Willy Tarreau | 6b2e11b | 2009-10-01 07:52:15 +0200 | [diff] [blame] | 1 | /* |
| 2 | * Consistent Hash implementation |
| 3 | * Please consult this very well detailed article for more information : |
| 4 | * http://www.spiteful.com/2008/03/17/programmers-toolbox-part-3-consistent-hashing/ |
| 5 | * |
| 6 | * Our implementation has to support both weighted hashing and weighted round |
| 7 | * robin because we'll use it to replace the previous map-based implementation |
| 8 | * which offered both algorithms. |
| 9 | * |
Willy Tarreau | 4c14eaa | 2010-11-24 14:01:45 +0100 | [diff] [blame] | 10 | * Copyright 2000-2010 Willy Tarreau <w@1wt.eu> |
Willy Tarreau | 6b2e11b | 2009-10-01 07:52:15 +0200 | [diff] [blame] | 11 | * |
| 12 | * This program is free software; you can redistribute it and/or |
| 13 | * modify it under the terms of the GNU General Public License |
| 14 | * as published by the Free Software Foundation; either version |
| 15 | * 2 of the License, or (at your option) any later version. |
| 16 | * |
| 17 | */ |
| 18 | |
| 19 | #include <common/compat.h> |
| 20 | #include <common/config.h> |
| 21 | #include <common/debug.h> |
Willy Tarreau | 4c14eaa | 2010-11-24 14:01:45 +0100 | [diff] [blame] | 22 | #include <common/standard.h> |
Willy Tarreau | 45cb4fb | 2009-10-26 21:10:04 +0100 | [diff] [blame] | 23 | #include <eb32tree.h> |
Willy Tarreau | 6b2e11b | 2009-10-01 07:52:15 +0200 | [diff] [blame] | 24 | |
| 25 | #include <types/global.h> |
| 26 | #include <types/server.h> |
| 27 | |
| 28 | #include <proto/backend.h> |
| 29 | #include <proto/queue.h> |
| 30 | |
Willy Tarreau | 6b2e11b | 2009-10-01 07:52:15 +0200 | [diff] [blame] | 31 | /* Return next tree node after <node> which must still be in the tree, or be |
| 32 | * NULL. Lookup wraps around the end to the beginning. If the next node is the |
| 33 | * same node, return NULL. This is designed to find a valid next node before |
| 34 | * deleting one from the tree. |
| 35 | */ |
| 36 | static inline struct eb32_node *chash_skip_node(struct eb_root *root, struct eb32_node *node) |
| 37 | { |
| 38 | struct eb32_node *stop = node; |
| 39 | |
| 40 | if (!node) |
| 41 | return NULL; |
| 42 | node = eb32_next(node); |
| 43 | if (!node) |
| 44 | node = eb32_first(root); |
| 45 | if (node == stop) |
| 46 | return NULL; |
| 47 | return node; |
| 48 | } |
| 49 | |
| 50 | /* Remove all of a server's entries from its tree. This may be used when |
| 51 | * setting a server down. |
| 52 | */ |
| 53 | static inline void chash_dequeue_srv(struct server *s) |
| 54 | { |
| 55 | while (s->lb_nodes_now > 0) { |
| 56 | if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway |
| 57 | s->lb_nodes_now = s->lb_nodes_tot; |
| 58 | s->lb_nodes_now--; |
| 59 | if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) |
| 60 | s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); |
| 61 | eb32_delete(&s->lb_nodes[s->lb_nodes_now].node); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | /* Adjust the number of entries of a server in its tree. The server must appear |
| 66 | * as many times as its weight indicates it. If it's there too often, we remove |
| 67 | * the last occurrences. If it's not there enough, we add more occurrences. To |
| 68 | * remove a server from the tree, normally call this with eweight=0. |
| 69 | */ |
| 70 | static inline void chash_queue_dequeue_srv(struct server *s) |
| 71 | { |
| 72 | while (s->lb_nodes_now > s->eweight) { |
| 73 | if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway |
| 74 | s->lb_nodes_now = s->lb_nodes_tot; |
| 75 | s->lb_nodes_now--; |
| 76 | if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) |
| 77 | s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); |
| 78 | eb32_delete(&s->lb_nodes[s->lb_nodes_now].node); |
| 79 | } |
| 80 | |
| 81 | while (s->lb_nodes_now < s->eweight) { |
| 82 | if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway |
| 83 | break; |
| 84 | if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) |
