| 2020/07/07 - HAProxy coding style - Willy Tarreau <w@1wt.eu> |
| ------------------------------------------------------------ |
| |
| A number of contributors are often embarrassed with coding style issues, they |
| don't always know if they're doing it right, especially since the coding style |
| has elvoved along the years. What is explained here is not necessarily what is |
| applied in the code, but new code should as much as possible conform to this |
| style. Coding style fixes happen when code is replaced. It is useless to send |
| patches to fix coding style only, they will be rejected, unless they belong to |
| a patch series which needs these fixes prior to get code changes. Also, please |
| avoid fixing coding style in the same patches as functional changes, they make |
| code review harder. |
| |
| A good way to quickly validate your patch before submitting it is to pass it |
| through the Linux kernel's checkpatch.pl utility which can be downloaded here : |
| |
| http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/scripts/checkpatch.pl |
| |
| Running it with the following options relaxes its checks to accommodate to the |
| extra degree of freedom that is tolerated in HAProxy's coding style compared to |
| the stricter style used in the kernel : |
| |
| checkpatch.pl -q --max-line-length=160 --no-tree --no-signoff \ |
| --ignore=LEADING_SPACE,CODE_INDENT,DEEP_INDENTATION \ |
| --ignore=ELSE_AFTER_BRACE < patch |
| |
| You can take its output as hints instead of strict rules, but in general its |
| output will be accurate and it may even spot some real bugs. |
| |
| When modifying a file, you must accept the terms of the license of this file |
| which is recalled at the top of the file, or is explained in the LICENSE file, |
| or if not stated, defaults to LGPL version 2.1 or later for files in the |
| 'include' directory, and GPL version 2 or later for all other files. |
| |
| When adding a new file, you must add a copyright banner at the top of the |
| file with your real name, e-mail address and a reminder of the license. |
| Contributions under incompatible licenses or too restrictive licenses might |
| get rejected. If in doubt, please apply the principle above for existing files. |
| |
| All code examples below will intentionally be prefixed with " | " to mark |
| where the code aligns with the first column, and tabs in this document will be |
| represented as a series of 8 spaces so that it displays the same everywhere. |
| |
| |
| 1) Indentation and alignment |
| ---------------------------- |
| |
| 1.1) Indentation |
| ---------------- |
| |
| Indentation and alignment are two completely different things that people often |
| get wrong. Indentation is used to mark a sub-level in the code. A sub-level |
| means that a block is executed in the context of another block (eg: a function |
| or a condition) : |
| |
| | main(int argc, char **argv) |
| | { |
| | int i; |
| | |
| | if (argc < 2) |
| | exit(1); |
| | } |
| |
| In the example above, the code belongs to the main() function and the exit() |
| call belongs to the if statement. Indentation is made with tabs (\t, ASCII 9), |
| which allows any developer to configure their preferred editor to use their |
| own tab size and to still get the text properly indented. Exactly one tab is |
| used per sub-level. Tabs may only appear at the beginning of a line or after |
| another tab. It is illegal to put a tab after some text, as it mangles displays |
| in a different manner for different users (particularly when used to align |
| comments or values after a #define). If you're tempted to put a tab after some |
| text, then you're doing it wrong and you need alignment instead (see below). |
| |
| Note that there are places where the code was not properly indented in the |
| past. In order to view it correctly, you may have to set your tab size to 8 |
| characters. |
| |
| |
| 1.2) Alignment |
| -------------- |
| |
| Alignment is used to continue a line in a way to makes things easier to group |
| together. By definition, alignment is character-based, so it uses spaces. Tabs |
| would not work because for one tab there would not be as many characters on all |
| displays. For instance, the arguments in a function declaration may be broken |
| into multiple lines using alignment spaces : |
| |
| | int http_header_match2(const char *hdr, const char *end, |
| | const char *name, int len) |
| | { |
| | ... |
| | } |
| |
| In this example, the "const char *name" part is aligned with the first |
| character of the group it belongs to (list of function arguments). Placing it |
| here makes it obvious that it's one of the function's arguments. Multiple lines |
| are easy to handle this way. This is very common with long conditions too : |
| |
| | if ((len < eol - sol) && |
| | (sol[len] == ':') && |
| | (strncasecmp(sol, name, len) == 0)) { |
| | ctx->del = len; |
| | } |
| |
| If we take again the example above marking tabs with "[-Tabs-]" and spaces |
| with "#", we get this : |
| |
| | [-Tabs-]if ((len < eol - sol) && |
| | [-Tabs-]####(sol[len] == ':') && |
| | [-Tabs-]####(strncasecmp(sol, name, len) == 0)) { |
| | [-Tabs-][-Tabs-]ctx->del = len; |
| | [-Tabs-]} |
| |
| It is worth noting that some editors tend to confuse indentations and alignment. |
| Emacs is notoriously known for this brokenness, and is responsible for almost |
| all of the alignment mess. The reason is that Emacs only counts spaces, tries |
| to fill as many as possible with tabs and completes with spaces. Once you know |
| it, you just have to be careful, as alignment is not used much, so generally it |
| is just a matter of replacing the last tab with 8 spaces when this happens. |
| |
| Indentation should be used everywhere there is a block or an opening brace. It |
| is not possible to have two consecutive closing braces on the same column, it |
| means that the innermost was not indented. |
| |
| Right : |
| |
| | main(int argc, char **argv) |
| | { |
| | if (argc > 1) { |
| | printf("Hello\n"); |
| | } |
| | exit(0); |
| | } |
| |
| Wrong : |
| |
| | main(int argc, char **argv) |
| | { |
| | if (argc > 1) { |
| | printf("Hello\n"); |
| | } |
| | exit(0); |
| | } |
| |
| A special case applies to switch/case statements. Due to my editor's settings, |
| I've been used to align "case" with "switch" and to find it somewhat logical |
| since each of the "case" statements opens a sublevel belonging to the "switch" |
| statement. But indenting "case" after "switch" is accepted too. However in any |
| case, whatever follows the "case" statement must be indented, whether or not it |
| contains braces : |
| |
| | switch (*arg) { |
| | case 'A': { |
| | int i; |
| | for (i = 0; i < 10; i++) |
| | printf("Please stop pressing 'A'!\n"); |
| | break; |
| | } |
| | case 'B': |
| | printf("You pressed 'B'\n"); |
