| /* |
| * Helper functions to send data over a socket and buffer. |
| * Should probably move somewhere else, but where ? |
| * |
| * Copyright 2000-2008 Willy Tarreau <w@1wt.eu> |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version |
| * 2 of the License, or (at your option) any later version. |
| * |
| */ |
| |
| #include <ctype.h> |
| #include <errno.h> |
| #include <fcntl.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <time.h> |
| |
| #include <sys/socket.h> |
| #include <sys/stat.h> |
| #include <sys/types.h> |
| |
| #include <common/compat.h> |
| #include <common/config.h> |
| #include <common/debug.h> |
| #include <common/memory.h> |
| #include <common/standard.h> |
| #include <common/ticks.h> |
| #include <common/time.h> |
| #include <common/version.h> |
| |
| #include <proto/backend.h> |
| #include <proto/buffers.h> |
| #include <proto/fd.h> |
| #include <proto/senddata.h> |
| #include <proto/session.h> |
| |
| /* |
| * returns a message to the client ; the connection is shut down for read, |
| * and the request is cleared so that no server connection can be initiated. |
| * The client must be in a valid state for this (HEADER, DATA ...). |
| * Nothing is performed on the server side. The message is contained in a |
| * "chunk". If it is null, then an empty message is used. |
| * The reply buffer doesn't need to be empty before this. |
| */ |
| void client_retnclose(struct session *s, const struct chunk *msg) |
| { |
| EV_FD_CLR(s->cli_fd, DIR_RD); |
| EV_FD_SET(s->cli_fd, DIR_WR); |
| buffer_shutr(s->req); |
| s->rep->wex = tick_add_ifset(now_ms, s->rep->wto); |
| s->cli_state = CL_STSHUTR; |
| buffer_flush(s->rep); |
| if (msg && msg->len) |
| buffer_write(s->rep, msg->str, msg->len); |
| s->req->l = 0; |
| } |
| |
| |
| /* |
| * returns a message into the rep buffer, and flushes the req buffer. |
| * The reply buffer doesn't need to be empty before this. The message |
| * is contained in a "chunk". If it is null, then an empty message is |
| * used. |
| */ |
| void client_return(struct session *s, const struct chunk *msg) |
| { |
| buffer_flush(s->rep); |
| if (msg && msg->len) |
| buffer_write(s->rep, msg->str, msg->len); |
| s->req->l = 0; |
| } |
| |
| /* |
| * Local variables: |
| * c-indent-level: 8 |
| * c-basic-offset: 8 |
| * End: |
| */ |