| 85 | s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); |
| 86 | eb32_insert(s->lb_tree, &s->lb_nodes[s->lb_nodes_now].node); |
| 87 | s->lb_nodes_now++; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | /* This function updates the server trees according to server <srv>'s new |
| 92 | * state. It should be called when server <srv>'s status changes to down. |
| 93 | * It is not important whether the server was already down or not. It is not |
| 94 | * important either that the new state is completely down (the caller may not |
| 95 | * know all the variables of a server's state). |
| 96 | */ |
| 97 | static void chash_set_server_status_down(struct server *srv) |
| 98 | { |
| 99 | struct proxy *p = srv->proxy; |
| 100 | |
| 101 | if (srv->state == srv->prev_state && |
| 102 | srv->eweight == srv->prev_eweight) |
| 103 | return; |
| 104 | |
| 105 | if (srv_is_usable(srv->state, srv->eweight)) |
| 106 | goto out_update_state; |
| 107 | |
| 108 | if (!srv_is_usable(srv->prev_state, srv->prev_eweight)) |
| 109 | /* server was already down */ |
| 110 | goto out_update_backend; |
| 111 | |
| 112 | if (srv->state & SRV_BACKUP) { |
| 113 | p->lbprm.tot_wbck -= srv->prev_eweight; |
| 114 | p->srv_bck--; |
| 115 | |
| 116 | if (srv == p->lbprm.fbck) { |
| 117 | /* we lost the first backup server in a single-backup |
| 118 | * configuration, we must search another one. |
| 119 | */ |
| 120 | struct server *srv2 = p->lbprm.fbck; |
| 121 | do { |
| 122 | srv2 = srv2->next; |
| 123 | } while (srv2 && |
| 124 | !((srv2->state & SRV_BACKUP) && |
| 125 | srv_is_usable(srv2->state, srv2->eweight))); |
| 126 | p->lbprm.fbck = srv2; |
| 127 | } |
| 128 | } else { |
| 129 | p->lbprm.tot_wact -= srv->prev_eweight; |
| 130 | p->srv_act--; |
| 131 | } |
| 132 | |
| 133 | chash_dequeue_srv(srv); |
| 134 | |
| 135 | out_update_backend: |
| 136 | /* check/update tot_used, tot_weight */ |
| 137 | update_backend_weight(p); |
| 138 | out_update_state: |
| 139 | srv->prev_state = srv->state; |
| 140 | srv->prev_eweight = srv->eweight; |
| 141 | } |
| 142 | |
| 143 | /* This function updates the server trees according to server <srv>'s new |
| 144 | * state. It should be called when server <srv>'s status changes to up. |
| 145 | * It is not important whether the server was already down or not. It is not |
| 146 | * important either that the new state is completely UP (the caller may not |
| 147 | * know all the variables of a server's state). This function will not change |
| 148 | * the weight of a server which was already up. |
| 149 | */ |
| 150 | static void chash_set_server_status_up(struct server *srv) |
| 151 | { |
| 152 | struct proxy *p = srv->proxy; |
| 153 | |
| 154 | if (srv->state == srv->prev_state && |
| 155 | srv->eweight == srv->prev_eweight) |
| 156 | return; |
| 157 | |
| 158 | if (!srv_is_usable(srv->state, srv->eweight)) |
| 159 | goto out_update_state; |
| 160 | |
| 161 | if (srv_is_usable(srv->prev_state, srv->prev_eweight)) |
| 162 | /* server was already up */ |
| 163 | goto out_update_backend; |
| 164 | |
| 165 | if (srv->state & SRV_BACKUP) { |
| 166 | p->lbprm.tot_wbck += srv->eweight; |
| 167 | p->srv_bck++; |
| 168 | |
| 169 | if (!(p->options & PR_O_USE_ALL_BK)) { |
| 170 | if (!p->lbprm.fbck) { |
| 171 | /* there was no backup server anymore */ |
| 172 | p->lbprm.fbck = srv; |
| 173 | } else { |
| 174 | /* we may have restored a backup server prior to fbck, |
| 175 | * in which case it should replace it. |
| 176 | */ |
| 177 | struct server *srv2 = srv; |
| 178 | do { |
| 179 | srv2 = srv2->next; |
| 180 | } while (srv2 && (srv2 != p->lbprm.fbck)); |
| 181 | if (srv2) |
| 182 | p->lbprm.fbck = srv; |
| 183 | } |
| 184 | } |
| 185 | } else { |
| 186 | p->lbprm.tot_wact += srv->eweight; |
| 187 | p->srv_act++; |
| 188 | } |
| 189 | |
| 190 | /* note that eweight cannot be 0 here */ |
| 191 | chash_queue_dequeue_srv(srv); |
| 192 | |
| 193 | out_update_backend: |
