Simon Glass | b158b8f | 2023-02-07 14:33:53 -0700 | [diff] [blame] | 1 | // SPDX-License-Identifier: MIT |
| 2 | // SPDX-FileCopyrightText: © 2014 Maurits van der Schee |
| 3 | |
| 4 | /* Console version of the game "2048" for GNU/Linux */ |
| 5 | |
| 6 | #include <common.h> |
| 7 | #include <cli.h> |
| 8 | #include <command.h> |
| 9 | #include <rand.h> |
| 10 | #include <linux/delay.h> |
| 11 | |
| 12 | #define SIZE 4 |
| 13 | static uint score; |
| 14 | |
| 15 | static void getColor(uint value, char *color, size_t length) |
| 16 | { |
| 17 | u8 original[] = { |
| 18 | 8, 255, 1, 255, 2, 255, 3, 255, |
| 19 | 4, 255, 5, 255, 6, 255, 7, 255, |
| 20 | 9, 0, 10, 0, 11, 0, 12, 0, 13, |
| 21 | 0, 14, 0, 255, 0, 255, 0}; |
| 22 | u8 *scheme = original; |
| 23 | u8 *background = scheme + 0; |
| 24 | u8 *foreground = scheme + 1; |
| 25 | |
| 26 | if (value > 0) { |
| 27 | while (value >>= 1) { |
| 28 | if (background + 2 < scheme + sizeof(original)) { |
| 29 | background += 2; |
| 30 | foreground += 2; |
| 31 | } |
| 32 | } |
| 33 | } |
| 34 | snprintf(color, length, "\033[38;5;%d;48;5;%dm", *foreground, |
| 35 | *background); |
| 36 | } |
| 37 | |
| 38 | static void drawBoard(u16 board[SIZE][SIZE]) |
| 39 | { |
| 40 | int x, y; |
| 41 | char color[40], reset[] = "\033[0m"; |
| 42 | |
| 43 | printf("\033[H"); |
| 44 | printf("2048.c %17d pts\n\n", score); |
| 45 | |
| 46 | for (y = 0; y < SIZE; y++) { |
| 47 | for (x = 0; x < SIZE; x++) { |
| 48 | getColor(board[x][y], color, 40); |
| 49 | printf("%s", color); |
| 50 | printf(" "); |
| 51 | printf("%s", reset); |
| 52 | } |
| 53 | printf("\n"); |
| 54 | for (x = 0; x < SIZE; x++) { |
| 55 | getColor(board[x][y], color, 40); |
| 56 | printf("%s", color); |
| 57 | if (board[x][y] != 0) { |
| 58 | char s[8]; |
| 59 | s8 t; |
| 60 | |
| 61 | snprintf(s, 8, "%u", board[x][y]); |
| 62 | t = 7 - strlen(s); |
| 63 | printf("%*s%s%*s", t - t / 2, "", s, t / 2, ""); |
| 64 | } else { |
| 65 | printf(" · "); |
| 66 | } |
| 67 | printf("%s", reset); |
| 68 | } |
| 69 | printf("\n"); |
| 70 | for (x = 0; x < SIZE; x++) { |
| 71 | getColor(board[x][y], color, 40); |
| 72 | printf("%s", color); |
| 73 | printf(" "); |
| 74 | printf("%s", reset); |
| 75 | } |
| 76 | printf("\n"); |
| 77 | } |
| 78 | printf("\n"); |
| 79 | printf(" ←, ↑, →, ↓ or q \n"); |
| 80 | printf("\033[A"); |
| 81 | } |
| 82 | |
| 83 | static int8_t findTarget(u16 array[SIZE], int x, int stop) |
| 84 | { |
| 85 | int t; |
| 86 | |
| 87 | /* if the position is already on the first, don't evaluate */ |
| 88 | if (x == 0) |
| 89 | return x; |
| 90 | for (t = x - 1; t >= 0; t--) { |
| 91 | if (array[t]) { |
| 92 | if (array[t] != array[x]) { |
| 93 | /* merge is not possible, take next position */ |
| 94 | return t + 1; |
| 95 | } |
| 96 | return t; |
| 97 | } |
| 98 | |
| 99 | /* we should not slide further, return this one */ |
| 100 | if (t == stop) |
| 101 | return t; |
| 102 | } |
| 103 | /* we did not find a */ |
| 104 | return x; |
| 105 | } |
| 106 | |
| 107 | static bool slideArray(u16 array[SIZE]) |
| 108 | { |
| 109 | bool success = false; |
| 110 | int x, t, stop = 0; |
| 111 | |
| 112 | for (x = 0; x < SIZE; x++) { |
| 113 | if (array[x] != 0) { |
| 114 | t = findTarget(array, x, stop); |
| 115 | /* |
| 116 | * if target is not original position, then move or |
| 117 | * merge |
| 118 | */ |
| 119 | if (t != x) { |
| 120 | /* |
| 121 | * if target is not zero, set stop to avoid |
| 122 | * double merge |
| 123 | */ |
| 124 | if (array[t]) { |
| 125 | score += array[t] + array[x]; |
| 126 | stop = t + 1; |
