| /* SPDX-License-Identifier: GPL-2.0+ */ |
| /* |
| * Copyright 2022 Google LLC |
| * Written by Simon Glass <sjg@chromium.org> |
| */ |
| |
| #ifndef __EXPO_H |
| #define __EXPO_H |
| |
| #include <dm/ofnode_decl.h> |
| #include <linux/list.h> |
| |
| struct udevice; |
| |
| /** |
| * enum expoact_type - types of actions reported by the expo |
| * |
| * @EXPOACT_NONE: no action |
| * @EXPOACT_POINT_OBJ: object was highlighted (@id indicates which) |
| * @EXPOACT_POINT_ITEM: menu item was highlighted (@id indicates which) |
| * @EXPOACT_SELECT: menu item was selected (@id indicates which) |
| * @EXPOACT_OPEN: menu was opened, so an item can be selected (@id indicates |
| * which menu object) |
| * @EXPOACT_CLOSE: menu was closed (@id indicates which menu object) |
| * @EXPOACT_QUIT: request to exit the menu |
| */ |
| enum expoact_type { |
| EXPOACT_NONE, |
| EXPOACT_POINT_OBJ, |
| EXPOACT_POINT_ITEM, |
| EXPOACT_SELECT, |
| EXPOACT_OPEN, |
| EXPOACT_CLOSE, |
| EXPOACT_QUIT, |
| }; |
| |
| /** |
| * struct expo_action - an action report by the expo |
| * |
| * @type: Action type (EXPOACT_NONE if there is no action) |
| * @select: Used for EXPOACT_POINT_ITEM and EXPOACT_SELECT |
| * @id: ID number of the object affected. |
| */ |
| struct expo_action { |
| enum expoact_type type; |
| union { |
| struct { |
| int id; |
| } select; |
| }; |
| }; |
| |
| /** |
| * struct expo_theme - theme for the expo |
| * |
| * @font_size: Default font size for all text |
| * @menu_inset: Inset width (on each side and top/bottom) for menu items |
| * @menuitem_gap_y: Gap between menu items in pixels |
| */ |
| struct expo_theme { |
| u32 font_size; |
| u32 menu_inset; |
| u32 menuitem_gap_y; |
| }; |
| |
| /** |
| * struct expo - information about an expo |
| * |
| * A group of scenes which can be presented to the user, typically to obtain |
| * input or to make a selection. |
| * |
| * @name: Name of the expo (allocated) |
| * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode |
| * @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode |
| * @scene_id: Current scene ID (0 if none) |
| * @next_id: Next ID number to use, for automatic allocation |
| * @action: Action selected by user. At present only one is supported, with the |
| * type set to EXPOACT_NONE if there is no action |
| * @text_mode: true to use text mode for the menu (no vidconsole) |
| * @popup: true to use popup menus, instead of showing all items |
| * @priv: Private data for the controller |
| * @theme: Information about fonts styles, etc. |
| * @scene_head: List of scenes |
| * @str_head: list of strings |
| */ |
| struct expo { |
| char *name; |
| struct udevice *display; |
| struct udevice *cons; |
| uint scene_id; |
| uint next_id; |
| struct expo_action action; |
| bool text_mode; |
| bool popup; |
| void *priv; |
| struct expo_theme theme; |
| struct list_head scene_head; |
| struct list_head str_head; |
| }; |
| |
| /** |
| * struct expo_string - a string that can be used in an expo |
| * |
| * @id: ID number of the string |
| * @str: String |
| * @sibling: Node to link this object to its siblings |
| */ |
| struct expo_string { |
| uint id; |
| const char *str; |
| struct list_head sibling; |
| }; |
| |
| /** |
| * struct scene - information about a scene in an expo |
| * |
| * A collection of text/image/menu items in an expo |
| * |
| * @expo: Expo this scene is part of |
| * @name: Name of the scene (allocated) |
| * @id: ID number of the scene |
| * @title_id: String ID of title of the scene (allocated) |
| * @highlight_id: ID of highlighted object, if any |
| * @sibling: Node to link this scene to its siblings |
| * @obj_head: List of objects in the scene |
| */ |
| struct scene { |
| struct expo *expo; |
| char *name; |
| uint id; |
| uint title_id; |
| uint highlight_id; |
| struct list_head sibling; |
| struct list_head obj_head; |
| }; |
| |
| /** |
| * enum scene_obj_t - type of a scene object |
| * |
| * @SCENEOBJT_NONE: Used to indicate that the type does not matter |
| * @SCENEOBJT_IMAGE: Image data to render |
| * @SCENEOBJT_TEXT: Text line to render |
| * @SCENEOBJT_MENU: Menu containing items the user can select |
| */ |
| enum scene_obj_t { |