| | break; |
| | case 'C': |
| | case 'D': |
| | printf("You pressed 'C' or 'D'\n"); |
| | break; |
| | default: |
| | printf("I don't know what you pressed\n"); |
| | } |
| |
| |
| 2) Braces |
| --------- |
| |
| Braces are used to delimit multiple-instruction blocks. In general it is |
| preferred to avoid braces around single-instruction blocks as it reduces the |
| number of lines : |
| |
| Right : |
| |
| | if (argc >= 2) |
| | exit(0); |
| |
| Wrong : |
| |
| | if (argc >= 2) { |
| | exit(0); |
| | } |
| |
| But it is not that strict, it really depends on the context. It happens from |
| time to time that single-instruction blocks are enclosed within braces because |
| it makes the code more symmetrical, or more readable. Example : |
| |
| | if (argc < 2) { |
| | printf("Missing argument\n"); |
| | exit(1); |
| | } else { |
| | exit(0); |
| | } |
| |
| Braces are always needed to declare a function. A function's opening brace must |
| be placed at the beginning of the next line : |
| |
| Right : |
| |
| | int main(int argc, char **argv) |
| | { |
| | exit(0); |
| | } |
| |
| Wrong : |
| |
| | int main(int argc, char **argv) { |
| | exit(0); |
| | } |
| |
| Note that a large portion of the code still does not conforms to this rule, as |
| it took years to get all authors to adapt to this more common standard which |
| is now preferred, as it avoids visual confusion when function declarations are |
| broken on multiple lines : |
| |
| Right : |
| |
| | int foo(const char *hdr, const char *end, |
| | const char *name, const char *err, |
| | int len) |
| | { |
| | int i; |
| |
| Wrong : |
| |
| | int foo(const char *hdr, const char *end, |
| | const char *name, const char *err, |
| | int len) { |
| | int i; |
| |
| Braces should always be used where there might be an ambiguity with the code |
| later. The most common example is the stacked "if" statement where an "else" |
| may be added later at the wrong place breaking the code, but it also happens |
| with comments or long arguments in function calls. In general, if a block is |
| more than one line long, it should use braces. |
| |
| Dangerous code waiting of a victim : |
| |
| | if (argc < 2) |
| | /* ret must not be negative here */ |
| | if (ret < 0) |
| | return -1; |
| |
| Wrong change : |
| |
| | if (argc < 2) |
| | /* ret must not be negative here */ |
| | if (ret < 0) |
| | return -1; |
| | else |
| | return 0; |
| |
| It will do this instead of what your eye seems to tell you : |
| |
| | if (argc < 2) |
| | /* ret must not be negative here */ |
| | if (ret < 0) |
| | return -1; |
| | else |
| | return 0; |
| |
| Right : |
| |
| | if (argc < 2) { |
| | /* ret must not be negative here */ |
| | if (ret < 0) |
| | return -1; |
| | } |
| | else |
| | return 0; |
| |
| Similarly dangerous example : |
| |
| | if (ret < 0) |
| | /* ret must not be negative here */ |
| | complain(); |
| | init(); |
| |
| Wrong change to silent the annoying message : |
| |
| | if (ret < 0) |
| | /* ret must not be negative here */ |
| | //complain(); |
| | init(); |
| |
| ... which in fact means : |
| |
| | if (ret < 0) |
| | init(); |
| |
| |
| 3) Breaking lines |
| ----------------- |
| |
| There is no strict rule for line breaking. Some files try to stick to the 80 |
| column limit, but given that various people use various tab sizes, it does not |
| make much sense. Also, code is sometimes easier to read with less lines, as it |
| represents less surface on the screen (since each new line adds its tabs and |
| spaces). The rule is to stick to the average line length of other lines. If you |
| are working in a file which fits in 80 columns, try to keep this goal in mind. |
| If you're in a function with 120-chars lines, there is no reason to add many |
| short lines, so you can make longer lines. |
| |
| In general, opening a new block should lead to a new line. Similarly, multiple |
| instructions should be avoided on the same line. But some constructs make it |
| more readable when those are perfectly aligned : |
| |
| A copy-paste bug in the following construct will be easier to spot : |
| |
| | if (omult % idiv == 0) { omult /= idiv; idiv = 1; } |
| | if (idiv % omult == 0) { idiv /= omult; omult = 1; } |
| | if (imult % odiv == 0) { imult /= odiv; odiv = 1; } |
| | if (odiv % imult == 0) { odiv /= imult; imult = 1; } |
| |
| than in this one : |
| |
| | if (omult % idiv == 0) { |
| | omult /= idiv; |
| | idiv = 1; |
| | } |
| | if (idiv % omult == 0) { |
| | idiv /= omult; |
| | omult = 1; |
| | } |
| | if (imult % odiv == 0) { |
| | imult /= odiv; |
| | odiv = 1; |
| | } |
| | if (odiv % imult == 0) { |
| | odiv /= imult; |
| | imult = 1; |
| | } |
| |
| What is important is not to mix styles. For instance there is nothing wrong |
| with having many one-line "case" statements as long as most of them are this |
| short like below : |
| |
| | switch (*arg) { |
| | case 'A': ret = 1; break; |
| | case 'B': ret = 2; break; |
| | case 'C': ret = 4; break; |
| | case 'D': ret = 8; break; |
| | default : ret = 0; break; |
| | } |
| |
| Otherwise, prefer to have the "case" statement on its own line as in the |
| example in section 1.2 about alignment. In any case, avoid to stack multiple |
| control statements on the same line, so that it will never be the needed to |
| add two tab levels at once : |
| |
| Right : |
| |
| | switch (*arg) { |
| | case 'A': |
| | if (ret < 0) |
| | ret = 1; |
| | break; |
| | default : ret = 0; break; |
| | } |
| |
| Wrong : |
| |
| | switch (*arg) { |
| | case 'A': if (ret < 0) |
| | ret = 1; |
| | break; |
| | default : ret = 0; break; |
| | } |
| |
| Right : |
| |
| | if (argc < 2) |
| | if (ret < 0) |
| | return -1; |
| |
| or Right : |
| |
| | if (argc < 2) |
| | if (ret < 0) return -1; |
| |
| but Wrong : |
| |
| | if (argc < 2) if (ret < 0) return -1; |
| |
| |
| When complex conditions or expressions are broken into multiple lines, please |
| do ensure that alignment is perfectly appropriate, and group all main operators |
| on the same side (which you're free to choose as long as it does not change for |
| every block. Putting binary operators on the right side is preferred as it does |
| not mangle with alignment but various people have their preferences. |
| |
| Right : |
| |
| | if ((txn->flags & TX_NOT_FIRST) && |
| | ((req->flags & BF_FULL) || |
| | req->r < req->lr || |
| | req->r > req->data + req->size - global.tune.maxrewrite)) { |
| | return 0; |
| | } |
| |
| Right : |
| |
| | if ((txn->flags & TX_NOT_FIRST) |
| | && ((req->flags & BF_FULL) |
| | || req->r < req->lr |
| | || req->r > req->data + req->size - global.tune.maxrewrite)) { |
| | return 0; |
| | } |
| |
| Wrong : |
| |
| | if ((txn->flags & TX_NOT_FIRST) && |
| | ((req->flags & BF_FULL) || |
| | req->r < req->lr |
| | || req->r > req->data + req->size - global.tune.maxrewrite)) { |
