Varun Wadekar | c9e8f3a | 2019-08-21 13:47:58 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (c) 2019, NVIDIA Corporation. All rights reserved. |
| 3 | * |
| 4 | * SPDX-License-Identifier: BSD-3-Clause |
| 5 | */ |
| 6 | |
| 7 | #ifndef SPE_H |
| 8 | #define SPE_H |
| 9 | |
| 10 | #include <stdint.h> |
| 11 | |
| 12 | #include <drivers/console.h> |
| 13 | |
| 14 | typedef struct { |
| 15 | console_t console; |
| 16 | uintptr_t base; |
| 17 | } console_spe_t; |
| 18 | |
| 19 | /* |
| 20 | * Initialize a new spe console instance and register it with the console |
| 21 | * framework. The |console| pointer must point to storage that will be valid |
| 22 | * for the lifetime of the console, such as a global or static local variable. |
| 23 | * Its contents will be reinitialized from scratch. |
| 24 | */ |
| 25 | int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud, |
| 26 | console_spe_t *console); |
| 27 | |
| 28 | #endif /* SPE_H */ |