| SCENEOBJT_NONE = 0, |
| SCENEOBJT_IMAGE, |
| SCENEOBJT_TEXT, |
| |
| /* types from here on can be highlighted */ |
| SCENEOBJT_MENU, |
| }; |
| |
| /** |
| * struct scene_dim - Dimensions of an object |
| * |
| * @x: x position, in pixels from left side |
| * @y: y position, in pixels from top |
| * @w: width, in pixels |
| * @h: height, in pixels |
| */ |
| struct scene_dim { |
| int x; |
| int y; |
| int w; |
| int h; |
| }; |
| |
| /** |
| * enum scene_obj_flags_t - flags for objects |
| * |
| * @SCENEOF_HIDE: object should be hidden |
| * @SCENEOF_POINT: object should be highlighted |
| * @SCENEOF_OPEN: object should be opened (e.g. menu is opened so that an option |
| * can be selected) |
| */ |
| enum scene_obj_flags_t { |
| SCENEOF_HIDE = 1 << 0, |
| SCENEOF_POINT = 1 << 1, |
| SCENEOF_OPEN = 1 << 2, |
| }; |
| |
| /** |
| * struct scene_obj - information about an object in a scene |
| * |
| * @scene: Scene that this object relates to |
| * @name: Name of the object (allocated) |
| * @id: ID number of the object |
| * @type: Type of this object |
| * @dim: Dimensions for this object |
| * @flags: Flags for this object |
| * @bit_length: Number of bits used for this object in CMOS RAM |
| * @start_bit: Start bit to use for this object in CMOS RAM |
| * @sibling: Node to link this object to its siblings |
| */ |
| struct scene_obj { |
| struct scene *scene; |
| char *name; |
| uint id; |
| enum scene_obj_t type; |
| struct scene_dim dim; |
| u8 flags; |
| u8 bit_length; |
| u16 start_bit; |
| struct list_head sibling; |
| }; |
| |
| /* object can be highlighted when moving around expo */ |
| static inline bool scene_obj_can_highlight(const struct scene_obj *obj) |
| { |
| return obj->type >= SCENEOBJT_MENU; |
| } |
| |
| /** |
| * struct scene_obj_img - information about an image object in a scene |
| * |
| * This is a rectangular image which is blitted onto the display |
| * |
| * @obj: Basic object information |
| * @data: Image data in BMP format |
| */ |
| struct scene_obj_img { |
| struct scene_obj obj; |
| char *data; |
| }; |
| |
| /** |
| * struct scene_obj_txt - information about a text object in a scene |
| * |
| * This is a single-line text object |
| * |
| * @obj: Basic object information |
| * @str_id: ID of the text string to display |
| * @font_name: Name of font (allocated by caller) |
| * @font_size: Nominal size of font in pixels |
| */ |
| struct scene_obj_txt { |
| struct scene_obj obj; |
| uint str_id; |
| const char *font_name; |
| uint font_size; |
| }; |
| |
| /** |
| * struct scene_obj_menu - information about a menu object in a scene |
| * |
| * A menu has a number of items which can be selected by the user |
| * |
| * It also has: |
| * |
| * - a text/image object (@pointer_id) which points to the current item |
| * (@cur_item_id) |
| * |
| * - a preview object which shows an image related to the current item |
| * |
| * @obj: Basic object information |
| * @title_id: ID of the title text, or 0 if none |
| * @cur_item_id: ID of the current menu item, or 0 if none |
| * @pointer_id: ID of the object pointing to the current selection |
| * @item_head: List of items in the menu |
| */ |
| struct scene_obj_menu { |
| struct scene_obj obj; |
| uint title_id; |
| uint cur_item_id; |
| uint pointer_id; |
| struct list_head item_head; |
| }; |
| |
| /** |
| * enum scene_menuitem_flags_t - flags for menu items |
| * |
| * @SCENEMIF_GAP_BEFORE: Add a gap before this item |
| */ |
| enum scene_menuitem_flags_t { |
| SCENEMIF_GAP_BEFORE = 1 << 0, |
| }; |
| |
| /** |
| * struct scene_menitem - a menu item in a menu |
| * |
| * A menu item has: |
| * |
| * - text object holding the name (short) and description (can be longer) |
| * - a text object holding the keypress |
| * |
| * @name: Name of the item (this is allocated by this call) |
| * @id: ID number of the object |
| * @key_id: ID of text object to use as the keypress to show |
| * @label_id: ID of text object to use as the label text |
| * @desc_id: ID of text object to use as the description text |
| * @preview_id: ID of the preview object, or 0 if none |
| * @flags: Flags for this item |
| * @sibling: Node to link this item to its siblings |
