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/*
* Task management functions.
*
* Copyright 2000-2009 Willy Tarreau <w@1wt.eu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*
*/
#include <common/config.h>
#include <common/eb32tree.h>
#include <common/memory.h>
#include <common/mini-clist.h>
#include <common/standard.h>
#include <common/time.h>
#include <proto/proxy.h>
#include <proto/task.h>
struct pool_head *pool2_task;
unsigned int run_queue = 0;
unsigned int niced_tasks = 0; /* number of niced tasks in the run queue */
struct task *last_timer = NULL; /* optimization: last queued timer */
/* Principle of the wait queue.
*
* We want to be able to tell whether an expiration date is before of after the
* current time <now>. We KNOW that expiration dates are never too far apart,
* because they are already computed by adding integer numbers of milliseconds
* to the current date.
* We also know that almost all dates will be in the future, and that a very
* small part of them will be in the past, they are the ones which have expired
* since last time we checked them.
*
* The current implementation uses a wrapping time cut into 3 ranges :
* - previous : those ones are expired by definition
* - current : some are expired, some are not
* - next : none are expired
*
* We use the higher two bits of the timers expressed in ticks (milliseconds)
* to determine which range a timer is in, compared to <now> :
*
* now previous current next0 next1
* [31:30] [31:30] [31:30] [31:30] [31:30]
* 00 11 00 01 10
* 01 00 01 10 11
* 10 01 10 11 00
* 11 10 11 00 01
*
* By definition, <current> is the range containing <now> as well as all timers
* which have the same 2 high bits as <now>, <previous> is the range just
* before, which contains all timers whose high bits equal those of <now> minus
* 1. Last, <next> is composed of the two remaining ranges.
*
* For ease of implementation, the timers will then be stored into 4 queues 0-3
* determined by the 2 higher bits of the timer. The expiration algorithm is
* very simple :
* - expire everything in <previous>=queue[((now>>30)-1)&3]
* - expire from <current>=queue[(now>>30)&3] everything where timer >= now
*
* With this algorithm, it's possible to queue tasks meant to expire 24.8 days
* in the future, and still be able to detect events remaining unprocessed for
* the last 12.4 days! Note that the principle might be extended to any number
* of higher bits as long as there is only one range for expired tasks. For
* instance, using the 8 higher bits to index the range, we would have one past
* range of 4.6 hours (24 bits in ms), and 254 ranges in the future totalizing
* 49.3 days. This would eat more memory for a very little added benefit.
*
* Also, in order to maintain the ability to perform time comparisons, it is
* recommended to avoid using the <next1> range above, as values in this range
* may not easily be compared to <now> outside of these functions as it is the
* opposite of the <current> range, and <timer>-<now> may randomly be positive
* or negative. That means we're left with +/- 12 days timers.
*
* To keep timers ordered, we use 4 ebtrees [0..3]. To keep computation low, we
* may use (seconds*1024)+milliseconds, which preserves ordering eventhough we
* can't do real computations on it. Future evolutions could make use of 1024th
* of seconds instead of milliseconds, with the special value 0 avoided (and
* replaced with 1), so that zero indicates the timer is not set.
*
* Another nice optimisation is to allow a timer to stay at an old place in the
* queue as long as it's not further than the real expected timeout. We really
* use the tree as a place holder for a minorant of the real expiration date.
* Since we have very low chance of hitting a timeout anyway, we can bounce the
* nodes to their right place when we scan the tree and encounter a misplaced
* node once in a while. This even allows us not to remove the infinite timers.
