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/* SPDX-License-Identifier: GPL-2.0+ */
/*
* (C) Copyright 2010
* NVIDIA Corporation <www.nvidia.com>
*/
#ifndef __ASM_ARCH_TEGRA_DISPLAY_H
#define __ASM_ARCH_TEGRA_DISPLAY_H
/**
* Register a new display based on device tree configuration.
*
* The frame buffer can be positioned by U-Boot or overridden by the fdt.
* You should pass in the U-Boot address here, and check the contents of
* struct fdt_disp_config to see what was actually chosen.
*
* @param blob Device tree blob
* @param default_lcd_base Default address of LCD frame buffer
* Return: 0 if ok, -1 on error (unsupported bits per pixel)
*/
int tegra_display_probe(const void *blob, void *default_lcd_base);
/**
* Return the current display configuration
*
* Return: pointer to display configuration, or NULL if there is no valid
* config
*/
struct fdt_disp_config *tegra_display_get_config(void);
/**
* Perform the next stage of the LCD init if it is time to do so.
*
* LCD init can be time-consuming because of the number of delays we need
* while waiting for the backlight power supply, etc. This function can
* be called at various times during U-Boot operation to advance the
* initialization of the LCD to the next stage if sufficient time has
* passed since the last stage. It keeps track of what stage it is up to
* and the time that it is permitted to move to the next stage.
*
* The final call should have wait=1 to complete the init.
*
* @param blob fdt blob containing LCD information
* @param wait 1 to wait until all init is complete, and then return
* 0 to return immediately, potentially doing nothing if it is
* not yet time for the next init.
*/
int tegra_lcd_check_next_stage(const void *blob, int wait);
/**
* Set up the maximum LCD size so we can size the frame buffer.
*
* @param blob fdt blob containing LCD information
*/
void tegra_lcd_early_init(const void *blob);
#endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/