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Simon Glassd8adbe92023-01-06 08:52:36 -06001/* SPDX-License-Identifier: GPL-2.0+ */
2/*
3 * Copyright 2022 Google LLC
4 * Written by Simon Glass <sjg@chromium.org>
5 */
6
7#ifndef __SCENE_H
8#define __SCENE_H
9
10#include <linux/list.h>
11
12struct udevice;
13
14/**
15 * enum expoact_type - types of actions reported by the expo
16 *
17 * @EXPOACT_NONE: no action
18 * @EXPOACT_POINT: menu item was highlighted (@id indicates which)
19 * @EXPOACT_SELECT: menu item was selected (@id indicates which)
20 * @EXPOACT_QUIT: request to exit the menu
21 */
22enum expoact_type {
23 EXPOACT_NONE,
24 EXPOACT_POINT,
25 EXPOACT_SELECT,
26 EXPOACT_QUIT,
27};
28
29/**
30 * struct expo_action - an action report by the expo
31 *
32 * @type: Action type (EXPOACT_NONE if there is no action)
33 * @select: Used for EXPOACT_POINT and EXPOACT_SELECT
34 * @id: ID number of the object affected.
35 */
36struct expo_action {
37 enum expoact_type type;
38 union {
39 struct {
40 int id;
41 } select;
42 };
43};
44
45/**
46 * struct expo - information about an expo
47 *
48 * A group of scenes which can be presented to the user, typically to obtain
49 * input or to make a selection.
50 *
51 * @name: Name of the expo (allocated)
52 * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
Simon Glass67e2af12023-06-01 10:22:34 -060053 * @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode
Simon Glassd8adbe92023-01-06 08:52:36 -060054 * @scene_id: Current scene ID (0 if none)
55 * @next_id: Next ID number to use, for automatic allocation
56 * @action: Action selected by user. At present only one is supported, with the
57 * type set to EXPOACT_NONE if there is no action
58 * @text_mode: true to use text mode for the menu (no vidconsole)
59 * @priv: Private data for the controller
60 * @scene_head: List of scenes
61 * @str_head: list of strings
62 */
63struct expo {
64 char *name;
65 struct udevice *display;
Simon Glass67e2af12023-06-01 10:22:34 -060066 struct udevice *cons;
Simon Glassd8adbe92023-01-06 08:52:36 -060067 uint scene_id;
68 uint next_id;
69 struct expo_action action;
70 bool text_mode;
71 void *priv;
72 struct list_head scene_head;
73 struct list_head str_head;
74};
75
76/**
77 * struct expo_string - a string that can be used in an expo
78 *
79 * @id: ID number of the string
80 * @str: String
81 * @sibling: Node to link this object to its siblings
82 */
83struct expo_string {
84 uint id;
85 const char *str;
86 struct list_head sibling;
87};
88
89/**
90 * struct scene - information about a scene in an expo
91 *
92 * A collection of text/image/menu items in an expo
93 *
94 * @expo: Expo this scene is part of
95 * @name: Name of the scene (allocated)
96 * @id: ID number of the scene
Simon Glassea274b62023-06-01 10:22:27 -060097 * @title_id: String ID of title of the scene (allocated)
Simon Glassd8adbe92023-01-06 08:52:36 -060098 * @sibling: Node to link this scene to its siblings
99 * @obj_head: List of objects in the scene
100 */
101struct scene {
102 struct expo *expo;
103 char *name;
104 uint id;
Simon Glassea274b62023-06-01 10:22:27 -0600105 uint title_id;
Simon Glassd8adbe92023-01-06 08:52:36 -0600106 struct list_head sibling;
107 struct list_head obj_head;
108};
109
110/**
111 * enum scene_obj_t - type of a scene object
112 *
113 * @SCENEOBJT_NONE: Used to indicate that the type does not matter
114 * @SCENEOBJT_IMAGE: Image data to render
115 * @SCENEOBJT_TEXT: Text line to render
116 * @SCENEOBJT_MENU: Menu containing items the user can select
117 */
118enum scene_obj_t {
119 SCENEOBJT_NONE = 0,
120 SCENEOBJT_IMAGE,
121 SCENEOBJT_TEXT,
122 SCENEOBJT_MENU,
123};
124
125/**
126 * struct scene_obj - information about an object in a scene
127 *
128 * @scene: Scene that this object relates to
129 * @name: Name of the object (allocated)
130 * @id: ID number of the object
131 * @type: Type of this object
132 * @x: x position, in pixels from left side
133 * @y: y position, in pixels from top
134 * @hide: true if the object should be hidden
135 * @sibling: Node to link this object to its siblings
136 */
137struct scene_obj {
138 struct scene *scene;