*
* So, to summarize, we have :
* - node->key always defines current position in the tree
* - timer is the real expiration date (possibly infinite)
* - node->key <= timer
*/
#define TIMER_TICK_BITS 32
#define TIMER_TREE_BITS 2
#define TIMER_TREES (1 << TIMER_TREE_BITS)
#define TIMER_TREE_SHIFT (TIMER_TICK_BITS - TIMER_TREE_BITS)
#define TIMER_TREE_MASK (TIMER_TREES - 1)
#define TIMER_TICK_MASK ((1U << (TIMER_TICK_BITS-1)) * 2 - 1)
#define TIMER_SIGN_BIT (1 << (TIMER_TICK_BITS - 1))
static struct eb_root timers[TIMER_TREES]; /* trees with MSB 00, 01, 10 and 11 */
static struct eb_root rqueue[TIMER_TREES]; /* trees constituting the run queue */
static unsigned int rqueue_ticks; /* insertion count */
/* returns an ordered key based on an expiration date. */
static inline unsigned int timeval_to_ticks(const struct timeval *t)
{
unsigned int key;
key = ((unsigned int)t->tv_sec * 1000) + ((unsigned int)t->tv_usec / 1000);
key &= TIMER_TICK_MASK;
return key;
}
/* returns a tree number based on a ticks value */
static inline unsigned int ticks_to_tree(unsigned int ticks)
{
return (ticks >> TIMER_TREE_SHIFT) & TIMER_TREE_MASK;
}
/* returns a tree number based on an expiration date. */
static inline unsigned int timeval_to_tree(const struct timeval *t)
{
return ticks_to_tree(timeval_to_ticks(t));
}
/* Puts the task <t> in run queue at a position depending on t->nice. <t> is
* returned. The nice value assigns boosts in 32th of the run queue size. A
* nice value of -1024 sets the task to -run_queue*32, while a nice value of
* 1024 sets the task to run_queue*32. The state flags are cleared, so the
* caller will have to set its flags after this call.
* The task must not already be in the run queue. If unsure, use the safer
* task_wakeup() function.
*/
struct task *__task_wakeup(struct task *t)
{
run_queue++;
t->rq.key = ++rqueue_ticks;
if (likely(t->nice)) {
int offset;
niced_tasks++;
if (likely(t->nice > 0))
offset = (unsigned)((run_queue * (unsigned int)t->nice) / 32U);
else
offset = -(unsigned)((run_queue * (unsigned int)-t->nice) / 32U);
t->rq.key += offset;
}
/* clear state flags at the same time */
t->state &= ~TASK_WOKEN_ANY;
eb32_insert(&rqueue[ticks_to_tree(t->rq.key)], &t->rq);
return t;
}
/*
* task_queue()
*
* Inserts a task into the wait queue at the position given by its expiration
* date. It does not matter if the task was already in the wait queue or not,
* and it may even help if its position has not changed because we'll be able
* to return without doing anything. Tasks queued with an eternity expiration
* are just unlinked from the WQ. Last, tasks must not be queued further than
* the end of the next tree, which is between <now_ms> and <now_ms> +
* TIMER_SIGN_BIT ms (now+12days..24days in 32bit).
*/
void task_queue(struct task *task)
{
/* if the task is already in the wait queue, we may reuse its position
* or we will at least have to unlink it first.
*/
if (task_in_wq(task)) {
/* If we already have a place in the wait queue no later than the
* timeout we're trying to set, we'll stay there, because it is very
* unlikely that we will reach the timeout anyway. If the timeout
* has been disabled, it's useless to leave the queue as well. We'll
* rely on wake_expired_tasks() to catch the node and move it to the
* proper place should it ever happen.
*/
if (!task->expire || ((task->wq.key - task->expire) & TIMER_SIGN_BIT))
return;
__task_unlink_wq(task);
}
/* the task is not in the queue now */
if (unlikely(!task->expire))
return;
task->wq.key = task->expire;
#ifdef DEBUG_CHECK_INVALID_EXPIRATION_DATES
if ((task->wq.key - now_ms) & TIMER_SIGN_BIT)
/* we're queuing too far away or in the past (most likely) */
return;
#endif
if (likely(last_timer &&
last_timer->wq.key == task->wq.key &&
last_timer->wq.node.node_p &&
last_timer->wq.node.bit == -1)) {
/* Most often, last queued timer has the same expiration date, so
* if it's not queued at the root, let's queue a dup directly there.
* Note that we can only use dups at the dup tree's root (bit==-1).
*/
eb_insert_dup(&last_timer->wq.node, &task->wq.node);
return;
}
eb32_insert(&timers[ticks_to_tree(task->wq.key)], &task->wq);
if (task->wq.node.bit == -1)
last_timer = task; /* we only want dup a tree's root */
return;
}
/*
* Extract all expired timers from the timer queue, and wakes up all
* associated tasks. Returns the date of next event (or eternity).
