| /* |
| * First Available Server load balancing algorithm. |
| * |
| * Copyright 2000-2012 Willy Tarreau <w@1wt.eu> |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version |
| * 2 of the License, or (at your option) any later version. |
| * |
| */ |
| |
| #include <common/compat.h> |
| #include <common/config.h> |
| #include <common/debug.h> |
| #include <eb32tree.h> |
| |
| #include <types/global.h> |
| #include <types/server.h> |
| |
| #include <proto/backend.h> |
| #include <proto/queue.h> |
| |
| |
| /* Remove a server from a tree. It must have previously been dequeued. This |
| * function is meant to be called when a server is going down or has its |
| * weight disabled. |
| */ |
| static inline void fas_remove_from_tree(struct server *s) |
| { |
| s->lb_tree = NULL; |
| } |
| |
| /* simply removes a server from a tree */ |
| static inline void fas_dequeue_srv(struct server *s) |
| { |
| eb32_delete(&s->lb_node); |
| } |
| |
| /* Queue a server in its associated tree, assuming the weight is >0. |
| * Servers are sorted by unique ID so that we send all connections to the first |
| * available server in declaration order (or ID order) until its maxconn is |
| * reached. It is important to understand that the server weight is not used |
| * here. |
| */ |
| static inline void fas_queue_srv(struct server *s) |
| { |
| s->lb_node.key = s->puid; |
| eb32_insert(s->lb_tree, &s->lb_node); |
| } |
| |
| /* Re-position the server in the FS tree after it has been assigned one |
| * connection or after it has released one. Note that it is possible that |
| * the server has been moved out of the tree due to failed health-checks. |
| */ |
| static void fas_srv_reposition(struct server *s) |
| { |
| if (!s->lb_tree) |
| return; |
| fas_dequeue_srv(s); |
| fas_queue_srv(s); |
| } |
| |
| /* This function updates the server trees according to server <srv>'s new |
| * state. It should be called when server <srv>'s status changes to down. |
| * It is not important whether the server was already down or not. It is not |
| * important either that the new state is completely down (the caller may not |
| * know all the variables of a server's state). |
| */ |
| static void fas_set_server_status_down(struct server *srv) |
| { |
| struct proxy *p = srv->proxy; |
| |
| if (srv->state == srv->prev_state && |
| srv->eweight == srv->prev_eweight) |
| return; |
| |
| if (srv_is_usable(srv->state, srv->eweight)) |
| goto out_update_state; |
| |
| if (!srv_is_usable(srv->prev_state, srv->prev_eweight)) |
| /* server was already down */ |
| goto out_update_backend; |
| |
| if (srv->state & SRV_BACKUP) { |
| p->lbprm.tot_wbck -= srv->prev_eweight; |
| p->srv_bck--; |
| |
| if (srv == p->lbprm.fbck) { |
| /* we lost the first backup server in a single-backup |
| * configuration, we must search another one. |
| */ |
| struct server *srv2 = p->lbprm.fbck; |
| do { |
| srv2 = srv2->next; |
| } while (srv2 && |
| !((srv2->state & SRV_BACKUP) && |
| srv_is_usable(srv2->state, srv2->eweight))); |
| p->lbprm.fbck = srv2; |
| } |
| } else { |
| p->lbprm.tot_wact -= srv->prev_eweight; |
| p->srv_act--; |
| } |
| |
| fas_dequeue_srv(srv); |
| fas_remove_from_tree(srv); |
| |
| out_update_backend: |
| /* check/update tot_used, tot_weight */ |
| update_backend_weight(p); |
| out_update_state: |
| srv->prev_state = srv->state; |
| srv->prev_eweight = srv->eweight; |
| } |
| |
| /* This function updates the server trees according to server <srv>'s new |
| * state. It should be called when server <srv>'s status changes to up. |
| * It is not important whether the server was already down or not. It is not |
| * important either that the new state is completely UP (the caller may not |
| * know all the variables of a server's state). This function will not change |
| * the weight of a server which was already up. |
| */ |
| static void fas_set_server_status_up(struct server *srv) |
| { |
| struct proxy *p = srv->proxy; |
| |
| if (srv->state == srv->prev_state && |
| srv->eweight == srv->prev_eweight) |
| return; |
| |
| if (!srv_is_usable(srv->state, srv->eweight)) |
| goto out_update_state; |
| |
| if (srv_is_usable(srv->prev_state, srv->prev_eweight)) |
| /* server was already up */ |
| goto out_update_backend; |
| |
| if (srv->state & SRV_BACKUP) { |
| srv->lb_tree = &p->lbprm.fas.bck; |
| p->lbprm.tot_wbck += srv->eweight; |
| p->srv_bck++; |
| |
| if (!(p->options & PR_O_USE_ALL_BK)) { |
| if (!p->lbprm.fbck) { |
| /* there was no backup server anymore */ |
| p->lbprm.fbck = srv; |
| } else { |
| /* we may have restored a backup server prior to fbck, |
| * in which case it should replace it. |
| */ |
| struct server *srv2 = srv; |
| do { |
