| /* |
| * Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved. |
| * |
| * SPDX-License-Identifier: BSD-3-Clause |
| */ |
| |
| #include <assert.h> |
| #include <stdint.h> |
| |
| #include <platform_def.h> |
| |
| #include <arch.h> |
| #include <arch_helpers.h> |
| #include <bl1/bl1.h> |
| #include <bl2u/bl2u.h> |
| #include <common/bl_common.h> |
| #include <common/debug.h> |
| #include <drivers/auth/auth_mod.h> |
| #include <drivers/console.h> |
| #include <plat/common/platform.h> |
| |
| /******************************************************************************* |
| * This function is responsible to: |
| * Load SCP_BL2U if platform has defined SCP_BL2U_BASE |
| * Perform platform setup. |
| * Go back to EL3. |
| ******************************************************************************/ |
| void bl2u_main(void) |
| { |
| NOTICE("BL2U: %s\n", version_string); |
| NOTICE("BL2U: %s\n", build_message); |
| |
| #if SCP_BL2U_BASE |
| int rc; |
| /* Load the subsequent bootloader images */ |
| rc = bl2u_plat_handle_scp_bl2u(); |
| if (rc) { |
| ERROR("Failed to load SCP_BL2U (%i)\n", rc); |
| panic(); |
| } |
| #endif |
| |
| /* Perform platform setup in BL2U after loading SCP_BL2U */ |
| bl2u_platform_setup(); |
| |
| console_flush(); |
| |
| #ifndef __aarch64__ |
| /* |
| * For AArch32 state BL1 and BL2U share the MMU setup. |
| * Given that BL2U does not map BL1 regions, MMU needs |
| * to be disabled in order to go back to BL1. |
| */ |
| disable_mmu_icache_secure(); |
| #endif /* !__aarch64__ */ |
| |
| /* |
| * Indicate that BL2U is done and resume back to |
| * normal world via an SMC to BL1. |
| * x1 could be passed to Normal world, |
| * so DO NOT pass any secret information. |
| */ |
| smc(FWU_SMC_SEC_IMAGE_DONE, 0, 0, 0, 0, 0, 0, 0); |
| wfi(); |
| } |