| | return 0; |
| | } |
| |
| If it makes the result more readable, parenthesis may even be closed on their |
| own line in order to align with the opening one. Note that should normally not |
| be needed because such code would be too complex to be digged into. |
| |
| The "else" statement may either be merged with the closing "if" brace or lie on |
| its own line. The later is preferred but it adds one extra line to each control |
| block which is annoying in short ones. However, if the "else" is followed by an |
| "if", then it should really be on its own line and the rest of the if/else |
| blocks must follow the same style. |
| |
| Right : |
| |
| | if (a < b) { |
| | return a; |
| | } |
| | else { |
| | return b; |
| | } |
| |
| Right : |
| |
| | if (a < b) { |
| | return a; |
| | } else { |
| | return b; |
| | } |
| |
| Right : |
| |
| | if (a < b) { |
| | return a; |
| | } |
| | else if (a != b) { |
| | return b; |
| | } |
| | else { |
| | return 0; |
| | } |
| |
| Wrong : |
| |
| | if (a < b) { |
| | return a; |
| | } else if (a != b) { |
| | return b; |
| | } else { |
| | return 0; |
| | } |
| |
| Wrong : |
| |
| | if (a < b) { |
| | return a; |
| | } |
| | else if (a != b) { |
| | return b; |
| | } else { |
| | return 0; |
| | } |
| |
| |
| 4) Spacing |
| ---------- |
| |
| Correctly spacing code is very important. When you have to spot a bug at 3am, |
| you need it to be clear. When you expect other people to review your code, you |
| want it to be clear and don't want them to get nervous when trying to find what |
| you did. |
| |
| Always place spaces around all binary or ternary operators, commas, as well as |
| after semi-colons and opening braces if the line continues : |
| |
| Right : |
| |
| | int ret = 0; |
| | /* if (x >> 4) { x >>= 4; ret += 4; } */ |
| | ret += (x >> 4) ? (x >>= 4, 4) : 0; |
| | val = ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1; |
| |
| Wrong : |
| |
| | int ret=0; |
| | /* if (x>>4) {x>>=4;ret+=4;} */ |
| | ret+=(x>>4)?(x>>=4,4):0; |
| | val=ret+((0xFFFFAA50U>>(x<<1))&3)+1; |
| |
| Never place spaces after unary operators (&, *, -, !, ~, ++, --) nor cast, as |
| they might be confused with they binary counterpart, nor before commas or |
| semicolons : |
| |
| Right : |
| |
| | bit = !!(~len++ ^ -(unsigned char)*x); |
| |
| Wrong : |
| |
| | bit = ! ! (~len++ ^ - (unsigned char) * x) ; |
| |
| Note that "sizeof" is a unary operator which is sometimes considered as a |
| language keyword, but in no case it is a function. It does not require |
| parenthesis so it is sometimes followed by spaces and sometimes not when |
| there are no parenthesis. Most people do not really care as long as what |
| is written is unambiguous. |
| |
| Braces opening a block must be preceded by one space unless the brace is |
| placed on the first column : |
| |
| Right : |
| |
| | if (argc < 2) { |
| | } |
| |
| Wrong : |
| |
| | if (argc < 2){ |
| | } |
| |
| Do not add unneeded spaces inside parenthesis, they just make the code less |
| readable. |
| |
| Right : |
| |
| | if (x < 4 && (!y || !z)) |
| | break; |
| |
| Wrong : |
| |
| | if ( x < 4 && ( !y || !z ) ) |
| | break; |
| |
| Language keywords must all be followed by a space. This is true for control |
| statements (do, for, while, if, else, return, switch, case), and for types |
| (int, char, unsigned). As an exception, the last type in a cast does not take |
| a space before the closing parenthesis). The "default" statement in a "switch" |
| construct is generally just followed by the colon. However the colon after a |
| "case" or "default" statement must be followed by a space. |
| |
| Right : |
| |
| | if (nbargs < 2) { |
| | printf("Missing arg at %c\n", *(char *)ptr); |
| | for (i = 0; i < 10; i++) beep(); |
| | return 0; |
| | } |
| | switch (*arg) { |
| |
| Wrong : |
| |
| | if(nbargs < 2){ |
| | printf("Missing arg at %c\n", *(char*)ptr); |
| | for(i = 0; i < 10; i++)beep(); |
| | return 0; |
| | } |
| | switch(*arg) { |
| |
| Function calls are different, the opening parenthesis is always coupled to the |
| function name without any space. But spaces are still needed after commas : |
| |
| Right : |
| |
| | if (!init(argc, argv)) |
| | exit(1); |
| |
| Wrong : |
| |
| | if (!init (argc,argv)) |
| | exit(1); |
| |
| |
| 5) Excess or lack of parenthesis |
| -------------------------------- |
| |
| Sometimes there are too many parenthesis in some formulas, sometimes there are |
| too few. There are a few rules of thumb for this. The first one is to respect |
| the compiler's advice. If it emits a warning and asks for more parenthesis to |
| avoid confusion, follow the advice at least to shut the warning. For instance, |
| the code below is quite ambiguous due to its alignment : |
| |
| | if (var1 < 2 || var2 < 2 && |
| | var3 != var4) { |
| | /* fail */ |
| | return -3; |
| | } |
| |
| Note that this code does : |
| |
| | if (var1 < 2 || (var2 < 2 && var3 != var4)) { |
| | /* fail */ |
| | return -3; |
| | } |
| |
| But maybe the author meant : |
| |
| | if ((var1 < 2 || var2 < 2) && var3 != var4) { |
| | /* fail */ |
| | return -3; |
| | } |
| |
| A second rule to put parenthesis is that people don't always know operators |
| precedence too well. Most often they have no issue with operators of the same |
| category (eg: booleans, integers, bit manipulation, assignment) but once these |
| operators are mixed, it causes them all sort of issues. In this case, it is |
| wise to use parenthesis to avoid errors. One common error concerns the bit |
| shift operators because they're used to replace multiplies and divides but |
| don't have the same precedence : |
| |
| The expression : |
| |
| | x = y * 16 + 5; |
| |
| becomes : |
| |
| | x = y << 4 + 5; |
| |
| which is wrong because it is equivalent to : |
| |
| | x = y << (4 + 5); |
| |
| while the following was desired instead : |
| |
| | x = (y << 4) + 5; |
| |
| It is generally fine to write boolean expressions based on comparisons without |
| any parenthesis. But on top of that, integer expressions and assignments should |
| then be protected. For instance, there is an error in the expression below |
| which should be safely rewritten : |
| |
| Wrong : |
| |
| | if (var1 > 2 && var1 < 10 || |
| | var1 > 2 + 256 && var2 < 10 + 256 || |
| | var1 > 2 + 1 << 16 && var2 < 10 + 2 << 16) |
| | return 1; |
| |
| Right (may remove a few parenthesis depending on taste) : |
| |
| | if ((var1 > 2 && var1 < 10) || |
| | (var1 > (2 + 256) && var2 < (10 + 256)) || |
| | (var1 > (2 + (1 << 16)) && var2 < (10 + (1 << 16)))) |
| | return 1; |
| |
| The "return" statement is not a function, so it takes no argument. It is a |
| control statement which is followed by the expression to be returned. It does |
| not need to be followed by parenthesis : |
| |
| Wrong : |
| |
| | int ret0() |
| | { |
| | return(0); |
| | } |