139 char *name;
140 uint id;
141 enum scene_obj_t type;
142 int x;
143 int y;
144 bool hide;
145 struct list_head sibling;
146};
147
148/**
149 * struct scene_obj_img - information about an image object in a scene
150 *
151 * This is a rectangular image which is blitted onto the display
152 *
153 * @obj: Basic object information
154 * @data: Image data in BMP format
155 */
156struct scene_obj_img {
157 struct scene_obj obj;
158 char *data;
159};
160
161/**
162 * struct scene_obj_txt - information about a text object in a scene
163 *
164 * This is a single-line text object
165 *
166 * @obj: Basic object information
167 * @str_id: ID of the text string to display
168 * @font_name: Name of font (allocated by caller)
169 * @font_size: Nominal size of font in pixels
170 */
171struct scene_obj_txt {
172 struct scene_obj obj;
173 uint str_id;
174 const char *font_name;
175 uint font_size;
176};
177
178/**
179 * struct scene_obj_menu - information about a menu object in a scene
180 *
181 * A menu has a number of items which can be selected by the user
182 *
183 * It also has:
184 *
185 * - a text/image object (@pointer_id) which points to the current item
186 * (@cur_item_id)
187 *
188 * - a preview object which shows an image related to the current item
189 *
190 * @obj: Basic object information
191 * @title_id: ID of the title text, or 0 if none
192 * @cur_item_id: ID of the current menu item, or 0 if none
193 * @pointer_id: ID of the object pointing to the current selection
194 * @item_head: List of items in the menu
195 */
196struct scene_obj_menu {
197 struct scene_obj obj;
198 uint title_id;
199 uint cur_item_id;
200 uint pointer_id;
201 struct list_head item_head;
202};
203
204/**
205 * enum scene_menuitem_flags_t - flags for menu items
206 *
207 * @SCENEMIF_GAP_BEFORE: Add a gap before this item
208 */
209enum scene_menuitem_flags_t {
210 SCENEMIF_GAP_BEFORE = 1 << 0,
211};
212
213/**
214 * struct scene_menitem - a menu item in a menu
215 *
216 * A menu item has:
217 *
218 * - text object holding the name (short) and description (can be longer)
219 * - a text object holding the keypress
220 *
221 * @name: Name of the item (this is allocated by this call)
222 * @id: ID number of the object
223 * @key_id: ID of text object to use as the keypress to show
224 * @label_id: ID of text object to use as the label text
225 * @desc_id: ID of text object to use as the description text
226 * @preview_id: ID of the preview object, or 0 if none
227 * @flags: Flags for this item
228 * @sibling: Node to link this item to its siblings
229 */
230struct scene_menitem {
231 char *name;
232 uint id;
233 uint key_id;
234 uint label_id;
235 uint desc_id;
236 uint preview_id;
237 uint flags;
238 struct list_head sibling;
239};
240
241/**
242 * expo_new() - create a new expo
243 *
244 * Allocates a new expo
245 *
246 * @name: Name of expo (this is allocated by this call)
247 * @priv: Private data for the controller
248 * @expp: Returns a pointer to the new expo on success
249 * Returns: 0 if OK, -ENOMEM if out of memory
250 */
251int expo_new(const char *name, void *priv, struct expo **expp);
252
253/**
254 * expo_destroy() - Destroy an expo and free all its memory
255 *
256 * @exp: Expo to destroy
257 */
258void expo_destroy(struct expo *exp);
259
260/**
261 * expo_str() - add a new string to an expo
262 *
263 * @exp: Expo to update
264 * @name: Name to use (this is allocated by this call)
265 * @id: ID to use for the new object (0 to allocate one)
266 * @str: Pointer to text to display (allocated by caller)
267 * Returns: ID number for the object (typically @id), or -ve on error
268 */
269int expo_str(struct expo *exp, const char *name, uint id, const char *str);
270
271/**
272 * expo_get_str() - Get a string by ID
273 *
274 * @exp: Expo to use
275 * @id: String ID to look up
276 * @returns string, or NULL if not found
277 */
278const char *expo_get_str(struct expo *exp, uint id);
279
280/**
281 * expo_set_display() - set the display to use for a expo
282 *
283 * @exp: Expo to update
284 * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
285 * Returns: 0 (always)
286 */
