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/*
* include/common/memory.h
* Memory management definitions..
*
* Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, version 2.1
* exclusively.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _COMMON_MEMORY_H
#define _COMMON_MEMORY_H
#include <sys/mman.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <common/config.h>
#include <common/mini-clist.h>
#include <common/hathreads.h>
#ifndef DEBUG_DONT_SHARE_POOLS
#define MEM_F_SHARED 0x1
#else
#define MEM_F_SHARED 0
#endif
#define MEM_F_EXACT 0x2
/* reserve an extra void* at the end of a pool for linking */
#ifdef DEBUG_MEMORY_POOLS
#define POOL_EXTRA (sizeof(void *))
#define POOL_LINK(pool, item) (void **)(((char *)item) + (pool->size))
#else
#define POOL_EXTRA (0)
#define POOL_LINK(pool, item) ((void **)(item))
#endif
#define MAX_BASE_POOLS 32
#ifdef CONFIG_HAP_LOCKLESS_POOLS
struct pool_free_list {
void **free_list;
uintptr_t seq;
};
#endif
struct pool_head {
void **free_list;
#ifdef CONFIG_HAP_LOCKLESS_POOLS
uintptr_t seq;
#else
__decl_hathreads(HA_SPINLOCK_T lock); /* the spin lock */
#endif
unsigned int used; /* how many chunks are currently in use */
unsigned int allocated; /* how many chunks have been allocated */
unsigned int limit; /* hard limit on the number of chunks */
unsigned int minavail; /* how many chunks are expected to be used */
unsigned int size; /* chunk size */
unsigned int flags; /* MEM_F_* */
unsigned int users; /* number of pools sharing this zone */
unsigned int failed; /* failed allocations */
struct list list; /* list of all known pools */
char name[12]; /* name of the pool */
} __attribute__((aligned(64)));
extern struct pool_head pool_base_start[MAX_BASE_POOLS];
extern unsigned int pool_base_count;
/* poison each newly allocated area with this byte if >= 0 */
extern int mem_poison_byte;
/* Allocates new entries for pool <pool> until there are at least <avail> + 1
* available, then returns the last one for immediate use, so that at least
* <avail> are left available in the pool upon return. NULL is returned if the
* last entry could not be allocated. It's important to note that at least one
* allocation is always performed even if there are enough entries in the pool.
* A call to the garbage collector is performed at most once in case malloc()
* returns an error, before returning NULL.
*/
void *__pool_refill_alloc(struct pool_head *pool, unsigned int avail);
void *pool_refill_alloc(struct pool_head *pool, unsigned int avail);
/* Try to find an existing shared pool with the same characteristics and
* returns it, otherwise creates this one. NULL is returned if no memory
* is available for a new creation.
*/
struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
/* Dump statistics on pools usage.
*/
void dump_pools_to_trash();
void dump_pools(void);
int pool_total_failures();
unsigned long pool_total_allocated();
unsigned long pool_total_used();
/*
* This function frees whatever can be freed in pool <pool>.
*/
void pool_flush(struct pool_head *pool);
/*
* This function frees whatever can be freed in all pools, but respecting
* the minimum thresholds imposed by owners.
*
* <pool_ctx> is used when pool_gc is called to release resources to allocate
* an element in __pool_refill_alloc. It is important because <pool_ctx> is
* already locked, so we need to skip the lock here.
*/
void pool_gc(struct pool_head *pool_ctx);
/*
* This function destroys a pull by freeing it completely.
* This should be called only under extreme circumstances.
*/
void *pool_destroy(struct pool_head *pool);
/* returns the pool index for pool <pool>, or -1 if this pool has no index */
static inline ssize_t pool_get_index(const struct pool_head *pool)
{
size_t idx;
idx = pool - pool_base_start;
if (idx >= MAX_BASE_POOLS)
return -1;
return idx;
}
#ifdef CONFIG_HAP_LOCKLESS_POOLS
/*
* Returns a pointer to type <type> taken from the pool <pool_type> if
* available, otherwise returns NULL. No malloc() is attempted, and poisonning
* is never performed. The purpose is to get the fastest possible allocation.