| 127 | } |
| 128 | array[t] += array[x]; |
| 129 | array[x] = 0; |
| 130 | success = true; |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | return success; |
| 135 | } |
| 136 | |
| 137 | static void rotateBoard(u16 board[SIZE][SIZE]) |
| 138 | { |
| 139 | s8 i, j, n = SIZE; |
| 140 | int tmp; |
| 141 | |
| 142 | for (i = 0; i < n / 2; i++) { |
| 143 | for (j = i; j < n - i - 1; j++) { |
| 144 | tmp = board[i][j]; |
| 145 | board[i][j] = board[j][n - i - 1]; |
| 146 | board[j][n - i - 1] = board[n - i - 1][n - j - 1]; |
| 147 | board[n - i - 1][n - j - 1] = board[n - j - 1][i]; |
| 148 | board[n - j - 1][i] = tmp; |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | static bool moveUp(u16 board[SIZE][SIZE]) |
| 154 | { |
| 155 | bool success = false; |
| 156 | int x; |
| 157 | |
| 158 | for (x = 0; x < SIZE; x++) |
| 159 | success |= slideArray(board[x]); |
| 160 | |
| 161 | return success; |
| 162 | } |
| 163 | |
| 164 | static bool moveLeft(u16 board[SIZE][SIZE]) |
| 165 | { |
| 166 | bool success; |
| 167 | |
| 168 | rotateBoard(board); |
| 169 | success = moveUp(board); |
| 170 | rotateBoard(board); |
| 171 | rotateBoard(board); |
| 172 | rotateBoard(board); |
| 173 | return success; |
| 174 | } |
| 175 | |
| 176 | static bool moveDown(u16 board[SIZE][SIZE]) |
| 177 | { |
| 178 | bool success; |
| 179 | |
| 180 | rotateBoard(board); |
| 181 | rotateBoard(board); |
| 182 | success = moveUp(board); |
| 183 | rotateBoard(board); |
| 184 | rotateBoard(board); |
| 185 | return success; |
| 186 | } |
| 187 | |
| 188 | static bool moveRight(u16 board[SIZE][SIZE]) |
| 189 | { |
| 190 | bool success; |
| 191 | |
| 192 | rotateBoard(board); |
| 193 | rotateBoard(board); |
| 194 | rotateBoard(board); |
| 195 | success = moveUp(board); |
| 196 | rotateBoard(board); |
| 197 | return success; |
| 198 | } |
| 199 | |
| 200 | static bool findPairDown(u16 board[SIZE][SIZE]) |
| 201 | { |
| 202 | bool success = false; |
| 203 | int x, y; |
| 204 | |
| 205 | for (x = 0; x < SIZE; x++) { |
| 206 | for (y = 0; y < SIZE - 1; y++) { |
| 207 | if (board[x][y] == board[x][y + 1]) |
| 208 | return true; |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | return success; |
| 213 | } |
| 214 | |
| 215 | static int16_t countEmpty(u16 board[SIZE][SIZE]) |
| 216 | { |
| 217 | int x, y; |
| 218 | int count = 0; |
| 219 | |
| 220 | for (x = 0; x < SIZE; x++) { |
| 221 | for (y = 0; y < SIZE; y++) { |
| 222 | if (board[x][y] == 0) |
| 223 | count++; |
| 224 | } |
| 225 | } |
| 226 | return count; |
| 227 | } |
| 228 | |
| 229 | static bool gameEnded(u16 board[SIZE][SIZE]) |
| 230 | { |
| 231 | bool ended = true; |
| 232 | |
| 233 | if (countEmpty(board) > 0) |
| 234 | return false; |
| 235 | if (findPairDown(board)) |
| 236 | return false; |
| 237 | rotateBoard(board); |
| 238 | if (findPairDown(board)) |
| 239 | ended = false; |
| 240 | rotateBoard(board); |
| 241 | rotateBoard(board); |
| 242 | rotateBoard(board); |
| 243 | |
| 244 | return ended; |
| 245 | } |
| 246 | |
| 247 | static void addRandom(u16 board[SIZE][SIZE]) |
| 248 | { |
| 249 | int x, y; |
| 250 | int r, len = 0; |
| 251 | u16 n, list[SIZE * SIZE][2]; |
| 252 | |
| 253 | for (x = 0; x < SIZE; x++) { |
| 254 | for (y = 0; y < SIZE; y++) { |
| 255 | if (board[x][y] == 0) { |
| 256 | list[len][0] = x; |
| 257 | list[len][1] = y; |
| 258 | len++; |
| 259 | } |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | if (len > 0) { |
| 264 | r = rand() % len; |
| 265 | x = list[r][0]; |
| 266 | y = list[r][1]; |
| 267 | n = ((rand() % 10) / 9 + 1) * 2; |