287int expo_set_display(struct expo *exp, struct udevice *dev);
288
289/**
290 * expo_set_scene_id() - Set the current scene ID
291 *
292 * @exp: Expo to update
293 * @scene_id: New scene ID to use (0 to select no scene)
294 * Returns: 0 if OK, -ENOENT if there is no scene with that ID
295 */
296int expo_set_scene_id(struct expo *exp, uint scene_id);
297
298/**
299 * expo_render() - render the expo on the display / console
300 *
301 * @exp: Expo to render
302 *
303 * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
304 * current scene is not found, other error if something else goes wrong
305 */
306int expo_render(struct expo *exp);
307
308/**
309 * exp_set_text_mode() - Controls whether the expo renders in text mode
310 *
311 * @exp: Expo to update
312 * @text_mode: true to use text mode, false to use the console
313 */
314void exp_set_text_mode(struct expo *exp, bool text_mode);
315
316/**
317 * scene_new() - create a new scene in a expo
318 *
319 * The scene is given the ID @id which must be unique across all scenes, objects
320 * and items. The expo's @next_id is updated to at least @id + 1
321 *
322 * @exp: Expo to update
323 * @name: Name to use (this is allocated by this call)
324 * @id: ID to use for the new scene (0 to allocate one)
325 * @scnp: Returns a pointer to the new scene on success
326 * Returns: ID number for the scene (typically @id), or -ve on error
327 */
328int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
329
330/**
331 * expo_lookup_scene_id() - Look up a scene by ID
332 *
333 * @exp: Expo to check
334 * @scene_id: Scene ID to look up
335 * @returns pointer to scene if found, else NULL
336 */
337struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
338
339/**
340 * scene_title_set() - set the scene title
341 *
342 * @scn: Scene to update
Simon Glassea274b62023-06-01 10:22:27 -0600343 * @title_id: Title ID to set
344 * Returns: 0 if OK
Simon Glassd8adbe92023-01-06 08:52:36 -0600345 */
Simon Glassea274b62023-06-01 10:22:27 -0600346int scene_title_set(struct scene *scn, uint title_id);
Simon Glassd8adbe92023-01-06 08:52:36 -0600347
348/**
349 * scene_obj_count() - Count the number of objects in a scene
350 *
351 * @scn: Scene to check
352 * Returns: number of objects in the scene, 0 if none
353 */
354int scene_obj_count(struct scene *scn);
355
356/**
357 * scene_img() - add a new image to a scene
358 *
359 * @scn: Scene to update
360 * @name: Name to use (this is allocated by this call)
361 * @id: ID to use for the new object (0 to allocate one)
362 * @data: Pointer to image data
363 * @imgp: If non-NULL, returns the new object
364 * Returns: ID number for the object (typically @id), or -ve on error
365 */
366int scene_img(struct scene *scn, const char *name, uint id, char *data,
367 struct scene_obj_img **imgp);
368
369/**
370 * scene_txt() - add a new text object to a scene
371 *
372 * @scn: Scene to update
373 * @name: Name to use (this is allocated by this call)
374 * @id: ID to use for the new object (0 to allocate one)
375 * @str_id: ID of the string to use
376 * @txtp: If non-NULL, returns the new object
377 * Returns: ID number for the object (typically @id), or -ve on error
378 */
379int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
380 struct scene_obj_txt **txtp);
381
382/**
383 * scene_txt_str() - add a new string to expr and text object to a scene
384 *
385 * @scn: Scene to update
386 * @name: Name to use (this is allocated by this call)
387 * @id: ID to use for the new object (0 to allocate one)
388 * @str_id: ID of the string to use
389 * @str: Pointer to text to display (allocated by caller)
390 * @txtp: If non-NULL, returns the new object
391 * Returns: ID number for the object (typically @id), or -ve on error
392 */
393int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
394 const char *str, struct scene_obj_txt **txtp);
395
396/**
397 * scene_menu() - create a menu
398 *
399 * @scn: Scene to update
400 * @name: Name to use (this is allocated by this call)
401 * @id: ID to use for the new object (0 to allocate one)
402 * @menup: If non-NULL, returns the new object
