blob: 5336c20e9db6ad1a845eb8221df2adcbe3b08cc4 [file] [log] [blame]
/*
* Task management functions.
*
* Copyright 2000-2009 Willy Tarreau <w@1wt.eu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*
*/
#include <string.h>
#include <common/config.h>
#include <common/eb32tree.h>
#include <common/memory.h>
#include <common/mini-clist.h>
#include <common/standard.h>
#include <common/time.h>
#include <proto/proxy.h>
#include <proto/session.h>
#include <proto/task.h>
struct pool_head *pool2_task;
unsigned int nb_tasks = 0;
unsigned int run_queue = 0;
unsigned int run_queue_cur = 0; /* copy of the run queue size */
unsigned int nb_tasks_cur = 0; /* copy of the tasks count */
unsigned int niced_tasks = 0; /* number of niced tasks in the run queue */
struct eb32_node *last_timer = NULL; /* optimization: last queued timer */
static struct eb_root timers; /* sorted timers tree */
static struct eb_root rqueue; /* tree constituting the run queue */
static unsigned int rqueue_ticks; /* insertion count */
/* Puts the task <t> in run queue at a position depending on t->nice. <t> is
* returned. The nice value assigns boosts in 32th of the run queue size. A
* nice value of -1024 sets the task to -run_queue*32, while a nice value of
* 1024 sets the task to run_queue*32. The state flags are cleared, so the
* caller will have to set its flags after this call.
* The task must not already be in the run queue. If unsure, use the safer
* task_wakeup() function.
*/
struct task *__task_wakeup(struct task *t)
{
run_queue++;
t->rq.key = ++rqueue_ticks;
if (likely(t->nice)) {
int offset;
niced_tasks++;
if (likely(t->nice > 0))
offset = (unsigned)((run_queue * (unsigned int)t->nice) / 32U);
else
offset = -(unsigned)((run_queue * (unsigned int)-t->nice) / 32U);
t->rq.key += offset;
}
/* clear state flags at the same time */
t->state &= ~TASK_WOKEN_ANY;
eb32_insert(&rqueue, &t->rq);
return t;
}
/*
* __task_queue()
*
* Inserts a task into the wait queue at the position given by its expiration
* date. It does not matter if the task was already in the wait queue or not,
* as it will be unlinked. The task must not have an infinite expiration timer.
* Last, tasks must not be queued further than the end of the tree, which is
* between <now_ms> and <now_ms> + 2^31 ms (now+24days in 32bit).
*
* This function should not be used directly, it is meant to be called by the
* inline version of task_queue() which performs a few cheap preliminary tests
* before deciding to call __task_queue().
*/
void __task_queue(struct task *task)
{
if (likely(task_in_wq(task)))
__task_unlink_wq(task);
/* the task is not in the queue now */
task->wq.key = task->expire;
#ifdef DEBUG_CHECK_INVALID_EXPIRATION_DATES
if (tick_is_lt(task->wq.key, now_ms))
/* we're queuing too far away or in the past (most likely) */
return;
#endif
if (likely(last_timer &&
last_timer->node.bit < 0 &&
last_timer->key == task->wq.key &&
last_timer->node.node_p)) {
/* Most often, last queued timer has the same expiration date, so
* if it's not queued at the root, let's queue a dup directly there.
* Note that we can only use dups at the dup tree's root (most
* negative bit).
*/
eb_insert_dup(&last_timer->node, &task->wq.node);
if (task->wq.node.bit < last_timer->node.bit)
last_timer = &task->wq;
return;
}
eb32_insert(&timers, &task->wq);
if (!last_timer || (task->wq.node.bit < last_timer->node.bit))
last_timer = &task->wq;
return;
}
/*
* Extract all expired timers from the timer queue, and wakes up all
* associated tasks. Returns the date of next event (or eternity) in <next>.
