| /* SPDX-License-Identifier: GPL-2.0+ */ |
| /* |
| * (C) Copyright 2010 |
| * NVIDIA Corporation <www.nvidia.com> |
| */ |
| |
| #ifndef __ASM_ARCH_TEGRA_DISPLAY_H |
| #define __ASM_ARCH_TEGRA_DISPLAY_H |
| |
| #include <asm/arch-tegra/dc.h> |
| |
| /* This holds information about a window which can be displayed */ |
| struct disp_ctl_win { |
| enum win_color_depth_id fmt; /* Color depth/format */ |
| unsigned int bpp; /* Bits per pixel */ |
| phys_addr_t phys_addr; /* Physical address in memory */ |
| unsigned int x; /* Horizontal address offset (bytes) */ |
| unsigned int y; /* Veritical address offset (bytes) */ |
| unsigned int w; /* Width of source window */ |
| unsigned int h; /* Height of source window */ |
| unsigned int stride; /* Number of bytes per line */ |
| unsigned int out_x; /* Left edge of output window (col) */ |
| unsigned int out_y; /* Top edge of output window (row) */ |
| unsigned int out_w; /* Width of output window in pixels */ |
| unsigned int out_h; /* Height of output window in pixels */ |
| }; |
| |
| #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/ |