| 268 | board[x][y] = n; |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | static int test(void) |
| 273 | { |
| 274 | u16 array[SIZE]; |
| 275 | u16 data[] = { |
| 276 | 0, 0, 0, 2, 2, 0, 0, 0, |
| 277 | 0, 0, 2, 2, 4, 0, 0, 0, |
| 278 | 0, 2, 0, 2, 4, 0, 0, 0, |
| 279 | 2, 0, 0, 2, 4, 0, 0, 0, |
| 280 | 2, 0, 2, 0, 4, 0, 0, 0, |
| 281 | 2, 2, 2, 0, 4, 2, 0, 0, |
| 282 | 2, 0, 2, 2, 4, 2, 0, 0, |
| 283 | 2, 2, 0, 2, 4, 2, 0, 0, |
| 284 | 2, 2, 2, 2, 4, 4, 0, 0, |
| 285 | 4, 4, 2, 2, 8, 4, 0, 0, |
| 286 | 2, 2, 4, 4, 4, 8, 0, 0, |
| 287 | 8, 0, 2, 2, 8, 4, 0, 0, |
| 288 | 4, 0, 2, 2, 4, 4, 0, 0 |
| 289 | }; |
| 290 | u16 *in, *out; |
| 291 | u16 t, tests; |
| 292 | int i; |
| 293 | bool success = true; |
| 294 | |
| 295 | tests = (sizeof(data) / sizeof(data[0])) / (2 * SIZE); |
| 296 | for (t = 0; t < tests; t++) { |
| 297 | in = data + t * 2 * SIZE; |
| 298 | out = in + SIZE; |
| 299 | for (i = 0; i < SIZE; i++) |
| 300 | array[i] = in[i]; |
| 301 | slideArray(array); |
| 302 | for (i = 0; i < SIZE; i++) { |
| 303 | if (array[i] != out[i]) |
| 304 | success = false; |
| 305 | } |
| 306 | if (!success) { |
| 307 | for (i = 0; i < SIZE; i++) |
| 308 | printf("%d ", in[i]); |
| 309 | printf(" = > "); |
| 310 | for (i = 0; i < SIZE; i++) |
| 311 | printf("%d ", array[i]); |
| 312 | printf("expected "); |
| 313 | for (i = 0; i < SIZE; i++) |
| 314 | printf("%d ", in[i]); |
| 315 | printf(" = > "); |
| 316 | for (i = 0; i < SIZE; i++) |
| 317 | printf("%d ", out[i]); |
| 318 | printf("\n"); |
| 319 | break; |
| 320 | } |
| 321 | } |
| 322 | if (success) |
| 323 | printf("All %u tests executed successfully\n", tests); |
| 324 | |
| 325 | return !success; |
| 326 | } |
| 327 | |
| 328 | static int do_2048(struct cmd_tbl *cmdtp, int flag, int argc, |
| 329 | char *const argv[]) |
| 330 | { |
| 331 | struct cli_ch_state cch_s, *cch = &cch_s; |
| 332 | u16 board[SIZE][SIZE]; |
| 333 | bool success; |
| 334 | |
| 335 | if (argc == 2 && strcmp(argv[1], "test") == 0) |
| 336 | return test(); |
| 337 | |
| 338 | score = 0; |
| 339 | |
| 340 | printf("\033[?25l\033[2J\033[H"); |
| 341 | |
| 342 | memset(board, 0, sizeof(board)); |
| 343 | addRandom(board); |
| 344 | addRandom(board); |
| 345 | drawBoard(board); |
| 346 | cli_ch_init(cch); |
| 347 | while (true) { |
| 348 | int c; |
| 349 | |
| 350 | c = cli_ch_process(cch, 0); |
| 351 | if (!c) { |
| 352 | c = getchar(); |
| 353 | c = cli_ch_process(cch, c); |
| 354 | } |
| 355 | switch (c) { |
| 356 | case CTL_CH('b'): /* left arrow */ |
| 357 | success = moveLeft(board); |
| 358 | break; |
| 359 | case CTL_CH('f'): /* right arrow */ |
| 360 | success = moveRight(board); |
| 361 | break; |
| 362 | case CTL_CH('p'):/* up arrow */ |
| 363 | success = moveUp(board); |
| 364 | break; |
| 365 | case CTL_CH('n'): /* down arrow */ |
| 366 | success = moveDown(board); |
| 367 | break; |
| 368 | default: |
| 369 | success = false; |
| 370 | } |
| 371 | if (success) { |
| 372 | drawBoard(board); |
| 373 | mdelay(150); |
| 374 | addRandom(board); |
| 375 | drawBoard(board); |
| 376 | if (gameEnded(board)) { |
| 377 | printf(" GAME OVER \n"); |
| 378 | break; |
| 379 | } |
| 380 | } |
| 381 | if (c == 'q') { |
| 382 | printf(" QUIT \n"); |
| 383 | break; |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | printf("\033[?25h"); |
| 388 | |
| 389 | return 0; |
| 390 | } |
| 391 | |
| 392 | U_BOOT_CMD( |
| 393 | 2048, 2, 1, do_2048, |
| 394 | "The 2048 game", |
| 395 | "Use your arrow keys to move the tiles. When two tiles with " |
| 396 | "the same number touch, they merge into one!" |
| 397 | ); |