| /* |
| * experimental weighted round robin scheduler - (c) 2007 willy tarreau. |
| * |
| * This filling algorithm is excellent at spreading the servers, as it also |
| * takes care of keeping the most uniform distance between occurences of each |
| * server, by maximizing this distance. It reduces the number of variables |
| * and expensive operations. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "eb32tree.h" |
| |
| struct srv { |
| struct eb32_node node; |
| struct eb_root *tree; // we want to know where the server is |
| int num; |
| int w; /* weight */ |
| int next, last; |
| int rem; |
| } *srv; |
| |
| /* those trees represent a sliding window of 3 time frames */ |
| struct eb_root tree_0 = EB_ROOT; |
| struct eb_root tree_1 = EB_ROOT; |
| struct eb_root tree_2 = EB_ROOT; |
| |
| struct eb_root *init_tree; /* receives positions 0..sw-1 */ |
| struct eb_root *next_tree; /* receives positions >= 2sw */ |
| |
| int nsrv; /* # of servers */ |
| int nsw, sw; /* sum of weights */ |
| int p; /* current position, between sw..2sw-1 */ |
| |
| /* queue a server in the weights tree */ |
| void queue_by_weight(struct eb_root *root, struct srv *s) { |
| s->node.key = 255 - s->w; |
| eb32i_insert(root, &s->node); |
| s->tree = root; |
| } |
| |
| /* queue a server in the weight tree <root>, except if its weight is 0 */ |
| void queue_by_weight_0(struct eb_root *root, struct srv *s) { |
| if (s->w) { |
| s->node.key = 255 - s->w; |
| eb32i_insert(root, &s->node); |
| s->tree = root; |
| } else { |
| s->tree = NULL; |
| } |
| } |
| |
| static inline void dequeue_srv(struct srv *s) { |
| eb32_delete(&s->node); |
| } |
| |
| /* queues a server into the correct tree depending on ->next */ |
| void put_srv(struct srv *s) { |
| if (s->w <= 0 || |
| s->next >= 2*sw || /* delay everything which does not fit into the window */ |
| s->next >= sw+nsw) { /* and everything which does not fit into the theorical new window */ |
| /* put into next tree */ |
| s->next -= sw; // readjust next in case we could finally take this back to current. |
| queue_by_weight_0(next_tree, s); |
| } else { /* FIXME: sw can be smaller than s->rem! */ |
| //s->node.key = sw * s->next + s->rem - s->w; |
| //s->node.key = 65536 * s->next + s->rem - s->w; |
| //s->node.key = 256*s->next + (s->rem / 256); |
| //s->node.key = 256*s->next + ((s->rem - s->w) / 256); |
| s->node.key = 16*s->next + ((s->rem - s->w) / 4096); |
| eb32i_insert(&tree_0, &s->node); |
| s->tree = &tree_0; |
| } |
| } |
| |
| /* prepares a server when extracting it from the init tree */ |
| static inline void get_srv_init(struct srv *s) { |
| s->next = s->rem = 0; |
| } |
| |
| /* prepares a server when extracting it from the next tree */ |
| static inline void get_srv_next(struct srv *s) { |
| s->next += sw; |
| } |
| |
| /* prepares a server when extracting it from the next tree */ |
| static inline void get_srv_down(struct srv *s) { |
| s->next = p; |
| } |
| |
| /* prepares a server when extracting it from its tree */ |
| void get_srv(struct srv *s) { |
| if (s->tree == init_tree) { |
| get_srv_init(s); |
| } |
| else if (s->tree == next_tree) { |
| get_srv_next(s); |
| } |
| else if (s->tree == NULL) { |
| get_srv_down(s); |
| } |
| } |
| |
| |