| */ |
| struct scene_menitem { |
| char *name; |
| uint id; |
| uint key_id; |
| uint label_id; |
| uint desc_id; |
| uint preview_id; |
| uint flags; |
| struct list_head sibling; |
| }; |
| |
| /** |
| * expo_new() - create a new expo |
| * |
| * Allocates a new expo |
| * |
| * @name: Name of expo (this is allocated by this call) |
| * @priv: Private data for the controller |
| * @expp: Returns a pointer to the new expo on success |
| * Returns: 0 if OK, -ENOMEM if out of memory |
| */ |
| int expo_new(const char *name, void *priv, struct expo **expp); |
| |
| /** |
| * expo_destroy() - Destroy an expo and free all its memory |
| * |
| * @exp: Expo to destroy |
| */ |
| void expo_destroy(struct expo *exp); |
| |
| /** |
| * expo_set_dynamic_start() - Set the start of the 'dynamic' IDs |
| * |
| * It is common for a set of 'static' IDs to be used to refer to objects in the |
| * expo. These typically use an enum so that they are defined in sequential |
| * order. |
| * |
| * Dynamic IDs (for objects not in the enum) are intended to be used for |
| * objects to which the code does not need to refer. These are ideally located |
| * above the static IDs. |
| * |
| * Use this function to set the start of the dynamic range, making sure that the |
| * value is higher than all the statically allocated IDs. |
| * |
| * @exp: Expo to update |
| * @dyn_start: Start ID that expo should use for dynamic allocation |
| */ |
| void expo_set_dynamic_start(struct expo *exp, uint dyn_start); |
| |
| /** |
| * expo_str() - add a new string to an expo |
| * |
| * @exp: Expo to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @str: Pointer to text to display (allocated by caller) |
| * Returns: ID number for the object (typically @id), or -ve on error |
| */ |
| int expo_str(struct expo *exp, const char *name, uint id, const char *str); |
| |
| /** |
| * expo_get_str() - Get a string by ID |
| * |
| * @exp: Expo to use |
| * @id: String ID to look up |
| * @returns string, or NULL if not found |
| */ |
| const char *expo_get_str(struct expo *exp, uint id); |
| |
| /** |
| * expo_set_display() - set the display to use for a expo |
| * |
| * @exp: Expo to update |
| * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode |
| * Returns: 0 (always) |
| */ |
| int expo_set_display(struct expo *exp, struct udevice *dev); |
| |
| /** |
| * expo_calc_dims() - Calculate the dimensions of the objects |
| * |
| * Updates the width and height of all objects based on their contents |
| * |
| * @exp: Expo to update |
| * Returns 0 if OK, -ENOTSUPP if there is no graphical console |
| */ |
| int expo_calc_dims(struct expo *exp); |
| |
| /** |
| * expo_set_scene_id() - Set the current scene ID |
| * |
| * @exp: Expo to update |
| * @scene_id: New scene ID to use (0 to select no scene) |
| * Returns: 0 if OK, -ENOENT if there is no scene with that ID |
| */ |
| int expo_set_scene_id(struct expo *exp, uint scene_id); |
| |
| /** |
| * expo_first_scene_id() - Get the ID of the first scene |
| * |
| * @exp: Expo to check |
| * Returns: Scene ID of first scene, or -ENOENT if there are no scenes |
| */ |
| int expo_first_scene_id(struct expo *exp); |
| |
| /** |
| * expo_render() - render the expo on the display / console |
| * |
| * @exp: Expo to render |
| * |
| * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the |
| * current scene is not found, other error if something else goes wrong |
| */ |
| int expo_render(struct expo *exp); |
| |
| /** |
| * expo_set_text_mode() - Controls whether the expo renders in text mode |
| * |
| * @exp: Expo to update |
| * @text_mode: true to use text mode, false to use the console |
| */ |
| void expo_set_text_mode(struct expo *exp, bool text_mode); |
| |
| /** |
| * scene_new() - create a new scene in a expo |
| * |
| * The scene is given the ID @id which must be unique across all scenes, objects |
| * and items. The expo's @next_id is updated to at least @id + 1 |
| * |
| * @exp: Expo to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new scene (0 to allocate one) |
| * @scnp: Returns a pointer to the new scene on success |
| * Returns: ID number for the scene (typically @id), or -ve on error |
