (c) 2013, ARM Limited. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of ARM nor the names of its contributors may be used
* to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <string.h>
#include <assert.h>
#include <arch_helpers.h>
#include <platform.h>
#include <bl2.h>
#include <bl_common.h>
/*******************************************************************************
* Declarations of linker defined symbols which will help us find the layout
* of trusted SRAM
******************************************************************************/
#if defined (__GNUC__)
extern unsigned long __BL2_RO_BASE__;
extern unsigned long __BL2_STACKS_BASE__;
extern unsigned long __BL2_COHERENT_RAM_BASE__;
extern unsigned long __BL2_RW_BASE__;
#define BL2_RO_BASE __BL2_RO_BASE__
#define BL2_STACKS_BASE __BL2_STACKS_BASE__
#define BL2_COHERENT_RAM_BASE __BL2_COHERENT_RAM_BASE__
#define BL2_RW_BASE __BL2_RW_BASE__
#else
#error "Unknown compiler."
#endif
/* Pointer to memory visible to both BL2 and BL31 for passing data */
extern unsigned char **bl2_el_change_mem_ptr;
/* Data structure which holds the extents of the trusted SRAM for BL2 */
static meminfo bl2_tzram_layout
__attribute__ ((aligned(PLATFORM_CACHE_LINE_SIZE),
section("tzfw_coherent_mem")));
/* Data structure which holds the extents of the non-trusted DRAM for BL2*/
static meminfo dram_layout;
meminfo bl2_get_sec_mem_layout(void)
{
return bl2_tzram_layout;
}
meminfo bl2_get_ns_mem_layout(void)
{
return dram_layout;
}
/*******************************************************************************
* BL1 has passed the extents of the trusted SRAM that should be visible to BL2
* in x0. This memory layout is sitting at the base of the free trusted SRAM.
* Copy it to a safe loaction before its reclaimed by later BL2 functionality.
******************************************************************************/
void bl2_early_platform_setup(meminfo *mem_layout,
void *data)
{
/* Setup the BL2 memory layout */
bl2_tzram_layout.total_base = mem_layout->total_base;
bl2_tzram_layout.total_size = mem_layout->total_size;
bl2_tzram_layout.free_base = mem_layout->free_base;
bl2_tzram_layout.free_size = mem_layout->free_size;
bl2_tzram_layout.attr = mem_layout->attr;
bl2_tzram_layout.next = 0;
/* Initialize the platform config for future decision making */
platform_config_setup();
return;
}
/*******************************************************************************
* Not much to do here aprt from finding out the extents of non-trusted DRAM
* which will be used for loading the non-trusted software images. We are
* relying on pre-iniitialized zi memory so there is nothing to zero out like
* in BL1. This is 'cause BL2 is raw PIC binary. Its load address is determined
* at runtime. The ZI section might be lost if its not already there.
******************************************************************************/
void bl2_platform_setup()
{
dram_layout.total_base = DRAM_BASE;
dram_layout.total_size = DRAM_SIZE;
dram_layout.free_base = DRAM_BASE;
dram_layout.free_size = DRAM_SIZE;
dram_layout.attr = 0;
/* Use the Trusted DRAM for passing args to BL31 */
bl2_el_change_mem_ptr = (unsigned char **) TZDRAM_BASE;
return;
}
/*******************************************************************************
* Perform the very early platform specific architectural setup here. At the
* moment this is only intializes the mmu in a quick and dirty way.
******************************************************************************/
void bl2_plat_arch_setup()
{
configure_mmu(&bl2_tzram_layout,
(unsigned long) &BL2_RO_BASE,
(unsigned long) &BL2_STACKS_BASE,
(unsigned long) &BL2_COHERENT_RAM_BASE,
(unsigned long) &BL2_RW_BASE);
}