| |
| Right : |
| |
| | int ret0() |
| | { |
| | return 0; |
| | } |
| |
| Parenthesisis are also found in type casts. Type casting should be avoided as |
| much as possible, especially when it concerns pointer types. Casting a pointer |
| disables the compiler's type checking and is the best way to get caught doing |
| wrong things with data not the size you expect. If you need to manipulate |
| multiple data types, you can use a union instead. If the union is really not |
| convenient and casts are easier, then try to isolate them as much as possible, |
| for instance when initializing function arguments or in another function. Not |
| proceeding this way causes huge risks of not using the proper pointer without |
| any notification, which is especially true during copy-pastes. |
| |
| Wrong : |
| |
| | void *check_private_data(void *arg1, void *arg2) |
| | { |
| | char *area; |
| | |
| | if (*(int *)arg1 > 1000) |
| | return NULL; |
| | if (memcmp(*(const char *)arg2, "send(", 5) != 0)) |
| | return NULL; |
| | area = malloc(*(int *)arg1); |
| | if (!area) |
| | return NULL; |
| | memcpy(area, *(const char *)arg2 + 5, *(int *)arg1); |
| | return area; |
| | } |
| |
| Right : |
| |
| | void *check_private_data(void *arg1, void *arg2) |
| | { |
| | char *area; |
| | int len = *(int *)arg1; |
| | const char *msg = arg2; |
| | |
| | if (len > 1000) |
| | return NULL; |
| | if (memcmp(msg, "send(", 5) != 0) |
| | return NULL; |
| | area = malloc(len); |
| | if (!area) |
| | return NULL; |
| | memcpy(area, msg + 5, len); |
| | return area; |
| | } |
| |
| |
| 6) Ambiguous comparisons with zero or NULL |
| ------------------------------------------ |
| |
| In C, '0' has no type, or it has the type of the variable it is assigned to. |
| Comparing a variable or a return value with zero means comparing with the |
| representation of zero for this variable's type. For a boolean, zero is false. |
| For a pointer, zero is NULL. Very often, to make things shorter, it is fine to |
| use the '!' unary operator to compare with zero, as it is shorter and easier to |
| remind or understand than a plain '0'. Since the '!' operator is read "not", it |
| helps read code faster when what follows it makes sense as a boolean, and it is |
| often much more appropriate than a comparison with zero which makes an equal |
| sign appear at an undesirable place. For instance : |
| |
| | if (!isdigit(*c) && !isspace(*c)) |
| | break; |
| |
| is easier to understand than : |
| |
| | if (isdigit(*c) == 0 && isspace(*c) == 0) |
| | break; |
| |
| For a char this "not" operator can be reminded as "no remaining char", and the |
| absence of comparison to zero implies existence of the tested entity, hence the |
| simple strcpy() implementation below which automatically stops once the last |
| zero is copied : |
| |
| | void my_strcpy(char *d, const char *s) |
| | { |
| | while ((*d++ = *s++)); |
| | } |
| |
| Note the double parenthesis in order to avoid the compiler telling us it looks |
| like an equality test. |
| |
| For a string or more generally any pointer, this test may be understood as an |
| existence test or a validity test, as the only pointer which will fail to |
| validate equality is the NULL pointer : |
| |
| | area = malloc(1000); |
| | if (!area) |
| | return -1; |
| |
| However sometimes it can fool the reader. For instance, strcmp() precisely is |
| one of such functions whose return value can make one think the opposite due to |
| its name which may be understood as "if strings compare...". Thus it is strongly |
| recommended to perform an explicit comparison with zero in such a case, and it |
| makes sense considering that the comparison's operator is the same that is |
| wanted to compare the strings (note that current config parser lacks a lot in |
| this regards) : |
| |
| strcmp(a, b) == 0 <=> a == b |
| strcmp(a, b) != 0 <=> a != b |
| strcmp(a, b) < 0 <=> a < b |
| strcmp(a, b) > 0 <=> a > b |
| |
| Avoid this : |
| |
| | if (strcmp(arg, "test")) |
| | printf("this is not a test\n"); |
| | |
| | if (!strcmp(arg, "test")) |
| | printf("this is a test\n"); |
| |
| Prefer this : |
| |
| | if (strcmp(arg, "test") != 0) |
| | printf("this is not a test\n"); |
| | |
| | if (strcmp(arg, "test") == 0) |
| | printf("this is a test\n"); |
| |
| |
| 7) System call returns |
| ---------------------- |
| |
| This is not directly a matter of coding style but more of bad habits. It is |
| important to check for the correct value upon return of syscalls. The proper |
| return code indicating an error is described in its man page. There is no |
| reason to consider wider ranges than what is indicated. For instance, it is |
| common to see such a thing : |
| |
| | if ((fd = open(file, O_RDONLY)) < 0) |
| | return -1; |
| |
| This is wrong. The man page says that -1 is returned if an error occurred. It |
| does not suggest that any other negative value will be an error. It is possible |
| that a few such issues have been left in existing code. They are bugs for which |
| fixes are accepted, even though they're currently harmless since open() is not |
| known for returning negative values at the moment. |
| |
| |
| 8) Declaring new types, names and values |
| ---------------------------------------- |
| |
| Please refrain from using "typedef" to declare new types, they only obfuscate |
| the code. The reader never knows whether he's manipulating a scalar type or a |
| struct. For instance it is not obvious why the following code fails to build : |
| |
| | int delay_expired(timer_t exp, timer_us_t now) |
| | { |
| | return now >= exp; |
| | } |
| |
| With the types declared in another file this way : |
| |
| | typedef unsigned int timer_t; |
| | typedef struct timeval timer_us_t; |
| |
| This cannot work because we're comparing a scalar with a struct, which does |
| not make sense. Without a typedef, the function would have been written this |
| way without any ambiguity and would not have failed : |
| |
| | int delay_expired(unsigned int exp, struct timeval *now) |
| | { |
| | return now >= exp->tv_sec; |
| | } |
| |
| Declaring special values may be done using enums. Enums are a way to define |
| structured integer values which are related to each other. They are perfectly |
| suited for state machines. While the first element is always assigned the zero |
| value, not everybody knows that, especially people working with multiple |
| languages all the day. For this reason it is recommended to explicitly force |
| the first value even if it's zero. The last element should be followed by a |
| comma if it is planned that new elements might later be added, this will make |
| later patches shorter. Conversely, if the last element is placed in order to |
| get the number of possible values, it must not be followed by a comma and must |
| be preceded by a comment : |
| |