| */ |
| int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp); |
| |
| /** |
| * expo_lookup_scene_id() - Look up a scene by ID |
| * |
| * @exp: Expo to check |
| * @scene_id: Scene ID to look up |
| * @returns pointer to scene if found, else NULL |
| */ |
| struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); |
| |
| /** |
| * scene_highlight_first() - Highlight the first item in a scene |
| * |
| * This highlights the first item, so that the user can see that it is pointed |
| * to |
| * |
| * @scn: Scene to update |
| */ |
| void scene_highlight_first(struct scene *scn); |
| |
| /** |
| * scene_set_highlight_id() - Set the object which is highlighted |
| * |
| * Sets a new object to highlight in the scene |
| * |
| * @scn: Scene to update |
| * @id: ID of object to highlight |
| */ |
| void scene_set_highlight_id(struct scene *scn, uint id); |
| |
| /** |
| * scene_set_open() - Set whether an item is open or not |
| * |
| * @scn: Scene to update |
| * @id: ID of object to update |
| * @open: true to open the object, false to close it |
| * Returns: 0 if OK, -ENOENT if @id is invalid |
| */ |
| int scene_set_open(struct scene *scn, uint id, bool open); |
| |
| /** |
| * scene_title_set() - set the scene title |
| * |
| * @scn: Scene to update |
| * @title_id: Title ID to set |
| * Returns: 0 if OK |
| */ |
| int scene_title_set(struct scene *scn, uint title_id); |
| |
| /** |
| * scene_obj_count() - Count the number of objects in a scene |
| * |
| * @scn: Scene to check |
| * Returns: number of objects in the scene, 0 if none |
| */ |
| int scene_obj_count(struct scene *scn); |
| |
| /** |
| * scene_img() - add a new image to a scene |
| * |
| * @scn: Scene to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @data: Pointer to image data |
| * @imgp: If non-NULL, returns the new object |
| * Returns: ID number for the object (typically @id), or -ve on error |
| */ |
| int scene_img(struct scene *scn, const char *name, uint id, char *data, |
| struct scene_obj_img **imgp); |
| |
| /** |
| * scene_txt() - add a new text object to a scene |
| * |
| * @scn: Scene to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @str_id: ID of the string to use |
| * @txtp: If non-NULL, returns the new object |
| * Returns: ID number for the object (typically @id), or -ve on error |
| */ |
| int scene_txt(struct scene *scn, const char *name, uint id, uint str_id, |
| struct scene_obj_txt **txtp); |
| |
| /** |
| * scene_txt_str() - add a new string to expo and text object to a scene |
| * |
| * @scn: Scene to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @str_id: ID of the string to use |
| * @str: Pointer to text to display (allocated by caller) |
| * @txtp: If non-NULL, returns the new object |
| * Returns: ID number for the object (typically @id), or -ve on error |
| */ |
| int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id, |
| const char *str, struct scene_obj_txt **txtp); |
| |
| /** |
| * scene_menu() - create a menu |
| * |
| * @scn: Scene to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @menup: If non-NULL, returns the new object |
| * Returns: ID number for the object (typically @id), or -ve on error |
| */ |
| int scene_menu(struct scene *scn, const char *name, uint id, |
| struct scene_obj_menu **menup); |
| |
| /** |
| * scene_txt_set_font() - Set the font for an object |
| * |
| * @scn: Scene to update |
| * @id: ID of object to update |
| * @font_name: Font name to use (allocated by caller) |
| * @font_size: Font size to use (nominal height in pixels) |
| */ |
| int scene_txt_set_font(struct scene *scn, uint id, const char *font_name, |
| uint font_size); |
| |
| /** |
| * scene_obj_set_pos() - Set the postion of an object |
| * |
| * @scn: Scene to update |
| * @id: ID of object to update |
| * @x: x position, in pixels from left side |
| * @y: y position, in pixels from top |
| * Returns: 0 if OK, -ENOENT if @id is invalid |
| */ |
| int scene_obj_set_pos(struct scene *scn, uint id, int x, int y); |
| |
| /** |
| * scene_obj_set_size() - Set the size of an object |
| * |
| * @scn: Scene to update |
| * @id: ID of object to update |
| * @w: width in pixels |
| * @h: height in pixels |
