| /* SPDX-License-Identifier: GPL-2.0 */ |
| /* |
| * Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. |
| */ |
| |
| #include <cpu_func.h> |
| #include <log.h> |
| #include <asm/global_data.h> |
| |
| #include <linux/arm-smccc.h> |
| |
| #include <asm/io.h> |
| #include <asm/arch-tegra/pmc.h> |
| |
| DECLARE_GLOBAL_DATA_PTR; |
| |
| #if IS_ENABLED(CONFIG_TEGRA_PMC_SECURE) |
| static bool tegra_pmc_detect_tz_only(void) |
| { |
| static bool initialized = false; |
| static bool is_tz_only = false; |
| u32 value, saved; |
| |
| if (!initialized) { |
| saved = readl(NV_PA_PMC_BASE + PMC_SCRATCH0); |
| value = saved ^ 0xffffffff; |
| |
| if (value == 0xffffffff) |
| value = 0xdeadbeef; |
| |
| /* write pattern and read it back */ |
| writel(value, NV_PA_PMC_BASE + PMC_SCRATCH0); |
| value = readl(NV_PA_PMC_BASE + PMC_SCRATCH0); |
| |
| /* if we read all-zeroes, access is restricted to TZ only */ |
| if (value == 0) { |
| debug("access to PMC is restricted to TZ\n"); |
| is_tz_only = true; |
| } else { |
| /* restore original value */ |
| writel(saved, NV_PA_PMC_BASE + PMC_SCRATCH0); |
| } |
| |
| initialized = true; |
| } |
| |
| return is_tz_only; |
| } |
| #endif |
| |
| uint32_t tegra_pmc_readl(unsigned long offset) |
| { |
| #if IS_ENABLED(CONFIG_TEGRA_PMC_SECURE) |
| if (tegra_pmc_detect_tz_only()) { |
| struct arm_smccc_res res; |
| |
| arm_smccc_smc(TEGRA_SMC_PMC, TEGRA_SMC_PMC_READ, offset, 0, 0, |
| 0, 0, 0, &res); |
| if (res.a0) |
| printf("%s(): SMC failed: %lu\n", __func__, res.a0); |
| |
| return res.a1; |
| } |
| #endif |
| |
| return readl(NV_PA_PMC_BASE + offset); |
| } |
| |
| void tegra_pmc_writel(u32 value, unsigned long offset) |
| { |
| #if IS_ENABLED(CONFIG_TEGRA_PMC_SECURE) |
| if (tegra_pmc_detect_tz_only()) { |
| struct arm_smccc_res res; |
| |
| arm_smccc_smc(TEGRA_SMC_PMC, TEGRA_SMC_PMC_WRITE, offset, |
| value, 0, 0, 0, 0, &res); |
| if (res.a0) |
| printf("%s(): SMC failed: %lu\n", __func__, res.a0); |
| |
| return; |
| } |
| #endif |
| |
| writel(value, NV_PA_PMC_BASE + offset); |
| } |