| | enum { |
| | first = 0, |
| | second, |
| | third, |
| | fourth, |
| | }; |
| |
| |
| | enum { |
| | first = 0, |
| | second, |
| | third, |
| | fourth, |
| | /* nbvalues must always be placed last */ |
| | nbvalues |
| | }; |
| |
| Structure names should be short enough not to mangle function declarations, |
| and explicit enough to avoid confusion (which is the most important thing). |
| |
| Wrong : |
| |
| | struct request_args { /* arguments on the query string */ |
| | char *name; |
| | char *value; |
| | struct misc_args *next; |
| | }; |
| |
| Right : |
| |
| | struct qs_args { /* arguments on the query string */ |
| | char *name; |
| | char *value; |
| | struct qs_args *next; |
| | } |
| |
| |
| When declaring new functions or structures, please do not use CamelCase, which |
| is a style where upper and lower case are mixed in a single word. It causes a |
| lot of confusion when words are composed from acronyms, because it's hard to |
| stick to a rule. For instance, a function designed to generate an ISN (initial |
| sequence number) for a TCP/IP connection could be called : |
| |
| - generateTcpipIsn() |
| - generateTcpIpIsn() |
| - generateTcpIpISN() |
| - generateTCPIPISN() |
| etc... |
| |
| None is right, none is wrong, these are just preferences which might change |
| along the code. Instead, please use an underscore to separate words. Lowercase |
| is preferred for the words, but if acronyms are upcased it's not dramatic. The |
| real advantage of this method is that it creates unambiguous levels even for |
| short names. |
| |
| Valid examples : |
| |
| - generate_tcpip_isn() |
| - generate_tcp_ip_isn() |
| - generate_TCPIP_ISN() |
| - generate_TCP_IP_ISN() |
| |
| Another example is easy to understand when 3 arguments are involved in naming |
| the function : |
| |
| Wrong (naming conflict) : |
| |
| | /* returns A + B * C */ |
| | int mulABC(int a, int b, int c) |
| | { |
| | return a + b * c; |
| | } |
| | |
| | /* returns (A + B) * C */ |
| | int mulABC(int a, int b, int c) |
| | { |
| | return (a + b) * c; |
| | } |
| |
| Right (unambiguous naming) : |
| |
| | /* returns A + B * C */ |
| | int mul_a_bc(int a, int b, int c) |
| | { |
| | return a + b * c; |
| | } |
| | |
| | /* returns (A + B) * C */ |
| | int mul_ab_c(int a, int b, int c) |
| | { |
| | return (a + b) * c; |
| | } |
| |
| Whenever you manipulate pointers, try to declare them as "const", as it will |
| save you from many accidental misuses and will only cause warnings to be |
| emitted when there is a real risk. In the examples below, it is possible to |
| call my_strcpy() with a const string only in the first declaration. Note that |
| people who ignore "const" are often the ones who cast a lot and who complain |
| from segfaults when using strtok() ! |
| |
| Right : |
| |
| | void my_strcpy(char *d, const char *s) |
| | { |
| | while ((*d++ = *s++)); |
| | } |
| | |
| | void say_hello(char *dest) |
| | { |
| | my_strcpy(dest, "hello\n"); |
| | } |
| |
| Wrong : |
| |
| | void my_strcpy(char *d, char *s) |
| | { |
| | while ((*d++ = *s++)); |
| | } |
| | |
| | void say_hello(char *dest) |
| | { |
| | my_strcpy(dest, "hello\n"); |
| | } |
| |
| |
| 9) Getting macros right |
| ----------------------- |
| |
| It is very common for macros to do the wrong thing when used in a way their |
| author did not have in mind. For this reason, macros must always be named with |
| uppercase letters only. This is the only way to catch the developer's eye when |
| using them, so that they double-check whether they are taking a risk or not. First, |
| macros must never ever be terminated by a semi-colon, or they will close the |
| wrong block once in a while. For instance, the following will cause a build |
| error before the "else" due to the double semi-colon : |
| |
| Wrong : |
| |
| | #define WARN printf("warning\n"); |
| | ... |
| | if (a < 0) |
| | WARN; |
| | else |
| | a--; |
| |
| Right : |
| |
| | #define WARN printf("warning\n") |
| |
| If multiple instructions are needed, then use a do { } while (0) block, which |
| is the only construct which respects *exactly* the semantics of a single |
| instruction : |
| |
| | #define WARN do { printf("warning\n"); log("warning\n"); } while (0) |
| | ... |
| | |
| | if (a < 0) |
| | WARN; |
| | else |
| | a--; |
| |
| Second, do not put unprotected control statements in macros, they will |
| definitely cause bugs : |
| |
| Wrong : |
| |
| | #define WARN if (verbose) printf("warning\n") |
| | ... |
| | if (a < 0) |
| | WARN; |
| | else |
| | a--; |
| |
| Which is equivalent to the undesired form below : |
| |
| | if (a < 0) |
| | if (verbose) |
| | printf("warning\n"); |
| | else |
| | a--; |
| |
| Right way to do it : |
| |
| | #define WARN do { if (verbose) printf("warning\n"); } while (0) |
| | ... |
| | if (a < 0) |
| | WARN; |
| | else |
| | a--; |
| |
| Which is equivalent to : |
| |
| | if (a < 0) |
| | do { if (verbose) printf("warning\n"); } while (0); |
| | else |
| | a--; |
| |
| Macro parameters must always be surrounded by parenthesis, and must never be |
| duplicated in the same macro unless explicitly stated. Also, macros must not be |
| defined with operators without surrounding parenthesis. The MIN/MAX macros are |
| a pretty common example of multiple misuses, but this happens as early as when |
| using bit masks. Most often, in case of any doubt, try to use inline functions |
| instead. |
| |
| Wrong : |
| |
| | #define MIN(a, b) a < b ? a : b |
| | |
| | /* returns 2 * min(a,b) + 1 */ |
| | int double_min_p1(int a, int b) |
| | { |
| | return 2 * MIN(a, b) + 1; |
| | } |
| |
| What this will do : |
| |
| | int double_min_p1(int a, int b) |
| | { |
| | return 2 * a < b ? a : b + 1; |
| | } |
| |
| Which is equivalent to : |
| |
| | int double_min_p1(int a, int b) |
| | { |
| | return (2 * a) < b ? a : (b + 1); |
| | } |
| |
| The first thing to fix is to surround the macro definition with parenthesis to |
| avoid this mistake : |
| |
| | #define MIN(a, b) (a < b ? a : b) |
| |
| But this is still not enough, as can be seen in this example : |
| |
| | /* compares either a or b with c */ |
| | int min_ab_c(int a, int b, int c) |
| | { |
| | return MIN(a ? a : b, c); |
| | } |
| |
| Which is equivalent to : |
| |
| | int min_ab_c(int a, int b, int c) |
| | { |
| | return (a ? a : b < c ? a ? a : b : c); |
| | } |
| |
| Which in turn means a totally different thing due to precedence : |
| |
| | int min_ab_c(int a, int b, int c) |
| | { |
| | return (a ? a : ((b < c) ? (a ? a : b) : c)); |
| | } |
| |
| This can be fixed by surrounding *each* argument in the macro with parenthesis: |
| |
| | #define MIN(a, b) ((a) < (b) ? (a) : (b)) |
| |
| But this is still not enough, as can be seen in this example : |
| |
| | int min_ap1_b(int a, int b) |
| | { |
| | return MIN(++a, b); |
| | } |
| |
| Which is equivalent to : |
