| /* |
| include/common/memory.h |
| Memory management definitions.. |
| |
| Copyright (C) 2000-2007 Willy Tarreau - w@1wt.eu |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation, version 2.1 |
| exclusively. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #ifndef _COMMON_MEMORY_H |
| #define _COMMON_MEMORY_H |
| |
| #include <stdlib.h> |
| |
| #include <common/config.h> |
| #include <common/mini-clist.h> |
| |
| /* |
| * Returns a pointer to an area of <__len> bytes taken from the pool <pool> or |
| * dynamically allocated. In the first case, <__pool> is updated to point to |
| * the next element in the list. |
| */ |
| #define pool_alloc_from(__pool, __len) \ |
| ({ \ |
| void *__p; \ |
| if ((__p = (__pool)) == NULL) \ |
| __p = malloc(((__len) >= sizeof (void *)) ? \ |
| (__len) : sizeof(void *)); \ |
| else { \ |
| __pool = *(void **)(__pool); \ |
| } \ |
| __p; \ |
| }) |
| |
| /* |
| * Puts a memory area back to the corresponding pool. |
| * Items are chained directly through a pointer that |
| * is written in the beginning of the memory area, so |
| * there's no need for any carrier cell. This implies |
| * that each memory area is at least as big as one |
| * pointer. |
| */ |
| #define pool_free_to(__pool, __ptr) \ |
| ({ \ |
| *(void **)(__ptr) = (void *)(__pool); \ |
| __pool = (void *)(__ptr); \ |
| }) |
| |
| |
| #ifdef CONFIG_HAP_MEM_OPTIM |
| /* |
| * Returns a pointer to type <type> taken from the |
| * pool <pool_type> or dynamically allocated. In the |
| * first case, <pool_type> is updated to point to the |
| * next element in the list. |
| */ |
| #define pool_alloc(type) \ |
| ({ \ |
| void *__p; \ |
| if ((__p = pool_##type) == NULL) \ |
| __p = malloc(sizeof_##type); \ |
| else { \ |
| pool_##type = *(void **)pool_##type; \ |
| } \ |
| __p; \ |
| }) |
| |
| /* |
| * Puts a memory area back to the corresponding pool. |
| * Items are chained directly through a pointer that |
| * is written in the beginning of the memory area, so |
| * there's no need for any carrier cell. This implies |
| * that each memory area is at least as big as one |
| * pointer. |
| */ |
| #define pool_free(type, ptr) \ |
| ({ \ |
| *(void **)ptr = (void *)pool_##type; \ |
| pool_##type = (void *)ptr; \ |
| }) |
| |
| #else |
| #define pool_alloc(type) (calloc(1,sizeof_##type)) |
| #define pool_free(type, ptr) (free(ptr)) |
| #endif /* CONFIG_HAP_MEM_OPTIM */ |
| |
| /* |
| * This function destroys a pull by freeing it completely. |
| * This should be called only under extreme circumstances. |
| */ |
| static inline void pool_destroy(void **pool) |
| { |
| void *temp, *next; |
| next = pool; |
| while (next) { |
| temp = next; |
| next = *(void **)temp; |
| free(temp); |
| } |
| } |
| |
| |
| /******* pools version 2 ********/ |
| |
| #define MEM_F_SHARED 0x1 |
| |
| struct pool_head { |
| void **free_list; |
| struct list list; /* list of all known pools */ |
| unsigned int used; /* how many chunks are currently in use */ |
| unsigned int allocated; /* how many chunks have been allocated */ |
| unsigned int limit; /* hard limit on the number of chunks */ |
| unsigned int minavail; /* how many chunks are expected to be used */ |
| unsigned int size; /* chunk size */ |
| unsigned int flags; /* MEM_F_* */ |
| unsigned int users; /* number of pools sharing this zone */ |
| char name[12]; /* name of the pool */ |
| }; |
| |
| |
| /* Allocate a new entry for pool <pool>, and return it for immediate use. |
| * NULL is returned if no memory is available for a new creation. |
| */ |
| void *pool_refill_alloc(struct pool_head *pool); |
| |
| /* Try to find an existing shared pool with the same characteristics and |
| * returns it, otherwise creates this one. NULL is returned if no memory |
| * is available for a new creation. |
| */ |
| struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags); |
| |
| /* Dump statistics on pools usage. |
| */ |
| void dump_pools(void); |
| |
| /* |
| * This function frees whatever can be freed in pool <pool>. |
| */ |
| void pool_flush2(struct pool_head *pool); |
| |
| /* |
| * This function frees whatever can be freed in all pools, but respecting |
| * the minimum thresholds imposed by owners. |
| */ |
| void pool_gc2(); |
| |
| /* |
| * This function destroys a pull by freeing it completely. |
| * This should be called only under extreme circumstances. |
| */ |
| void *pool_destroy2(struct pool_head *pool); |
| |
| /* |
| * Returns a pointer to type <type> taken from the |
| * pool <pool_type> or dynamically allocated. In the |
| * first case, <pool_type> is updated to point to the |
| * next element in the list. |
| */ |
| #define pool_alloc2(pool) \ |
| ({ \ |
| void *__p; \ |
| if ((__p = pool->free_list) == NULL) \ |
| __p = pool_refill_alloc(pool); \ |
| else { \ |
| pool->free_list = *(void **)pool->free_list; \ |
| pool->used++; \ |
| } \ |
| __p; \ |
| }) |
| |
| /* |
| * Puts a memory area back to the corresponding pool. |
| * Items are chained directly through a pointer that |
| * is written in the beginning of the memory area, so |
| * there's no need for any carrier cell. This implies |
| * that each memory area is at least as big as one |
| * pointer. |
| */ |
| #define pool_free2(pool, ptr) \ |
| ({ \ |
| *(void **)ptr = (void *)pool->free_list; \ |
| pool->free_list = (void *)ptr; \ |
| pool->used--; \ |
| }) |
| |
| |
| #endif /* _COMMON_MEMORY_H */ |
| |
| /* |
| * Local variables: |
| * c-indent-level: 8 |
| * c-basic-offset: 8 |
| * End: |
| */ |