blob: e81a2de87ea44f539241d61d1ed92ba8483afc5f [file] [log] [blame]
/*
* Helper functions to send data over a socket and buffer.
* Should probably move somewhere else, but where ?
*
* Copyright 2000-2007 Willy Tarreau <w@1wt.eu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*
*/
#include <ctype.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <common/compat.h>
#include <common/config.h>
#include <common/debug.h>
#include <common/memory.h>
#include <common/standard.h>
#include <common/time.h>
#include <common/version.h>
#include <types/client.h>
#include <types/global.h>
#include <types/polling.h>
#include <types/proxy.h>
#include <types/server.h>
#include <proto/backend.h>
#include <proto/buffers.h>
#include <proto/fd.h>
#include <proto/senddata.h>
#include <proto/session.h>
/*
* returns a message to the client ; the connection is shut down for read,
* and the request is cleared so that no server connection can be initiated.
* The client must be in a valid state for this (HEADER, DATA ...).
* Nothing is performed on the server side. The message is contained in a
* "chunk". If it is null, then an empty message is used.
* The reply buffer doesn't need to be empty before this.
*/
void client_retnclose(struct session *s, const struct chunk *msg)
{
EV_FD_CLR(s->cli_fd, DIR_RD);
EV_FD_SET(s->cli_fd, DIR_WR);
buffer_shutr(s->req);
if (!tv_add_ifset(&s->rep->wex, &now, &s->rep->wto))
tv_eternity(&s->rep->wex);
s->cli_state = CL_STSHUTR;
buffer_flush(s->rep);
if (msg && msg->len)
buffer_write(s->rep, msg->str, msg->len);
s->req->l = 0;
}
/*
* returns a message into the rep buffer, and flushes the req buffer.
* The reply buffer doesn't need to be empty before this. The message
* is contained in a "chunk". If it is null, then an empty message is
* used.
*/
void client_return(struct session *s, const struct chunk *msg)
{
buffer_flush(s->rep);
if (msg && msg->len)
buffer_write(s->rep, msg->str, msg->len);
s->req->l = 0;
}
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/