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/*
include/proto/task.h
Functions for task management.
Copyright (C) 2000-2009 Willy Tarreau - w@1wt.eu
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation, version 2.1
exclusively.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _PROTO_TASK_H
#define _PROTO_TASK_H
#include <sys/time.h>
#include <common/config.h>
#include <common/memory.h>
#include <common/mini-clist.h>
#include <common/standard.h>
#include <common/ticks.h>
#include <eb32tree.h>
#include <types/task.h>
/* Principle of the wait queue.
*
* We want to be able to tell whether an expiration date is before of after the
* current time <now>. We KNOW that expiration dates are never too far apart,
* because they are measured in ticks (milliseconds). We also know that almost
* all dates will be in the future, and that a very small part of them will be
* in the past, they are the ones which have expired since last time we checked
* them. Using ticks, we know if a date is in the future or in the past, but we
* cannot use that to store sorted information because that reference changes
* all the time.
*
* We'll use the fact that the time wraps to sort timers. Timers above <now>
* are in the future, timers below <now> are in the past. Here, "above" and
* "below" are to be considered modulo 2^31.
*
* Timers are stored sorted in an ebtree. We use the new ability for ebtrees to
* lookup values starting from X to only expire tasks between <now> - 2^31 and
* <now>. If the end of the tree is reached while walking over it, we simply
* loop back to the beginning. That way, we have no problem keeping sorted
* wrapping timers in a tree, between (now - 24 days) and (now + 24 days). The
* keys in the tree always reflect their real position, none can be infinite.
* This reduces the number of checks to be performed.
*
* Another nice optimisation is to allow a timer to stay at an old place in the
* queue as long as it's not further than the real expiration date. That way,
* we use the tree as a place holder for a minorant of the real expiration
* date. Since we have a very low chance of hitting a timeout anyway, we can
* bounce the nodes to their right place when we scan the tree if we encounter
* a misplaced node once in a while. This even allows us not to remove the
* infinite timers from the wait queue.
*
* So, to summarize, we have :
* - node->key always defines current position in the wait queue
* - timer is the real expiration date (possibly infinite)
* - node->key is always before or equal to timer
*
* The run queue works similarly to the wait queue except that the current date
* is replaced by an insertion counter which can also wrap without any problem.
*/
/* The farthest we can look back in a timer tree */
#define TIMER_LOOK_BACK (1U << 31)
/* a few exported variables */
extern unsigned int nb_tasks; /* total number of tasks */
extern unsigned int run_queue; /* run queue size */
extern unsigned int run_queue_cur;
extern unsigned int nb_tasks_cur;
extern unsigned int niced_tasks; /* number of niced tasks in the run queue */
extern struct pool_head *pool2_task;
extern struct eb32_node *last_timer; /* optimization: last queued timer */
/* return 0 if task is in run queue, otherwise non-zero */
static inline int task_in_rq(struct task *t)
{
return t->rq.node.leaf_p != NULL;
}
/* return 0 if task is in wait queue, otherwise non-zero */
static inline int task_in_wq(struct task *t)
{
return t->wq.node.leaf_p != NULL;
}
/* puts the task <t> in run queue with reason flags <f>, and returns <t> */
struct task *__task_wakeup(struct task *t);
static inline struct task *task_wakeup(struct task *t, unsigned int f)
{
if (likely(!task_in_rq(t)))
__task_wakeup(t);
t->state |= f;
return t;
}
/*
* Unlink the task from the wait queue, and possibly update the last_timer
* pointer. A pointer to the task itself is returned. The task *must* already
* be in the wait queue before calling this function. If unsure, use the safer
* task_unlink_wq() function.
*/
static inline struct task *__task_unlink_wq(struct task *t)
{
eb32_delete(&t->wq);
if (last_timer == &t->wq)
last_timer = NULL;
return t;
}
static inline struct task *task_unlink_wq(struct task *t)
{
if (likely(task_in_wq(t)))
__task_unlink_wq(t);
return t;
}
/*
* Unlink the task from the run queue. The run_queue size and number of niced
* tasks are updated too. A pointer to the task itself is returned. The task
* *must* already be in the wait queue before calling this function. If unsure,
* use the safer task_unlink_rq() function.
*/
static inline struct task *__task_unlink_rq(struct task *t)
{
eb32_delete(&t->rq);
run_queue--;
if (likely(t->nice))
niced_tasks--;
return t;
}
static inline struct task *task_unlink_rq(struct task *t)
{
if (likely(task_in_rq(t)))
__task_unlink_rq(t);
return t;
}
/*
* Unlinks the task and adjusts run queue stats.
* A pointer to the task itself is returned.
*/
static inline struct task *task_delete(struct task *t)
{
task_unlink_wq(t);
task_unlink_rq(t);
return t;
}
/*
* Initialize a new task. The bare minimum is performed (queue pointers and
* state). The task is returned. This function should not be used outside of
* task_new().
*/
static inline struct task *task_init(struct task *t)
{
t->wq.node.leaf_p = NULL;
t->rq.node.leaf_p = NULL;
t->state = TASK_SLEEPING;
t->nice = 0;
t->calls = 0;
return t;
}
/*
* Allocate and initialise a new task. The new task is returned, or NULL in
* case of lack of memory. The task count is incremented. Tasks should only
* be allocated this way, and must be freed using task_free().
*/
static inline struct task *task_new(void)
{
struct task *t = pool_alloc2(pool2_task);
if (t) {
nb_tasks++;
task_init(t);
}
return t;
}
/*
* Free a task. Its context must have been freed since it will be lost.
* The task count is decremented.
*/
static inline void task_free(struct task *t)
{
pool_free2(pool2_task, t);
nb_tasks--;
}
/* Place <task> into the wait queue, where it may already be. If the expiration
* timer is infinite, do nothing and rely on wake_expired_task to clean up.
*/
void __task_queue(struct task *task);
static inline void task_queue(struct task *task)
{
/* If we already have a place in the wait queue no later than the
* timeout we're trying to set, we'll stay there, because it is very
* unlikely that we will reach the timeout anyway. If the timeout
* has been disabled, it's useless to leave the queue as well. We'll
* rely on wake_expired_tasks() to catch the node and move it to the
* proper place should it ever happen. Finally we only add the task
* to the queue if it was not there or if it was further than what
* we want.
*/
if (!tick_isset(task->expire))
return;
if (!task_in_wq(task) || tick_is_lt(task->expire, task->wq.key))
__task_queue(task);
}
/*
* This does 4 things :
* - wake up all expired tasks
* - call all runnable tasks
* - call maintain_proxies() to enable/disable the listeners
* - return the date of next event in <next> or eternity.
*/
void process_runnable_tasks(int *next);
/*
* Extract all expired timers from the timer queue, and wakes up all
* associated tasks. Returns the date of next event (or eternity).
*/
void wake_expired_tasks(int *next);
/* Perform minimal initializations, report 0 in case of error, 1 if OK. */
int init_task();
#endif /* _PROTO_TASK_H */
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/