| * Returns: 0 if OK, -ENOENT if @id is invalid |
| */ |
| int scene_obj_set_size(struct scene *scn, uint id, int w, int h); |
| |
| /** |
| * scene_obj_set_hide() - Set whether an object is hidden |
| * |
| * The update happens when the expo is next rendered. |
| * |
| * @scn: Scene to update |
| * @id: ID of object to update |
| * @hide: true to hide the object, false to show it |
| * Returns: 0 if OK, -ENOENT if @id is invalid |
| */ |
| int scene_obj_set_hide(struct scene *scn, uint id, bool hide); |
| |
| /** |
| * scene_menu_set_title() - Set the title of a menu |
| * |
| * @scn: Scene to update |
| * @id: ID of menu object to update |
| * @title_id: ID of text object to use as the title |
| * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid |
| */ |
| int scene_menu_set_title(struct scene *scn, uint id, uint title_id); |
| |
| /** |
| * scene_menu_set_pointer() - Set the item pointer for a menu |
| * |
| * This is a visual indicator of the current item, typically a ">" character |
| * which sits next to the current item and moves when the user presses the |
| * up/down arrow keys |
| * |
| * @scn: Scene to update |
| * @id: ID of menu object to update |
| * @cur_item_id: ID of text or image object to use as a pointer to the current |
| * item |
| * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid |
| */ |
| int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id); |
| |
| /** |
| * scene_obj_get_hw() - Get width and height of an object in a scene |
| * |
| * @scn: Scene to check |
| * @id: ID of menu object to check |
| * @widthp: If non-NULL, returns width of object in pixels |
| * Returns: Height of object in pixels |
| */ |
| int scene_obj_get_hw(struct scene *scn, uint id, int *widthp); |
| |
| /** |
| * scene_menuitem() - Add an item to a menu |
| * |
| * @scn: Scene to update |
| * @menu_id: ID of menu object to update |
| * @name: Name to use (this is allocated by this call) |
| * @id: ID to use for the new object (0 to allocate one) |
| * @key_id: ID of text object to use as the keypress to show |
| * @label_id: ID of text object to use as the label text |
| * @desc_id: ID of text object to use as the description text |
| * @preview_id: ID of object to use as the preview (text or image) |
| * @flags: Flags for this item (enum scene_menuitem_flags_t) |
| * @itemp: If non-NULL, returns the new object |
| * Returns: ID number for the item (typically @id), or -ve on error |
| */ |
| int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id, |
| uint key_id, uint label_id, uint desc_id, uint preview_id, |
| uint flags, struct scene_menitem **itemp); |
| |
| /** |
| * scene_arrange() - Arrange the scene to deal with object sizes |
| * |
| * Updates any menus in the scene so that their objects are in the right place. |
| * |
| * @scn: Scene to arrange |
| * Returns: 0 if OK, -ve on error |
| */ |
| int scene_arrange(struct scene *scn); |
| |
| /** |
| * expo_send_key() - set a keypress to the expo |
| * |
| * @exp: Expo to receive the key |
| * @key: Key to send (ASCII or enum bootmenu_key) |
| * Returns: 0 if OK, -ECHILD if there is no current scene |
| */ |
| int expo_send_key(struct expo *exp, int key); |
| |
| /** |
| * expo_action_get() - read user input from the expo |
| * |
| * @exp: Expo to check |
| * @act: Returns action |
| * Returns: 0 if OK, -EAGAIN if there was no action to return |
| */ |
| int expo_action_get(struct expo *exp, struct expo_action *act); |
| |
| /** |
| * expo_apply_theme() - Apply a theme to an expo |
| * |
| * @exp: Expo to update |
| * @node: Node containing the theme |
| */ |
| int expo_apply_theme(struct expo *exp, ofnode node); |
| |
| /** |
| * expo_build() - Build an expo from an FDT description |
| * |
| * Build a complete expo from a description in the provided devicetree. |
| * |
| * See doc/develop/expo.rst for a description of the format |
| * |
| * @root: Root node for expo description |
| * @expp: Returns the new expo |
| * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format |
| * error, -ENOENT if there is a references to a non-existent string |
| */ |
| int expo_build(ofnode root, struct expo **expp); |
| |
| #endif /*__EXPO_H */ |