| /* return next server from the current tree, or a server from the init tree |
| * if appropriate. If both trees are empty, return NULL. |
| */ |
| struct srv *get_next_server() { |
| struct eb32_node *node; |
| struct srv *s; |
| |
| node = eb32_first(&tree_0); |
| s = eb32_entry(node, struct srv, node); |
| |
| if (!node || s->next > p) { |
| /* either we have no server left, or we have a hole */ |
| struct eb32_node *node2; |
| node2 = eb32_first(init_tree); |
| if (node2) { |
| node = node2; |
| s = eb32_entry(node, struct srv, node); |
| get_srv_init(s); |
| if (s->w == 0) |
| node = NULL; |
| } |
| } |
| if (node) |
| return s; |
| else |
| return NULL; |
| } |
| |
| void update_position(struct srv *s) { |
| //if (s->tree == init_tree) { |
| if (!s->next) { |
| // first time ever for this server |
| s->last = p; |
| s->next = p + nsw / s->w; |
| s->rem += nsw % s->w; |
| |
| if (s->rem >= s->w) { |
| s->rem -= s->w; |
| s->next++; |
| } |
| } else { |
| s->last = s->next; // or p ? |
| //s->next += sw / s->w; |
| //s->rem += sw % s->w; |
| s->next += nsw / s->w; |
| s->rem += nsw % s->w; |
| |
| if (s->rem >= s->w) { |
| s->rem -= s->w; |
| s->next++; |
| } |
| } |
| } |
| |
| |
| /* switches trees init_tree and next_tree. init_tree should be empty when |
| * this happens, and next_tree filled with servers sorted by weights. |
| */ |
| void switch_trees() { |
| struct eb_root *swap; |
| swap = init_tree; |
| init_tree = next_tree; |
| next_tree = swap; |
| sw = nsw; |
| p = sw; |
| } |
| |
| main(int argc, char **argv) { |
| int conns; |
| int i; |
| |
| struct srv *s; |
| |
| argc--; argv++; |
| nsrv = argc; |
| |
| if (!nsrv) |
| exit(1); |
| |
| srv = (struct srv *)calloc(nsrv, sizeof(struct srv)); |
| |
| sw = 0; |
| for (i = 0; i < nsrv; i++) { |
| s = &srv[i]; |
| s->num = i; |
| s->w = atol(argv[i]); |
| sw += s->w; |
| } |
| |
| nsw = sw; |
| |
| init_tree = &tree_1; |
| next_tree = &tree_2; |
| |
| /* and insert all the servers in the PREV tree */ |
| /* note that it is required to insert them according to |
| * the reverse order of their weights. |
| */ |
| printf("---------------:"); |
| for (i = 0; i < nsrv; i++) { |
| s = &srv[i]; |
| queue_by_weight_0(init_tree, s); |
| printf("%2d", s->w); |
| } |
| printf("\n"); |
| |
| p = sw; // time base of current tree |
| conns = 0; |
| while (1) { |
| struct eb32_node *node; |
| |
| printf("%08d|%06d: ", conns, p); |
| |
| /* if we have en empty tree, let's first try to collect weights |
| * which might have changed. |
| */ |
| if (!sw) { |
| if (nsw) { |
| sw = nsw; |
| p = sw; |
| /* do not switch trees, otherwise new servers (from init) |
| * would end up in next. |
| */ |
| //switch_trees(); |
| //printf("bla\n"); |
| } |
| else |
| goto next_iteration; |
| } |
| |
| s = get_next_server(); |
| if (!s) { |
| printf("----------- switch (empty) -- sw=%d -> %d ---------\n", sw, nsw); |
| switch_trees(); |
| s = get_next_server(); |
| printf("%08d|%06d: ", conns, p); |
| |
| if (!s) |
| goto next_iteration; |
| } |
| else if (s->next >= 2*sw) { |
| printf("ARGGGGG! s[%d].next=%d, max=%d\n", s->num, s->next, 2*sw-1); |
| } |
| |
| /* now we have THE server we want to put at this position */ |
| for (i = 0; i < s->num; i++) { |
| if (srv[i].w > 0) |
