| /* |
| * Copyright (c) 2019, NVIDIA Corporation. All rights reserved. |
| * |
| * SPDX-License-Identifier: BSD-3-Clause |
| */ |
| |
| #ifndef SPE_H |
| #define SPE_H |
| |
| #include <stdint.h> |
| |
| #include <drivers/console.h> |
| |
| typedef struct { |
| console_t console; |
| uintptr_t base; |
| } console_spe_t; |
| |
| /* |
| * Initialize a new spe console instance and register it with the console |
| * framework. The |console| pointer must point to storage that will be valid |
| * for the lifetime of the console, such as a global or static local variable. |
| * Its contents will be reinitialized from scratch. |
| */ |
| int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud, |
| console_spe_t *console); |
| |
| #endif /* SPE_H */ |