| |
| | int min_ap1_b(int a, int b) |
| | { |
| | return ((++a) < (b) ? (++a) : (b)); |
| | } |
| |
| Again, this is wrong because "a" is incremented twice if below b. The only way |
| to fix this is to use a compound statement and to assign each argument exactly |
| once to a local variable of the same type : |
| |
| | #define MIN(a, b) ({ typeof(a) __a = (a); typeof(b) __b = (b); \ |
| | ((__a) < (__b) ? (__a) : (__b)); \ |
| | }) |
| |
| At this point, using static inline functions is much cleaner if a single type |
| is to be used : |
| |
| | static inline int min(int a, int b) |
| | { |
| | return a < b ? a : b; |
| | } |
| |
| |
| 10) Includes |
| ------------ |
| |
| Includes are as much as possible listed in alphabetically ordered groups : |
| - the includes more or less system-specific (sys/*, netinet/*, ...) |
| - the libc-standard includes (those without any path component) |
| - includes from the local "import" subdirectory |
| - includes from the local "haproxy" subdirectory |
| |
| Each section is just visually delimited from the other ones using an empty |
| line. The two first ones above may be merged into a single section depending on |
| developer's preference. Please do not copy-paste include statements from other |
| files. Having too many includes significantly increases build time and makes it |
| hard to find which ones are needed later. Just include what you need and if |
| possible in alphabetical order so that when something is missing, it becomes |
| obvious where to look for it and where to add it. |
| |
| All files should include <haproxy/api.h> because this is where build options |
| are prepared. |
| |
| Haproxy header files are split in two, those exporting the types only (named |
| with a trailing "-t") and those exporting variables, functions and inline |
| functions. Types, structures, enums and #defines must go into the types files |
| which are the only ones that may be included by othertype files. Function |
| prototypes and inlined functions must go into the main files. This split is |
| because of inlined functions which cross-reference types from other files, |
| which cause a chicken-and-egg problem if the functions and types are declared |
| at the same place. |
| |
| Include files must be protected against multiple inclusion using the common |
| #ifndef/#define/#endif trick with a tag derived from the include file and its |
| location. |
| |
| |
| 11) Comments |
| ------------ |
| |
| Comments are preferably of the standard 'C' form using /* */. The C++ form "//" |
| are tolerated for very short comments (eg: a word or two) but should be avoided |
| as much as possible. Multi-line comments are made with each intermediate line |
| starting with a star aligned with the first one, as in this example : |
| |
| | /* |
| | * This is a multi-line |
| | * comment. |
| | */ |
| |
| If multiple code lines need a short comment, try to align them so that you can |
| have multi-line sentences. This is rarely needed, only for really complex |
| constructs. |
| |
| Do not tell what you're doing in comments, but explain why you're doing it if |
| it seems not to be obvious. Also *do* indicate at the top of function what they |
| accept and what they don't accept. For instance, strcpy() only accepts output |
| buffers at least as large as the input buffer, and does not support any NULL |
| pointer. There is nothing wrong with that if the caller knows it. |
| |
| Wrong use of comments : |
| |
| | int flsnz8(unsigned int x) |
| | { |
| | int ret = 0; /* initialize ret */ |
| | if (x >> 4) { x >>= 4; ret += 4; } /* add 4 to ret if needed */ |
| | return ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1; /* add ??? */ |
| | } |
| | ... |
| | bit = ~len + (skip << 3) + 9; /* update bit */ |
| |
| Right use of comments : |
| |
| | /* This function returns the position of the highest bit set in the lowest |
| | * byte of <x>, between 0 and 7. It only works if <x> is non-null. It uses |
| | * a 32-bit value as a lookup table to return one of 4 values for the |
| | * highest 16 possible 4-bit values. |
| | */ |
| | int flsnz8(unsigned int x) |
| | { |
| | int ret = 0; |
| | if (x >> 4) { x >>= 4; ret += 4; } |
| | return ret + ((0xFFFFAA50U >> (x << 1)) & 3) + 1; |
| | } |
| | ... |
| | bit = ~len + (skip << 3) + 9; /* (skip << 3) + (8 - len), saves 1 cycle */ |
| |
| |
| 12) Use of assembly |
| ------------------- |
| |
| There are many projects where use of assembly code is not welcome. There is no |
| problem with use of assembly in haproxy, provided that : |
| |
| a) an alternate C-form is provided for architectures not covered |
| b) the code is small enough and well commented enough to be maintained |
| |
| It is important to take care of various incompatibilities between compiler |
| versions, for instance regarding output and cloberred registers. There are |
| a number of documentations on the subject on the net. Anyway if you are |
| fiddling with assembly, you probably know that already. |
| |
| Example : |
| | /* gcc does not know when it can safely divide 64 bits by 32 bits. Use this |
| | * function when you know for sure that the result fits in 32 bits, because |
| | * it is optimal on x86 and on 64bit processors. |
| | */ |
| | static inline unsigned int div64_32(unsigned long long o1, unsigned int o2) |
| | { |
| | unsigned int result; |
| | #ifdef __i386__ |
| | asm("divl %2" |
| | : "=a" (result) |
| | : "A"(o1), "rm"(o2)); |
| | #else |
| | result = o1 / o2; |
| | #endif |
| | return result; |
| | } |
| |
| |
| 13) Pointers |
| ------------ |
| |
| A lot could be said about pointers, there's enough to fill entire books. Misuse |
| of pointers is one of the primary reasons for bugs in haproxy, and this rate |
| has significantly increased with the use of threads. Moreover, bogus pointers |
| cause the hardest to analyse bugs, because usually they result in modifications |
| to reassigned areas or accesses to unmapped areas, and in each case, bugs that |
| strike very far away from where they were located. Some bugs have already taken |
| up to 3 weeks of full time analysis, which has a severe impact on the project's |
| ability to make forward progress on important features. For this reason, code |
| that doesn't look robust enough or that doesn't follow some of the rules below |
| will be rejected, and may even be reverted after being merged if the trouble is |
| detected late! |
| |
| |
| 13.1) No test before freeing |
| ---------------------------- |
| |
| All platforms where haproxy is supported have a well-defined and documented |
| behavior for free(NULL), which is to do nothing at all. In other words, free() |
| does test for the pointer's nullity. As such, there is no point in testing |
| if a pointer is NULL or not before calling free(). And further, you must not |