*/
static inline void *__pool_get_first(struct pool_head *pool)
{
struct pool_free_list cmp, new;
cmp.seq = pool->seq;
__ha_barrier_load();
cmp.free_list = pool->free_list;
do {
if (cmp.free_list == NULL)
return NULL;
new.seq = cmp.seq + 1;
__ha_barrier_load();
new.free_list = *POOL_LINK(pool, cmp.free_list);
} while (__ha_cas_dw((void *)&pool->free_list, (void *)&cmp, (void *)&new) == 0);
HA_ATOMIC_ADD(&pool->used, 1);
#ifdef DEBUG_MEMORY_POOLS
/* keep track of where the element was allocated from */
*POOL_LINK(pool, cmp.free_list) = (void *)pool;
#endif
return cmp.free_list;
}
static inline void *pool_get_first(struct pool_head *pool)
{
void *ret;
ret = __pool_get_first(pool);
return ret;
}
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. In the first case, <pool_type> is updated to point to
* the next element in the list. No memory poisonning is ever performed on the
* returned area.
*/
static inline void *pool_alloc_dirty(struct pool_head *pool)
{
void *p;
if ((p = __pool_get_first(pool)) == NULL)
p = __pool_refill_alloc(pool, 0);
return p;
}
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. In the first case, <pool_type> is updated to point to
* the next element in the list. Memory poisonning is performed if enabled.
*/
static inline void *pool_alloc(struct pool_head *pool)
{
void *p;
p = pool_alloc_dirty(pool);
#ifdef DEBUG_MEMORY_POOLS
if (p) {
/* keep track of where the element was allocated from */
*POOL_LINK(pool, p) = (void *)pool;
}
#endif
if (p && mem_poison_byte >= 0) {
memset(p, mem_poison_byte, pool->size);
}
return p;
}
/*
* Puts a memory area back to the corresponding pool.
* Items are chained directly through a pointer that
* is written in the beginning of the memory area, so
* there's no need for any carrier cell. This implies
* that each memory area is at least as big as one
* pointer. Just like with the libc's free(), nothing
* is done if <ptr> is NULL.
*/
static inline void pool_free(struct pool_head *pool, void *ptr)
{
if (likely(ptr != NULL)) {
void *free_list;
#ifdef DEBUG_MEMORY_POOLS
/* we'll get late corruption if we refill to the wrong pool or double-free */
if (*POOL_LINK(pool, ptr) != (void *)pool)
*(volatile int *)0 = 0;
#endif
free_list = pool->free_list;
do {
*POOL_LINK(pool, ptr) = (void *)free_list;
__ha_barrier_store();
} while (!HA_ATOMIC_CAS(&pool->free_list, (void *)&free_list, ptr));
HA_ATOMIC_SUB(&pool->used, 1);
}
}
#else /* CONFIG_HAP_LOCKLESS_POOLS */
/*
* Returns a pointer to type <type> taken from the pool <pool_type> if
* available, otherwise returns NULL. No malloc() is attempted, and poisonning
* is never performed. The purpose is to get the fastest possible allocation.
*/
static inline void *__pool_get_first(struct pool_head *pool)
{
void *p;
if ((p = pool->free_list) != NULL) {
pool->free_list = *POOL_LINK(pool, p);
pool->used++;
#ifdef DEBUG_MEMORY_POOLS
/* keep track of where the element was allocated from */
*POOL_LINK(pool, p) = (void *)pool;
#endif
}
return p;
}
static inline void *pool_get_first(struct pool_head *pool)
{
void *ret;
HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
ret = __pool_get_first(pool);
HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
return ret;
}
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. In the first case, <pool_type> is updated to point to
* the next element in the list. No memory poisonning is ever performed on the
* returned area.