| srv2 = srv2->next; |
| } while (srv2 && (srv2 != p->lbprm.fbck)); |
| if (srv2) |
| p->lbprm.fbck = srv; |
| } |
| } |
| } else { |
| srv->lb_tree = &p->lbprm.fas.act; |
| p->lbprm.tot_wact += srv->eweight; |
| p->srv_act++; |
| } |
| |
| /* note that eweight cannot be 0 here */ |
| fas_queue_srv(srv); |
| |
| out_update_backend: |
| /* check/update tot_used, tot_weight */ |
| update_backend_weight(p); |
| out_update_state: |
| srv->prev_state = srv->state; |
| srv->prev_eweight = srv->eweight; |
| } |
| |
| /* This function must be called after an update to server <srv>'s effective |
| * weight. It may be called after a state change too. |
| */ |
| static void fas_update_server_weight(struct server *srv) |
| { |
| int old_state, new_state; |
| struct proxy *p = srv->proxy; |
| |
| if (srv->state == srv->prev_state && |
| srv->eweight == srv->prev_eweight) |
| return; |
| |
| /* If changing the server's weight changes its state, we simply apply |
| * the procedures we already have for status change. If the state |
| * remains down, the server is not in any tree, so it's as easy as |
| * updating its values. If the state remains up with different weights, |
| * there are some computations to perform to find a new place and |
| * possibly a new tree for this server. |
| */ |
| |
| old_state = srv_is_usable(srv->prev_state, srv->prev_eweight); |
| new_state = srv_is_usable(srv->state, srv->eweight); |
| |
| if (!old_state && !new_state) { |
| srv->prev_state = srv->state; |
| srv->prev_eweight = srv->eweight; |
| return; |
| } |
| else if (!old_state && new_state) { |
| fas_set_server_status_up(srv); |
| return; |
| } |
| else if (old_state && !new_state) { |
| fas_set_server_status_down(srv); |
| return; |
| } |
| |
| if (srv->lb_tree) |
| fas_dequeue_srv(srv); |
| |
| if (srv->state & SRV_BACKUP) { |
| p->lbprm.tot_wbck += srv->eweight - srv->prev_eweight; |
| srv->lb_tree = &p->lbprm.fas.bck; |
| } else { |
| p->lbprm.tot_wact += srv->eweight - srv->prev_eweight; |
| srv->lb_tree = &p->lbprm.fas.act; |
| } |
| |
| fas_queue_srv(srv); |
| |
| update_backend_weight(p); |
| srv->prev_state = srv->state; |
| srv->prev_eweight = srv->eweight; |
| } |
| |
| /* This function is responsible for building the trees in case of fast |
| * weighted least-conns. It also sets p->lbprm.wdiv to the eweight to |
| * uweight ratio. Both active and backup groups are initialized. |
| */ |
| void fas_init_server_tree(struct proxy *p) |
| { |
| struct server *srv; |
| struct eb_root init_head = EB_ROOT; |
| |
| p->lbprm.set_server_status_up = fas_set_server_status_up; |
| p->lbprm.set_server_status_down = fas_set_server_status_down; |
| p->lbprm.update_server_eweight = fas_update_server_weight; |
| p->lbprm.server_take_conn = fas_srv_reposition; |
| p->lbprm.server_drop_conn = fas_srv_reposition; |
| |
| p->lbprm.wdiv = BE_WEIGHT_SCALE; |
| for (srv = p->srv; srv; srv = srv->next) { |
| srv->prev_eweight = srv->eweight = srv->uweight * BE_WEIGHT_SCALE; |
| srv->prev_state = srv->state; |
| } |
| |
| recount_servers(p); |
| update_backend_weight(p); |
| |
| p->lbprm.fas.act = init_head; |
| p->lbprm.fas.bck = init_head; |
| |
| /* queue active and backup servers in two distinct groups */ |
| for (srv = p->srv; srv; srv = srv->next) { |
| if (!srv_is_usable(srv->state, srv->eweight)) |
| continue; |
| srv->lb_tree = (srv->state & SRV_BACKUP) ? &p->lbprm.fas.bck : &p->lbprm.fas.act; |
| fas_queue_srv(srv); |
| } |
| } |
| |
| /* Return next server from the FS tree in backend <p>. If the tree is empty, |
| * return NULL. Saturated servers are skipped. |
| */ |
| struct server *fas_get_next_server(struct proxy *p, struct server *srvtoavoid) |
| { |
| struct server *srv, *avoided; |
| struct eb32_node *node; |
| |
| srv = avoided = NULL; |
| |
| if (p->srv_act) |
| node = eb32_first(&p->lbprm.fas.act); |
| else if (p->lbprm.fbck) |
| return p->lbprm.fbck; |
| else if (p->srv_bck) |
| node = eb32_first(&p->lbprm.fas.bck); |
| else |
| return NULL; |
| |
| while (node) { |
| /* OK, we have a server. However, it may be saturated, in which |
| * case we don't want to reconsider it for now, so we'll simply |
| * skip it. Same if it's the server we try to avoid, in which |
| * case we simply remember it for later use if needed. |
| */ |
| struct server *s; |
| |
| s = eb32_entry(node, struct server, lb_node); |
| if (!s->maxconn || (!s->nbpend && s->served < srv_dynamic_maxconn(s))) { |
| if (s != srvtoavoid) { |
| srv = s; |
| break; |
| } |
| avoided = s; |
| } |
| node = eb32_next(node); |
| } |
| |
| if (!srv) |
| srv = avoided; |
| |
| return srv; |
| } |
| |
| |
| /* |
| * Local variables: |
| * c-indent-level: 8 |
| * c-basic-offset: 8 |
| * End: |
| */ |