| 194 | /* check/update tot_used, tot_weight */ |
| 195 | update_backend_weight(p); |
| 196 | out_update_state: |
| 197 | srv->prev_state = srv->state; |
| 198 | srv->prev_eweight = srv->eweight; |
| 199 | } |
| 200 | |
| 201 | /* This function must be called after an update to server <srv>'s effective |
| 202 | * weight. It may be called after a state change too. |
| 203 | */ |
| 204 | static void chash_update_server_weight(struct server *srv) |
| 205 | { |
| 206 | int old_state, new_state; |
| 207 | struct proxy *p = srv->proxy; |
| 208 | |
| 209 | if (srv->state == srv->prev_state && |
| 210 | srv->eweight == srv->prev_eweight) |
| 211 | return; |
| 212 | |
| 213 | /* If changing the server's weight changes its state, we simply apply |
| 214 | * the procedures we already have for status change. If the state |
| 215 | * remains down, the server is not in any tree, so it's as easy as |
| 216 | * updating its values. If the state remains up with different weights, |
| 217 | * there are some computations to perform to find a new place and |
| 218 | * possibly a new tree for this server. |
| 219 | */ |
| 220 | |
| 221 | old_state = srv_is_usable(srv->prev_state, srv->prev_eweight); |
| 222 | new_state = srv_is_usable(srv->state, srv->eweight); |
| 223 | |
| 224 | if (!old_state && !new_state) { |
| 225 | srv->prev_state = srv->state; |
| 226 | srv->prev_eweight = srv->eweight; |
| 227 | return; |
| 228 | } |
| 229 | else if (!old_state && new_state) { |
| 230 | chash_set_server_status_up(srv); |
| 231 | return; |
| 232 | } |
| 233 | else if (old_state && !new_state) { |
| 234 | chash_set_server_status_down(srv); |
| 235 | return; |
| 236 | } |
| 237 | |
| 238 | /* only adjust the server's presence in the tree */ |
| 239 | chash_queue_dequeue_srv(srv); |
| 240 | |
| 241 | if (srv->state & SRV_BACKUP) |
| 242 | p->lbprm.tot_wbck += srv->eweight - srv->prev_eweight; |
| 243 | else |
| 244 | p->lbprm.tot_wact += srv->eweight - srv->prev_eweight; |
| 245 | |
| 246 | update_backend_weight(p); |
| 247 | srv->prev_state = srv->state; |
| 248 | srv->prev_eweight = srv->eweight; |
| 249 | } |
| 250 | |
| 251 | /* |
| 252 | * This function returns the running server from the CHASH tree, which is at |
| 253 | * the closest distance from the value of <hash>. Doing so ensures that even |
| 254 | * with a well imbalanced hash, if some servers are close to each other, they |
| 255 | * will still both receive traffic. If any server is found, it will be returned. |
| 256 | * If no valid server is found, NULL is returned. |
| 257 | */ |
| 258 | struct server *chash_get_server_hash(struct proxy *p, unsigned int hash) |
| 259 | { |
| 260 | struct eb32_node *next, *prev; |
| 261 | struct server *nsrv, *psrv; |
| 262 | struct eb_root *root; |
| 263 | unsigned int dn, dp; |
| 264 | |
| 265 | if (p->srv_act) |
| 266 | root = &p->lbprm.chash.act; |
| 267 | else if (p->lbprm.fbck) |
| 268 | return p->lbprm.fbck; |
| 269 | else if (p->srv_bck) |
| 270 | root = &p->lbprm.chash.bck; |
| 271 | else |
| 272 | return NULL; |
| 273 | |
Willy Tarreau | 6b2e11b | 2009-10-01 07:52:15 +0200 | [diff] [blame] | 274 | /* find the node after and the node before */ |
| 275 | next = eb32_lookup_ge(root, hash); |
| 276 | if (!next) |
| 277 | next = eb32_first(root); |
| 278 | if (!next) |
| 279 | return NULL; /* tree is empty */ |
| 280 | |
| 281 | prev = eb32_prev(next); |
| 282 | if (!prev) |
| 283 | prev = eb32_last(root); |
| 284 | |
| 285 | nsrv = eb32_entry(next, struct tree_occ, node)->server; |
| 286 | psrv = eb32_entry(prev, struct tree_occ, node)->server; |
| 287 | if (nsrv == psrv) |
| 288 | return nsrv; |
| 289 | |
| 290 | /* OK we're located between two distinct servers, let's |
| 291 | * compare distances between hash and the two servers |
| 292 | * and select the closest server. |
| 293 | */ |
| 294 | dp = hash - prev->key; |
| 295 | dn = next->key - hash; |
| 296 | |
| 297 | return (dp <= dn) ? psrv : nsrv; |
| 298 | } |
| 299 | |