*/
static inline void *pool_alloc_dirty(struct pool_head *pool)
{
void *p;
HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
if ((p = __pool_get_first(pool)) == NULL)
p = __pool_refill_alloc(pool, 0);
HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
return p;
}
#ifndef DEBUG_UAF /* normal allocator */
/* allocates an area of size <size> and returns it. The semantics are similar
* to those of malloc().
*/
static inline void *pool_alloc_area(size_t size)
{
return malloc(size);
}
/* frees an area <area> of size <size> allocated by pool_alloc_area(). The
* semantics are identical to free() except that the size is specified and
* may be ignored.
*/
static inline void pool_free_area(void *area, size_t __maybe_unused size)
{
free(area);
}
#else /* use-after-free detector */
/* allocates an area of size <size> and returns it. The semantics are similar
* to those of malloc(). However the allocation is rounded up to 4kB so that a
* full page is allocated. This ensures the object can be freed alone so that
* future dereferences are easily detected. The returned object is always
* 16-bytes aligned to avoid issues with unaligned structure objects. In case
* some padding is added, the area's start address is copied at the end of the
* padding to help detect underflows.
*/
static inline void *pool_alloc_area(size_t size)
{
size_t pad = (4096 - size) & 0xFF0;
void *ret;
ret = mmap(NULL, (size + 4095) & -4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, 0, 0);
if (ret == MAP_FAILED)
return NULL;
if (pad >= sizeof(void *))
*(void **)(ret + pad - sizeof(void *)) = ret + pad;
return ret + pad;
}
/* frees an area <area> of size <size> allocated by pool_alloc_area(). The
* semantics are identical to free() except that the size must absolutely match
* the one passed to pool_alloc_area(). In case some padding is added, the
* area's start address is compared to the one at the end of the padding, and
* a segfault is triggered if they don't match, indicating an underflow.
*/
static inline void pool_free_area(void *area, size_t size)
{
size_t pad = (4096 - size) & 0xFF0;
if (pad >= sizeof(void *) && *(void **)(area - sizeof(void *)) != area)
*(volatile int *)0 = 0;
munmap(area - pad, (size + 4095) & -4096);
}
#endif /* DEBUG_UAF */
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. In the first case, <pool_type> is updated to point to
* the next element in the list. Memory poisonning is performed if enabled.
*/
static inline void *pool_alloc(struct pool_head *pool)
{
void *p;
p = pool_alloc_dirty(pool);
#ifdef DEBUG_MEMORY_POOLS
if (p) {
HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
/* keep track of where the element was allocated from */
*POOL_LINK(pool, p) = (void *)pool;
HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
}
#endif
if (p && mem_poison_byte >= 0) {
memset(p, mem_poison_byte, pool->size);
}
return p;
}
/*
* Puts a memory area back to the corresponding pool.
* Items are chained directly through a pointer that
* is written in the beginning of the memory area, so
* there's no need for any carrier cell. This implies
* that each memory area is at least as big as one
* pointer. Just like with the libc's free(), nothing
* is done if <ptr> is NULL.
*/
static inline void pool_free(struct pool_head *pool, void *ptr)
{
if (likely(ptr != NULL)) {
HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
#ifdef DEBUG_MEMORY_POOLS
/* we'll get late corruption if we refill to the wrong pool or double-free */
if (*POOL_LINK(pool, ptr) != (void *)pool)
*(int *)0 = 0;
#endif
#ifndef DEBUG_UAF /* normal pool behaviour */
*POOL_LINK(pool, ptr) = (void *)pool->free_list;
pool->free_list = (void *)ptr;
#else /* release the entry for real to detect use after free */
/* ensure we crash on double free or free of a const area*/
*(uint32_t *)ptr = 0xDEADADD4;
pool_free_area(ptr, pool->size + POOL_EXTRA);
pool->allocated--;
#endif /* DEBUG_UAF */
pool->used--;
HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
}
}
#endif /* CONFIG_HAP_LOCKLESS_POOLS */
#endif /* _COMMON_MEMORY_H */
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/