| printf(". "); |
| else |
| printf("_ "); |
| } |
| printf("# "); |
| for (i = s->num + 1; i < nsrv; i++) { |
| if (srv[i].w > 0) |
| printf(". "); |
| else |
| printf("_ "); |
| } |
| printf(" : "); |
| |
| printf("s=%02d v=%04d w=%03d n=%03d r=%03d ", |
| s->num, s->node.key, s->w, s->next, s->rem); |
| |
| update_position(s); |
| printf(" | next=%03d, rem=%03d ", s->next, s->rem); |
| |
| if (s->next >= sw * 2) { |
| dequeue_srv(s); |
| //queue_by_weight(next_tree, s); |
| put_srv(s); |
| printf(" => next (w=%d, n=%d) ", s->w, s->next); |
| } |
| else { |
| printf(" => curr "); |
| |
| //s->node.key = s->next; |
| /* we want to ensure that in case of conflicts, servers with |
| * the highest weights will get served first. Also, we still |
| * have the remainder to see where the entry expected to be |
| * inserted. |
| */ |
| //s->node.key = 256 * s->next + 255 - s->w; |
| //s->node.key = sw * s->next + sw / s->w; |
| //s->node.key = sw * s->next + s->rem; /// seems best (check with filltab15) ! |
| |
| //s->node.key = (2 * sw * s->next) + s->rem + sw / s->w; |
| |
| /* FIXME: must be optimized */ |
| dequeue_srv(s); |
| put_srv(s); |
| //eb32i_insert(&tree_0, &s->node); |
| //s->tree = &tree_0; |
| } |
| |
| next_iteration: |
| p++; |
| conns++; |
| if (/*conns == 30*/ /**/random()%1000 == 0/**/) { |
| int w = /*20*//**/random()%10000/**/; |
| int num = /*1*//**/random()%nsrv/**/; |
| struct srv *s = &srv[num]; |
| |
| nsw = nsw - s->w + w; |
| //sw=nsw; |
| |
| if (s->tree == init_tree) { |
| printf(" -- chgwght1(%d): %d->%d, n=%d --", s->num, s->w, w, s->next); |
| printf("(init)"); |
| s->w = w; |
| dequeue_srv(s); |
| queue_by_weight_0(s->tree, s); |
| } |
| else if (s->tree == NULL) { |
| printf(" -- chgwght2(%d): %d->%d, n=%d --", s->num, s->w, w, s->next); |
| printf("(down)"); |
| s->w = w; |
| dequeue_srv(s); |
| //queue_by_weight_0(init_tree, s); |
| get_srv(s); |
| s->next = p + (nsw + sw - p) / s->w; |
| put_srv(s); |
| } |
| else { |
| int oldnext; |
| |
| /* the server is either active or in the next queue */ |
| get_srv(s); |
| printf(" -- chgwght3(%d): %d->%d, n=%d, sw=%d, nsw=%d --", s->num, s->w, w, s->next, sw, nsw); |
| |
| oldnext = s->next; |
| s->w = w; |
| |
| /* we must measure how far we are from the end of the current window |
| * and try to fit their as many entries as should theorically be. |
| */ |
| |
| //s->w = s->w * (2*sw - p) / sw; |
| if (s->w > 0) { |
| int step = (nsw /*+ sw - p*/) / s->w; |
| s->next = s->last + step; |
| s->rem = 0; |
| if (s->next > oldnext) { |
| s->next = oldnext; |
| printf(" aaaaaaa "); |
| } |
| |
| if (s->next < p + 2) { |
| s->next = p + step; |
| printf(" bbbbbb "); |
| } |
| } else { |
| printf(" push -- "); |
| /* push it into the next tree */ |
| s->w = 0; |
| s->next = p + sw; |
| } |
| |
| |
| dequeue_srv(s); |
| printf(" n=%d", s->next); |
| put_srv(s); |
| } |
| } |
| |
| printf("\n"); |
| |
| if (0 && conns % 50000 == 0) { |
| printf("-------- %-5d : changing all weights ----\n", conns); |
| |
| for (i = 0; i < nsrv; i++) { |
| int w = i + 1; |
| s = &srv[i]; |
| nsw = nsw - s->w + w; |
| s->w = w; |
| dequeue_srv(s); |
| queue_by_weight_0(next_tree, s); // or init_tree ? |
| } |
| } |
| |
| } |
| } |
| |