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Jason Hobbs0685d822011-08-23 11:06:49 +00001/*
2 * Copyright 2010-2011 Calxeda, Inc.
3 *
Wolfgang Denkd79de1d2013-07-08 09:37:19 +02004 * SPDX-License-Identifier: GPL-2.0+
Jason Hobbs0685d822011-08-23 11:06:49 +00005 */
6
Bin Meng75574052016-02-05 19:30:11 -08007U-Boot provides a set of interfaces for creating and using simple, text
Jason Hobbs0685d822011-08-23 11:06:49 +00008based menus. Menus are displayed as lists of labeled entries on the
9console, and an entry can be selected by entering its label.
10
11To use the menu code, enable CONFIG_MENU, and include "menu.h" where
12the interfaces should be available.
13
14Menus are composed of items. Each item has a key used to identify it in
15the menu, and an opaque pointer to data controlled by the consumer.
16
Heiko Schocherb4c1df82012-01-16 21:13:35 +000017If you want to show a menu, instead starting the shell, define
18CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
19function, which handle your menu. This function returns the remaining
20bootdelay.
21
Jason Hobbs0685d822011-08-23 11:06:49 +000022Interfaces
23----------
24#include "menu.h"
25
26/*
27 * Consumers of the menu interfaces will use a struct menu * as the
28 * handle for a menu. struct menu is only fully defined in menu.c,
29 * preventing consumers of the menu interfaces from accessing its
30 * contents directly.
31 */
32struct menu;
33
34/*
35 * NOTE: See comments in common/menu.c for more detailed documentation on
36 * these interfaces.
37 */
38
39/*
40 * menu_create() - Creates a menu handle with default settings
41 */
Jason Hobbs65febe62011-08-23 11:06:50 +000042struct menu *menu_create(char *title, int timeout, int prompt,
Pali Rohárd0d8d3b2013-03-23 14:50:40 +000043 void (*item_data_print)(void *),
44 char *(*item_choice)(void *),
45 void *item_choice_data);
Jason Hobbs0685d822011-08-23 11:06:49 +000046
47/*
48 * menu_item_add() - Adds or replaces a menu item
49 */
50int menu_item_add(struct menu *m, char *item_key, void *item_data);
51
52/*
53 * menu_default_set() - Sets the default choice for the menu
54 */
55int menu_default_set(struct menu *m, char *item_key);
56
57/*
Anatolij Gustschinfb6068a2013-03-23 14:52:04 +000058 * menu_default_choice() - Set *choice to point to the default item's data
59 */
60int menu_default_choice(struct menu *m, void **choice);
61
62/*
Jason Hobbs0685d822011-08-23 11:06:49 +000063 * menu_get_choice() - Returns the user's selected menu entry, or the
Jason Hobbs65febe62011-08-23 11:06:50 +000064 * default if the menu is set to not prompt or the timeout expires.
Jason Hobbs0685d822011-08-23 11:06:49 +000065 */
66int menu_get_choice(struct menu *m, void **choice);
67
68/*
69 * menu_destroy() - frees the memory used by a menu and its items.
70 */
71int menu_destroy(struct menu *m);
72
Heiko Schochereb2296f2012-01-16 21:13:20 +000073/*
74 * menu_display_statusline(struct menu *m);
75 * shows a statusline for every menu_display call.
76 */
77void menu_display_statusline(struct menu *m);
Jason Hobbs0685d822011-08-23 11:06:49 +000078
79Example Code
80------------
81This example creates a menu that always prompts, and allows the user
82to pick from a list of tools. The item key and data are the same.
83
84#include "menu.h"
85
86char *tools[] = {
87 "Hammer",
88 "Screwdriver",
89 "Nail gun",
90 NULL
91};
92
93char *pick_a_tool(void)
94{
95 struct menu *m;
96 int i;
97 char *tool = NULL;
98
Jason Hobbs65febe62011-08-23 11:06:50 +000099 m = menu_create("Tools", 0, 1, NULL);
Jason Hobbs0685d822011-08-23 11:06:49 +0000100
101 for(i = 0; tools[i]; i++) {
102 if (menu_item_add(m, tools[i], tools[i]) != 1) {
103 printf("failed to add item!");
104 menu_destroy(m);
105 return NULL;
Wolfgang Denkb60c5572011-12-19 12:03:40 +0100106 }
Jason Hobbs0685d822011-08-23 11:06:49 +0000107 }
108
109 if (menu_get_choice(m, (void **)&tool) != 1)
110 printf("Problem picking tool!\n");
111
112 menu_destroy(m);
113
114 return tool;
115}
116
117void caller(void)
118{
119 char *tool = pick_a_tool();
120
121 if (tool) {
122 printf("picked a tool: %s\n", tool);
123 use_tool(tool);
124 }
125}