blob: 2f5d51bf1af658e08d8ea1cf69fa64f370bd49c4 [file] [log] [blame]
#
# Copyright (c) 2016-2024, Arm Limited and Contributors. All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
#
# OS specific parts for builds in a Windows_NT environment. The
# environment variable OS is set to Windows_NT on all modern Windows platforms
# Include generic windows command definitions.
ifndef WINDOWS_MK
WINDOWS_MK := $(lastword $(MAKEFILE_LIST))
DIR_DELIM := $(strip \)
BIN_EXT := .exe
PATH_SEP := ;
# For some Windows native commands there is a problem with the directory delimiter.
# Make uses / (slash) and the commands expect \ (backslash)
# We have to provide a means of translating these, so we define local functions.
# ${1} is the file to be copied.
# ${2} is the destination file name.
define SHELL_COPY
$(eval tmp_from_file:=$(subst /,\,${1}))
$(eval tmp_to_file:=$(subst /,\,${2}))
copy "${tmp_from_file}" "${tmp_to_file}"
endef
# ${1} is the directory to be copied.
# ${2} is the destination directory path.
define SHELL_COPY_TREE
$(eval tmp_from_dir:=$(subst /,\,${1}))
$(eval tmp_to_dir:=$(subst /,\,${2}))
xcopy /HIVE "${tmp_from_dir}" "${tmp_to_dir}"
endef
# ${1} is the file to be deleted.
define SHELL_DELETE
$(eval tmp_del_file:=$(subst /,\,${*}))
-@if exist $(tmp_del_file) del /Q $(tmp_del_file)
endef
# ${1} is a space delimited list of files to be deleted.
define SHELL_DELETE_ALL
$(eval $(foreach filename,$(wildcard ${1}),$(call DELETE_IF_THERE,${filename})))
endef
# ${1} is the directory to be generated.
# ${2} is optional, and allows prerequisites to be specified.
# Do nothing if $1 == $2, to ignore self dependencies.
define MAKE_PREREQ_DIR
ifneq (${1},${2})
${1} : ${2}
$(eval tmp_dir:=$(subst /,\,${1}))
-@if not exist "$(tmp_dir)" mkdir "${tmp_dir}"
endif
endef
# ${1} is the directory to be removed.
define SHELL_REMOVE_DIR
$(eval tmp_dir:=$(subst /,\,${1}))
-@if exist "$(tmp_dir)" rd /Q /S "$(tmp_dir)"
endef
nul := nul
which = $(shell where "$(1)" 2>$(nul))
endif
# Because git is not available from CMD.EXE, we need to avoid
# the BUILD_STRING generation which uses git.
# For now we use "development build".
# This can be overridden from the command line or environment.
BUILD_STRING ?= development build
MSVC_NMAKE := nmake.exe