*/
void wake_expired_tasks(int *next)
{
struct task *task;
struct eb32_node *eb;
eb = eb32_lookup_ge(&timers, now_ms - TIMER_LOOK_BACK);
while (1) {
if (unlikely(!eb)) {
/* we might have reached the end of the tree, typically because
* <now_ms> is in the first half and we're first scanning the last
* half. Let's loop back to the beginning of the tree now.
*/
eb = eb32_first(&timers);
if (likely(!eb))
break;
}
if (likely(tick_is_lt(now_ms, eb->key))) {
/* timer not expired yet, revisit it later */
*next = eb->key;
return;
}
/* timer looks expired, detach it from the queue */
task = eb32_entry(eb, struct task, wq);
eb = eb32_next(eb);
__task_unlink_wq(task);
/* It is possible that this task was left at an earlier place in the
* tree because a recent call to task_queue() has not moved it. This
* happens when the new expiration date is later than the old one.
* Since it is very unlikely that we reach a timeout anyway, it's a
* lot cheaper to proceed like this because we almost never update
* the tree. We may also find disabled expiration dates there. Since
* we have detached the task from the tree, we simply call task_queue
* to take care of this.
*/
if (!tick_is_expired(task->expire, now_ms)) {
task_queue(task);
continue;
}
task_wakeup(task, TASK_WOKEN_TIMER);
}
/* We have found no task to expire in any tree */
*next = TICK_ETERNITY;
return;
}
/* The run queue is chronologically sorted in a tree. An insertion counter is
* used to assign a position to each task. This counter may be combined with
* other variables (eg: nice value) to set the final position in the tree. The
* counter may wrap without a problem, of course. We then limit the number of
* tasks processed at once to 1/4 of the number of tasks in the queue, and to
* 200 max in any case, so that general latency remains low and so that task
* positions have a chance to be considered.
*
* The function adjusts <next> if a new event is closer.
*/
void process_runnable_tasks(int *next)
{
struct task *t;
struct eb32_node *eb;
unsigned int max_processed;
int expire;
run_queue_cur = run_queue; /* keep a copy for reporting */
nb_tasks_cur = nb_tasks;
max_processed = run_queue;
if (max_processed > 200)
max_processed = 200;
if (likely(niced_tasks))
max_processed = (max_processed + 3) / 4;
expire = *next;
eb = eb32_lookup_ge(&rqueue, rqueue_ticks - TIMER_LOOK_BACK);
while (max_processed--) {
/* Note: this loop is one of the fastest code path in
* the whole program. It should not be re-arranged
* without a good reason.
*/
if (unlikely(!eb)) {
/* we might have reached the end of the tree, typically because
* <rqueue_ticks> is in the first half and we're first scanning
* the last half. Let's loop back to the beginning of the tree now.
*/
eb = eb32_first(&rqueue);
if (likely(!eb))
break;
}
/* detach the task from the queue */
t = eb32_entry(eb, struct task, rq);
eb = eb32_next(eb);
__task_unlink_rq(t);
t->state |= TASK_RUNNING;
/* This is an optimisation to help the processor's branch
* predictor take this most common call.
*/
t->calls++;
if (likely(t->process == process_session))
t = process_session(t);
else
t = t->process(t);
if (likely(t != NULL)) {
t->state &= ~TASK_RUNNING;
if (t->expire) {
task_queue(t);
expire = tick_first_2nz(expire, t->expire);
}
/* if the task has put itself back into the run queue, we want to ensure
* it will be served at the proper time, especially if it's reniced.
*/
if (unlikely(task_in_rq(t)) && (!eb || tick_is_lt(t->rq.key, eb->key))) {
eb = eb32_lookup_ge(&rqueue, rqueue_ticks - TIMER_LOOK_BACK);
}
}
}
*next = expire;
}
/* perform minimal intializations, report 0 in case of error, 1 if OK. */
int init_task()
{
memset(&timers, 0, sizeof(timers));
memset(&rqueue, 0, sizeof(rqueue));
pool2_task = create_pool("task", sizeof(struct task), MEM_F_SHARED);
return pool2_task != NULL;
}
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/