| 2007/03/30 - Header storage in trees |
| |
| This documentation describes how to store headers in radix trees, providing |
| fast access to any known position, while retaining the ability to grow/reduce |
| any arbitrary header without having to recompute all positions. |
| |
| Principle : |
| We have a radix tree represented in an integer array, which represents the |
| total number of bytes used by all headers whose position is below it. This |
| ensures that we can compute any header's position in O(log(N)) where N is |
| the number of headers. |
| |
| Example with N=16 : |
| |
| +-----------------------+ |
| | | |
| +-----------+ +-----------+ |
| | | | | |
| +-----+ +-----+ +-----+ +-----+ |
| | | | | | | | | |
| +--+ +--+ +--+ +--+ +--+ +--+ +--+ +--+ |
| | | | | | | | | | | | | | | | | |
| |
| 0 1 2 3 4 5 6 7 8 9 A B C D E F |
| |
| To reach header 6, we have to compute hdr[0]+hdr[4]+hdr[6] |
| |
| With this method, it becomes easy to grow any header and update the array. |
| To achieve this, we have to replace one after the other all bits on the |
| right with one 1 followed by zeroes, and update the position if it's higher |
| than current position, and stop when it's above number of stored headers. |
| |
| For instance, if we want to grow hdr[6], we proceed like this : |
| |
| 6 = 0110 (BIN) |
| |
| Let's consider the values to update : |
| |
| (bit 0) : (0110 & ~0001) | 0001 = 0111 = 7 > 6 => update |
| (bit 1) : (0110 & ~0011) | 0010 = 0110 = 6 <= 6 => leave it |
| (bit 2) : (0110 & ~0111) | 0100 = 0100 = 4 <= 6 => leave it |
| (bit 4) : (0110 & ~1111) | 1000 = 1000 = 8 > 6 => update |
| (bit 5) : larger than array size, stop. |
| |
| |
| It's easy to walk through the tree too. We only have one iteration per bit |
| changing from X to the ancestor, and one per bit from the ancestor to Y. |
| The ancestor is found while walking. To go from X to Y : |
| |
| pos = pos(X) |
| |
| while (Y != X) { |
| if (Y > X) { |
| // walk from Y to ancestor |
| pos += hdr[Y] |
| Y &= (Y - 1) |
| } else { |
| // walk from X to ancestor |
| pos -= hdr[X] |
| X &= (X - 1) |
| } |
| } |
| |
| However, it is not trivial anymore to linearly walk the tree. We have to move |
| from a known place to another known place, but a jump to next entry costs the |
| same as a jump to a random place. |
| |
| Other caveats : |
| - it is not possible to remove a header, it is only possible to empty it. |
| - it is not possible to insert a header, as that would imply a renumbering. |
| => this means that a "defrag" function is required. Headers should preferably |
| be added, then should be stuffed on top of destroyed ones, then only |
| inserted if absolutely required. |
| |
| |
| When we have this, we can then focus on a 32-bit header descriptor which would |
| look like this : |
| |
| { |
| unsigned line_len :13; /* total line length, including CRLF */ |
| unsigned name_len :6; /* header name length, max 63 chars */ |
| unsigned sp1 :5; /* max spaces before value : 31 */ |
| unsigned sp2 :8; /* max spaces after value : 255 */ |
| } |
| |
| Example : |
| |
| Connection: close \r\n |
| <---------+-----+-----+-------------> line_len |
| <-------->| | | name_len |
| <-----> | sp1 |
| <-------------> sp2 |
| Rem: |
| - if there are more than 31 spaces before the value, the buffer will have to |
| be moved before being registered |
| |
| - if there are more than 255 spaces after the value, the buffer will have to |
| be moved before being registered |
| |
| - we can use the empty header name as an indicator for a deleted header |
| |
| - it would be wise to format a new request before sending lots of random |
| spaces to the servers. |
| |
| - normal clients do not send such crap, so those operations *may* reasonably |
| be more expensive than the rest provided that other ones are very fast. |
| |
| It would be handy to have the following macros : |
| |
| hdr_eon(hdr) => end of name |
| hdr_sov(hdr) => start of value |
| hdr_eof(hdr) => end of value |
| hdr_vlen(hdr) => length of value |
| hdr_hlen(hdr) => total header length |
| |
| |
| A 48-bit encoding would look like this : |
| |
| Connection: close \r\n |
| <---------+------+---+--------------> eoh = 16 bits |
| <-------->| | | eon = 8 bits |
| <--------------->| | sov = 8 bits |
| <---> vlen = 16 bits |
| |