| do it, because it adds some confusion to the reader during debugging sessions, |
| making one think that the code's authors weren't very sure about what they |
| were doing. This will not cause a bug but will result in your code to get |
| rejected. |
| |
| Wrong call to free : |
| |
| | static inline int blah_free(struct blah *blah) |
| | { |
| | if (blah->str1) |
| | free(blah->str1); |
| | if (blah->str2) |
| | free(blah->str2); |
| | free(blah); |
| | } |
| |
| Correct call to free : |
| |
| | static inline int blah_free(struct blah *blah) |
| | { |
| | free(blah->str1); |
| | free(blah->str2); |
| | free(blah); |
| | } |
| |
| |
| 13.2) No dangling pointers |
| -------------------------- |
| |
| Pointers are very commonly used as booleans: if they're not NULL, then the |
| area they point to is valid and may be used. This is convenient for many things |
| and is even emphasized with threads where they can atomically be swapped with |
| another value (even NULL), and as such provide guaranteed atomic resource |
| allocation and sharing. |
| |
| The problem with this is when someone forgets to delete a pointer when an area |
| is no longer valid, because this may result in the pointer being accessed later |
| and pointing to a wrong location, one that was reallocated for something else |
| and causing all sort of nastiness like crashes or memory corruption. Moreover, |
| thanks to the memory pools, it is extremely likely that a just released pointer |
| will be reassigned to a similar object with comparable values (flags etc) at |
| the same positions, making tests apparently succeed for a while. Some such bugs |
| have gone undetected for several years. |
| |
| The rule is pretty simple: |
| |
| +-----------------------------------------------------------------+ |
| | NO REACHABLE POINTER MAY EVER POINT TO AN UNREACHABLE LOCATION. | |
| +-----------------------------------------------------------------+ |
| |
| By "reachable pointer", here we mean a pointer that is accessible from a |
| reachable structure or a global variable. This means that any pointer found |
| anywhere in any structure in the code may always be dereferenced. This can |
| seem obvious but this is not always enforced. |
| |
| This means that when freeing an area, the pointer that was used to find that |
| area must be overwritten with NULL, and all other such pointers must as well |
| if any. It is one case where one can find more convenient to write the NULL |
| on the same line as the call to free() to make things easier to check. Be |
| careful about any potential "if" when doing this. |
| |
| Wrong use of free : |
| |
| | static inline int blah_recycle(struct blah *blah) |
| | { |
| | free(blah->str1); |
| | free(blah->str2); |
| | } |
| |
| Correct use of free : |
| |
| | static inline int blah_recycle(struct blah *blah) |
| | { |
| | free(blah->str1); blah->str1 = NULL; |
| | free(blah->str2); blah->str2 = NULL; |
| | } |
| |
| Sometimes the code doesn't permit this to be done. It is not a matter of code |
| but a matter of architecture. Example: |
| |
| Initialization: |
| |
| | static struct foo *foo_init() |
| | { |
| | struct foo *foo; |
| | struct bar *bar; |
| | |
| | foo = pool_alloc(foo_head); |
| | bar = pool_alloc(bar_head); |
| | if (!foo || !bar) |
| | goto fail; |
| | foo->bar = bar; |
| | ... |
| | } |
| |
| Scheduled task 1: |
| |
| | static inline int foo_timeout(struct foo *foo) |
| | { |
| | free(foo->bar); |
| | free(foo); |
| | } |
| |
| Scheduled task 2: |
| |
| | static inline int bar_timeout(struct bar *bar) |
| | { |
| | free(bar); |
| | } |
| |
| Here it's obvious that if "bar" times out, it will be freed but its pointer in |
| "foo" will remain here, and if foo times out just after, it will lead to a |
| double free. Or worse, if another instance allocates a pointer and receives bar |
| again, when foo times out, it will release the old bar pointer which now points |
| to a new object, and the code using that new object will crash much later, or |
| even worse, will share the same area as yet another instance having inherited |
| that pointer again. |
| |
| Here this simply means that the data model is wrong. If bar may be freed alone, |
| it MUST have a pointer to foo so that bar->foo->bar is set to NULL to let foo |
| finish its life peacefully. This also means that the code dealing with foo must |
| be written in a way to support bar's leaving. |
| |
| |
| 13.3) Don't abuse pointers as booleans |
| -------------------------------------- |
| |
| Given the common use of a pointer to know if the area it points to is valid, |
| there is a big incentive in using such pointers as booleans to describe |
| something a bit higher level, like "is the user authenticated". This must not |
| be done. The reason stems from the points above. Initially this perfectly |
| matches and the code is simple. Then later some extra options need to be added, |
| and more pointers are needed, all allocated together. At this point they all |
| start to become their own booleans, supposedly always equivalent, but if that |
| were true, they would be a single area with a single pointer. And things start |
| to fall apart with some code areas relying on one pointer for the condition and |
| other ones relying on other pointers. Pointers may be substituted with "flags" |
| or "present in list" etc here. And from this point, things quickly degrade with |
| pointers needing to remain set even if pointing to wrong areas, just for the |
| sake of not being NULL and not breaking some assumptions. At this point the |
| bugs are already there and the code is not trustable anymore. |
| |
| The only way to avoid this is to strictly respect this rule: pointers do not |
| represent a functionality but a storage area. Of course it is very frequent to |
| consider that if an optional string is not set, a feature is not enabled. This |
| can be fine to some extents. But as soon as any slightest condition is added |
| anywhere into the mux, the code relying on the pointer must be replaced with |
| something else so that the pointer may live its own life and be released (and |
| reset) earlier if needed. |
| |
| |
| 13.4) Mixing const and non-const |
| -------------------------------- |
| |
| Something often encountered, especially when assembling error messages, is |
| functions that collect strings, assemble them into larger messages and free |
| everything. The problem here is that if strings are defined as variables, there |
| will rightfully be build warnings when reporting string constants such as bare |
| keywords or messages, and if strings are defined as constants, it is not |
| possible to free them. The temptation is sometimes huge to force some free() |
| calls on casted strings. Do not do that! It will inevitably lead to someone |
| getting caught passing a constant string that will make the process crash (if |