| 300 | /* Return next server from the CHASH tree in backend <p>. If the tree is empty, |
| 301 | * return NULL. Saturated servers are skipped. |
| 302 | */ |
| 303 | struct server *chash_get_next_server(struct proxy *p, struct server *srvtoavoid) |
| 304 | { |
| 305 | struct server *srv, *avoided; |
| 306 | struct eb32_node *node, *stop, *avoided_node; |
| 307 | struct eb_root *root; |
| 308 | |
| 309 | srv = avoided = NULL; |
| 310 | avoided_node = NULL; |
| 311 | |
| 312 | if (p->srv_act) |
| 313 | root = &p->lbprm.chash.act; |
| 314 | else if (p->lbprm.fbck) |
| 315 | return p->lbprm.fbck; |
| 316 | else if (p->srv_bck) |
| 317 | root = &p->lbprm.chash.bck; |
| 318 | else |
| 319 | return NULL; |
| 320 | |
| 321 | stop = node = p->lbprm.chash.last; |
| 322 | do { |
| 323 | struct server *s; |
| 324 | |
| 325 | if (node) |
| 326 | node = eb32_next(node); |
| 327 | if (!node) |
| 328 | node = eb32_first(root); |
| 329 | |
| 330 | p->lbprm.chash.last = node; |
| 331 | if (!node) |
| 332 | /* no node is available */ |
| 333 | return NULL; |
| 334 | |
| 335 | /* OK, we have a server. However, it may be saturated, in which |
| 336 | * case we don't want to reconsider it for now, so we'll simply |
| 337 | * skip it. Same if it's the server we try to avoid, in which |
| 338 | * case we simply remember it for later use if needed. |
| 339 | */ |
| 340 | s = eb32_entry(node, struct tree_occ, node)->server; |
| 341 | if (!s->maxconn || (!s->nbpend && s->served < srv_dynamic_maxconn(s))) { |
| 342 | if (s != srvtoavoid) { |
| 343 | srv = s; |
| 344 | break; |
| 345 | } |
| 346 | avoided = s; |
| 347 | avoided_node = node; |
| 348 | } |
| 349 | } while (node != stop); |
| 350 | |
| 351 | if (!srv) { |
| 352 | srv = avoided; |
| 353 | p->lbprm.chash.last = avoided_node; |
| 354 | } |
| 355 | |
| 356 | return srv; |
| 357 | } |
| 358 | |
| 359 | /* This function is responsible for building the active and backup trees for |
| 360 | * constistent hashing. The servers receive an array of initialized nodes |
| 361 | * with their assigned keys. It also sets p->lbprm.wdiv to the eweight to |
| 362 | * uweight ratio. |
| 363 | */ |
| 364 | void chash_init_server_tree(struct proxy *p) |
| 365 | { |
| 366 | struct server *srv; |
| 367 | struct eb_root init_head = EB_ROOT; |
| 368 | int node; |
| 369 | |
| 370 | p->lbprm.set_server_status_up = chash_set_server_status_up; |
| 371 | p->lbprm.set_server_status_down = chash_set_server_status_down; |
| 372 | p->lbprm.update_server_eweight = chash_update_server_weight; |
| 373 | p->lbprm.server_take_conn = NULL; |
| 374 | p->lbprm.server_drop_conn = NULL; |
| 375 | |
| 376 | p->lbprm.wdiv = BE_WEIGHT_SCALE; |
| 377 | for (srv = p->srv; srv; srv = srv->next) { |
| 378 | srv->prev_eweight = srv->eweight = srv->uweight * BE_WEIGHT_SCALE; |
| 379 | srv->prev_state = srv->state; |
| 380 | } |
| 381 | |
| 382 | recount_servers(p); |
| 383 | update_backend_weight(p); |
| 384 | |
| 385 | p->lbprm.chash.act = init_head; |
| 386 | p->lbprm.chash.bck = init_head; |
| 387 | p->lbprm.chash.last = NULL; |
| 388 | |
| 389 | /* queue active and backup servers in two distinct groups */ |
| 390 | for (srv = p->srv; srv; srv = srv->next) { |
| 391 | srv->lb_tree = (srv->state & SRV_BACKUP) ? &p->lbprm.chash.bck : &p->lbprm.chash.act; |
| 392 | srv->lb_nodes_tot = srv->uweight * BE_WEIGHT_SCALE; |
| 393 | srv->lb_nodes_now = 0; |
| 394 | srv->lb_nodes = (struct tree_occ *)calloc(srv->lb_nodes_tot, sizeof(struct tree_occ)); |
| 395 | |
| 396 | for (node = 0; node < srv->lb_nodes_tot; node++) { |
| 397 | srv->lb_nodes[node].server = srv; |
Willy Tarreau | 4c14eaa | 2010-11-24 14:01:45 +0100 | [diff] [blame] | 398 | srv->lb_nodes[node].node.key = full_hash(srv->puid * SRV_EWGHT_RANGE + node); |
Willy Tarreau | 6b2e11b | 2009-10-01 07:52:15 +0200 | [diff] [blame] | 399 | } |
| 400 | |
| 401 | if (srv_is_usable(srv->state, srv->eweight)) |
| 402 | chash_queue_dequeue_srv(srv); |
| 403 | } |
| 404 | } |