blob: 0d6d69d1067025c763e7e81e823abd4731b89da4 [file] [log] [blame]
/*
* Copyright (c) 2019, NVIDIA Corporation. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#ifndef SPE_H
#define SPE_H
#include <stdint.h>
#include <drivers/console.h>
typedef struct {
console_t console;
uintptr_t base;
} console_spe_t;
/*
* Initialize a new spe console instance and register it with the console
* framework. The |console| pointer must point to storage that will be valid
* for the lifetime of the console, such as a global or static local variable.
* Its contents will be reinitialized from scratch.
*/
int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud,
console_spe_t *console);
#endif /* SPE_H */