403 * Returns: ID number for the object (typically @id), or -ve on error
404 */
405int scene_menu(struct scene *scn, const char *name, uint id,
406 struct scene_obj_menu **menup);
407
408/**
409 * scene_txt_set_font() - Set the font for an object
410 *
411 * @scn: Scene to update
412 * @id: ID of object to update
413 * @font_name: Font name to use (allocated by caller)
414 * @font_size: Font size to use (nominal height in pixels)
415 */
416int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
417 uint font_size);
418
419/**
420 * scene_obj_set_pos() - Set the postion of an object
421 *
422 * @scn: Scene to update
423 * @id: ID of object to update
424 * @x: x position, in pixels from left side
425 * @y: y position, in pixels from top
426 * Returns: 0 if OK, -ENOENT if @id is invalid
427 */
428int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
429
430/**
431 * scene_obj_set_hide() - Set whether an object is hidden
432 *
433 * The update happens when the expo is next rendered.
434 *
435 * @scn: Scene to update
436 * @id: ID of object to update
437 * @hide: true to hide the object, false to show it
438 * Returns: 0 if OK, -ENOENT if @id is invalid
439 */
440int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
441
442/**
443 * scene_menu_set_title() - Set the title of a menu
444 *
445 * @scn: Scene to update
446 * @id: ID of menu object to update
447 * @title_id: ID of text object to use as the title
448 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
449 */
450int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
451
452/**
453 * scene_menu_set_pointer() - Set the item pointer for a menu
454 *
455 * This is a visual indicator of the current item, typically a ">" character
456 * which sits next to the current item and moves when the user presses the
457 * up/down arrow keys
458 *
459 * @scn: Scene to update
460 * @id: ID of menu object to update
461 * @cur_item_id: ID of text or image object to use as a pointer to the current
462 * item
463 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
464 */
465int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
466
467/**
468 * scene_obj_get_hw() - Get width and height of an object in a scene
469 *
470 * @scn: Scene to check
471 * @id: ID of menu object to check
472 * @widthp: If non-NULL, returns width of object in pixels
473 * Returns: Height of object in pixels
474 */
475int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
476
477/**
478 * scene_menuitem() - Add an item to a menu
479 *
480 * @scn: Scene to update
481 * @menu_id: ID of menu object to update
482 * @name: Name to use (this is allocated by this call)
483 * @id: ID to use for the new object (0 to allocate one)
484 * @key_id: ID of text object to use as the keypress to show
485 * @label_id: ID of text object to use as the label text
486 * @desc_id: ID of text object to use as the description text
487 * @preview_id: ID of object to use as the preview (text or image)
488 * @flags: Flags for this item (enum scene_menuitem_flags_t)
489 * @itemp: If non-NULL, returns the new object
490 * Returns: ID number for the item (typically @id), or -ve on error
491 */
492int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
493 uint key_id, uint label_id, uint desc_id, uint preview_id,
494 uint flags, struct scene_menitem **itemp);
495
496/**
497 * scene_arrange() - Arrange the scene to deal with object sizes
498 *
499 * Updates any menus in the scene so that their objects are in the right place.
500 *
501 * @scn: Scene to arrange
502 * Returns: 0 if OK, -ve on error
503 */
504int scene_arrange(struct scene *scn);
505
506/**
507 * expo_send_key() - set a keypress to the expo
508 *
509 * @exp: Expo to receive the key
510 * @key: Key to send (ASCII or enum bootmenu_key)
511 * Returns: 0 if OK, -ECHILD if there is no current scene
512 */
513int expo_send_key(struct expo *exp, int key);
514
515/**
516 * expo_action_get() - read user input from the expo
517 *
518 * @exp: Expo to check
519 * @act: Returns action
520 * Returns: 0 if OK, -EAGAIN if there was no action to return
521 */
522int expo_action_get(struct expo *exp, struct expo_action *act);
523
524#endif /*__SCENE_H */