| .. SPDX-License-Identifier: GPL-2.0-only |
| |
| Create build database for IDEs |
| ============================== |
| |
| gen_compile_commands (scripts/gen_compile_commands.py) is a script used to |
| generate a compilation database (compile_commands.json). This database consists |
| of an array of "command objects" describing how each translation unit was |
| compiled. |
| |
| Example:: |
| |
| { |
| "command": "gcc -Wp,-MD,arch/x86/cpu/.lapic.o.d -nostdinc -isystem (...)" |
| "directory": "/home/jmcosta/u-boot", |
| "file": "/home/jmcosta/u-boot/arch/x86/cpu/lapic.c" |
| } |
| |
| Such information comes from parsing the respective .cmd file of each translation |
| unit. In the previous example, that would be `arch/x86/cpu/.lapic.o.cmd`. |
| |
| For more details on the database format, please refer to the official |
| documentation at https://clang.llvm.org/docs/JSONCompilationDatabase.html. |
| |
| The compilation database is quite useful for text editors (and IDEs) that use |
| Clangd LSP. It allows jumping to definitions and declarations. Since it relies |
| on parsing .cmd files, one needs to have a target (e.g. configs/xxx_defconfig) |
| built before running the script. |
| |
| Example:: |
| |
| make sandbox_defconfig |
| make |
| ./scripts/gen_compile_commands.py |
| |
| Beware that depending on the changes you made to the project's source code, you |
| may need to run the script again (presuming you recompiled your target, of |
| course) to have an up-to-date database. |
| |
| The database will be in the root of the repository. No further modifications are |
| needed for it to be usable by the LSP, unless you set a name for the database |
| other than it's default one (compile_commands.json). |
| |
| Compatible IDEs |
| --------------- |
| |
| Several popular integrated development environments (IDEs) support the use |
| of JSON compilation databases for C/C++ development, making it easier to |
| manage build configurations and code analysis. Some of these IDEs include: |
| |
| 1. **Visual Studio Code (VS Code)**: IntelliSense in VS Code can be set up to |
| use compile_commands.json by following the instructions in |
| https://code.visualstudio.com/docs/cpp/faq-cpp#_how-do-i-get-intellisense-to-work-correctly. |
| |
| 2. **CLion**: JetBrains' CLion IDE supports JSON compilation databases out |
| of the box. You can configure your project to use a compile_commands.json |
| file via the project settings. Details on setting up CLion with JSON |
| compilation databases can be found at |
| https://www.jetbrains.com/help/clion/compilation-database.html. |
| |
| 3. **Qt Creator**: Qt Creator, a popular IDE for Qt development, also |
| supports compile_commands.json for C/C++ projects. Instructions on how to |
| use this feature can be found at |
| https://doc.qt.io/qtcreator/creator-clang-codemodel.html#using-compilation-databases. |
| |
| 4. **Eclipse CDT**: Eclipse's C/C++ Development Tools (CDT) can be |
| configured to use JSON compilation databases for better project management. |
| You can find guidance on setting up JSON compilation database support at the |
| wiki: https://wiki.eclipse.org/CDT/User/NewIn910#Build. |
| |
| For Vim, Neovim, and Emacs, if you are using Clangd as your LSP, placing the |
| compile_commands.json in the root of the repository should suffice to enable |
| code navigation. |
| |
| Usage |
| ----- |
| |
| For further details on the script's options, please refer to its help message, |
| as in the example below. |
| |
| Help:: |
| |
| ./scripts/gen_compile_commands.py --help |