| lucky). Document the expectations, indicate that all arguments must be freeable |
| and that the caller must be capable of strdup(), and make your function support |
| NULLs and document it (so that callers can deal with a failing strdup() on |
| allocation error). |
| |
| One valid alternative is to use a secondary channel to indicate whether the |
| message may be freed or not. A flag in a complex structure can be used for this |
| purpose, for example. If you are certain that your strings are aligned to a |
| certain number of bytes, it can be possible to instrument the code to use the |
| lowest bit to indicate the need to free (e.g. by always adding one to every |
| const string). But such a solution will require good enough instrumentation so |
| that it doesn't constitute a new set of traps. |
| |
| |
| 13.5) No pointer casts |
| ---------------------- |
| |
| Except in rare occasions caused by legacy APIs (e.g. sockaddr) or special cases |
| which explicitly require a form of aliasing, there is no valid reason for |
| casting pointers, and usually this is used to hide other problems that will |
| strike later. The only suitable type of cast is the cast from the generic void* |
| used to store a context for example. But in C, there is no need to cast to nor |
| from void*, so this is not required. However those coming from C++ tend to be |
| used to this practice, and others argue that it makes the intent more visible. |
| |
| As a corollary, do not abuse void*. Placing void* everywhere to avoid casting |
| is a bad practice as well. The use of void* is only for generic functions or |
| structures which do not have a limited set of types supported. When only a few |
| types are supported, generally their type can be passed using a side channel, |
| and the void* can be turned into a union that makes the code more readable and |
| more verifiable. |
| |
| An alternative in haproxy is to use a pointer to an obj_type enum. Usually it |
| is placed at the beginning of a structure. It works like a void* except that |
| the type is read directly from the object. This is convenient when a small set |
| of remote objects may be attached to another one because a single of them will |
| match a non-null pointer (e.g. a connection or an applet). |
| |
| Example: |
| |
| | static inline int blah_free(struct blah *blah) |
| | { |
| | /* only one of them (at most) will not be null */ |
| | pool_free(pool_head_connection, objt_conn(blah->target)); |
| | pool_free(pool_head_appctx, objt_appctx(blah->target)); |
| | pool_free(pool_head_stream, objt_stream(blah->target)); |
| | blah->target = NULL; |
| | } |
| |
| |
| 13.6) Extreme caution when using non-canonical pointers |
| ------------------------------------------------------- |
| |
| It can be particularly convenient to embed some logic in the unused bits or |
| code points of a pointer. Indeed, when it is known by design that a given |
| pointer will always follow a certain alignment, a few lower bits will always |
| remain zero, and as such may be used as optional flags. For example, the ebtree |
| code uses the lowest bit to differentiate left/right attachments to the parent |
| and node/leaf in branches. It is also known that values very close to NULL will |
| never represent a valid pointer, and the thread-safe MT_LIST code uses this to |
| lock visited pointers. |
| |
| There are a few rules to respect in order to do this: |
| - the deviations from the canonical pointers must be exhaustively documented |
| where the pointer type is defined, and the whole control logic with its |
| implications and possible and impossible cases must be enumerated as well ; |
| |
| - make sure that the operations will work on every supported platform, which |
| includes 32-bit platforms where structures may be aligned on as little as |
| 32-bit. 32-bit alignment leaves only two LSB available. When doing so, make |
| sure the target structures are not labelled with the "packed" attribute, or |
| that they're always perfectly aligned. All platforms where haproxy runs |
| have their NULL pointer mapped at address zero, and use page sizes at least |
| 4096 bytes large, leaving all values form 1 to 4095 unused. Anything |
| outside of this is unsafe. In particular, never use negative numbers to |
| represent a supposedly invalid address. On 32-bits platforms it will often |
| correspond to a system address or a special page. Always try a variety of |
| platforms when doing such a thing. |
| |
| - the code must not use such pointers as booleans anymore even if it is known |
| that "it works" because that keeps a doubt open for the reviewer. Only the |
| canonical pointer may be tested. There can be a rare exception which is if |
| this is on a critical path where severe performance degradation may result |
| from this. In this case, *each* of the checks must be duly documented and |
| the equivalent BUG_ON() instances must be placed to prove the claim. |
| |
| - some inline functions (or macros) must be used to turn the pointers to/from |
| their canonical form so that the regular code doesn't have to see the |
| operations, and so that the representation may be easily adjusted in the |
| future. A few comments indicating to a human how to turn a pointer back and |
| forth from inside a debugger will be appreciated, as macros often end up |
| not being trivially readable nor directly usable. |
| |
| - do not use int types to cast the pointers, this will only work on 32-bit |
| platforms. While "long" is usually fine, it is not recommended anymore due |
| to the Windows platform being LLP64 and having it set to 32 bits. And |
| "long long" isn't good either for always being 64 bits. More suitable types |
| are ptrdiff_t or size_t. Note that while those were not available everywhere |
| in the early days of hparoxy, size_t is now heavily used and known to work |
| everywhere. And do not perform the operations on the pointers, only on the |
| integer types (and cast back again). Some compilers such as gcc are |
| extremely picky about this and will often emit wrong code when they see |
| equality conditions they believe is impossible and decide to optimize them |
| away. |
| |
| |
| 13.7) Pointers in unions |
| ------------------------ |
| |
| Before placing multiple aliasing pointers inside a same union, there MUST be a |
| SINGLE well-defined way to figure them out from each other. It may be thanks to |
| a side-channel information (as done in the samples with a defined type), it may |
| be based on in-area information (as done using obj_types), or any other trusted |
| solution. In any case, if pointers are mixed with any other type (integer or |
| float) in a union, there must be a very simple way to distinguish them, and not |
| a platform-dependent nor compiler-dependent one. |