*/
void wake_expired_tasks(int *next)
{
struct task *task;
struct eb32_node *eb;
unsigned int now_tree;
unsigned int tree;
/* In theory, we should :
* - wake all tasks from the <previous> tree
* - wake all expired tasks from the <current> tree
* - scan <next> trees for next expiration date if not found earlier.
* But we can do all this more easily : we scan all 3 trees before we
* wrap, and wake everything expired from there, then stop on the first
* non-expired entry.
*/
now_tree = ticks_to_tree(now_ms);
tree = (now_tree - 1) & TIMER_TREE_MASK;
do {
eb = eb32_first(&timers[tree]);
while (eb) {
task = eb32_entry(eb, struct task, wq);
if ((now_ms - eb->key) & TIMER_SIGN_BIT) {
/* note that we don't need this check for the <previous>
* tree, but it's cheaper than duplicating the code.
*/
*next = eb->key; /* when we want to revisit the tree */
return;
}
/* detach the task from the queue and add the task to the run queue */
eb = eb32_next(eb);
__task_unlink_wq(task);
/* It is possible that this task was left at an earlier place in the
* tree because a recent call to task_queue() has not moved it. This
* happens when the new expiration date is later than the old one.
* Since it is very unlikely that we reach a timeout anyway, it's a
* lot cheaper to proceed like this because we almost never update
* the tree. We may also find disabled expiration dates there. Since
* we have detached the task from the tree, we simply call task_queue
* to take care of this.
*/
if (!tick_is_expired(task->expire, now_ms)) {
task_queue(task);
continue;
}
task_wakeup(task, TASK_WOKEN_TIMER);
}
tree = (tree + 1) & TIMER_TREE_MASK;
} while (((tree - now_tree) & TIMER_TREE_MASK) < TIMER_TREES/2);
/* We have found no task to expire in any tree */
*next = TICK_ETERNITY;
return;
}
/* The run queue is chronologically sorted in a tree. An insertion counter is
* used to assign a position to each task. This counter may be combined with
* other variables (eg: nice value) to set the final position in the tree. The
* counter may wrap without a problem, of course. We then limit the number of
* tasks processed at once to 1/4 of the number of tasks in the queue, and to
* 200 max in any case, so that general latency remains low and so that task
* positions have a chance to be considered. It also reduces the number of
* trees to be evaluated when no task remains.
*
* Just like with timers, we start with tree[(current - 1)], which holds past
* values, and stop when we reach the middle of the list. In practise, we visit
* 3 out of 4 trees.
*
* The function adjusts <next> if a new event is closer.
*/
void process_runnable_tasks(int *next)
{
struct task *t;
struct eb32_node *eb;
unsigned int tree, stop;
unsigned int max_processed;
int expire;
if (!run_queue)
return;
max_processed = run_queue;
if (max_processed > 200)
max_processed = 200;
if (likely(niced_tasks))
max_processed /= 4;
tree = ticks_to_tree(rqueue_ticks);
stop = (tree + TIMER_TREES / 2) & TIMER_TREE_MASK;
tree = (tree - 1) & TIMER_TREE_MASK;
expire = *next;
do {
eb = eb32_first(&rqueue[tree]);
while (eb) {
t = eb32_entry(eb, struct task, rq);
/* detach the task from the queue and add the task to the run queue */
eb = eb32_next(eb);
__task_unlink_rq(t);
t->state |= TASK_RUNNING;
if (likely(t->process(t) != NULL)) {
t->state &= ~TASK_RUNNING;
expire = tick_first(expire, t->expire);
task_queue(t);
}
if (!--max_processed)
goto out;
}
tree = (tree + 1) & TIMER_TREE_MASK;
} while (tree != stop);
out:
*next = expire;
}
/* perform minimal intializations, report 0 in case of error, 1 if OK. */
int init_task()
{
memset(&timers, 0, sizeof(timers));
memset(&rqueue, 0, sizeof(rqueue));
pool2_task = create_pool("task", sizeof(struct task), MEM_F_SHARED);
return pool2_task != NULL;
}
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/