MEDIUM: hlua/event_hdl: initial support for event handlers

Now that the event handler API is pretty mature, we can expose it in
the lua API.

Introducing the core.event_sub(<event_types>, <cb>) lua function that
takes an array of event types <event_types> as well as a callback
function <cb> as argument.

The function returns a subscription <sub> on success.
Subscription <sub> allows you to manage the subscription from anywhere
in the script.
To this day only the sub->unsub method is implemented.

The following event types are currently supported:
  - "SERVER_ADD": when a server is added
  - "SERVER_DEL": when a server is removed from haproxy
  - "SERVER_DOWN": server states goes from up to down
  - "SERVER_UP": server states goes from down to up

As for the <cb> function: it will be called when one of the registered
event types occur. The function will be called with 3 arguments:
  cb(<event>,<data>,<sub>)

<event>: event type (string) that triggered the function.
(could be any of the types used in <event_types> when registering
the subscription)

<data>: data associated with the event (specific to each event family).

For "SERVER_" family events, server details such as server name/id/proxy
will be provided.
If the server still exists (not yet deleted), a reference to the live
server is provided to spare you from an additionnal lookup if you need
to have direct access to the server from lua.

<sub> refers to the subscription. In case you need to manage it from
within an event handler.
(It refers to the same subscription that the one returned from
core.event_sub())

Subscriptions are per-thread: the thread that will be handling the
event is the one who performed the subscription using
core.event_sub() function.

Each thread treats events sequentially, it means that if you have,
let's say SERVER_UP, then SERVER_DOWN in a short timelapse, then your
cb function will first be called with SERVER_UP, and once you're done
handling the event, your function will be called again with SERVER_DOWN.

This is to ensure event consitency when it comes to logging / triggering
logic from lua.

Your lua cb function may yield if needed, but you're pleased to process
the event as fast as possible to prevent the event queue from growing up

To prevent abuses, if the event queue for the current subscription goes
over 100 unconsumed events, the subscription will pause itself
automatically for as long as it takes for your handler to catch up.
This would lead to events being missed, so a warning will be emitted in
the logs to inform you about that. This is not something you want to let
happen too often, it may indicate that you subscribed to an event that
is occurring too frequently or/and that your callback function is too
slow to keep up the pace and you should review it.

If you want to do some parallel processing because your callback
functions are slow: you might want to create subtasks from lua using
core.register_task() from within your callback function to perform the
heavy job in a dedicated task and allow remaining events to be processed
more quickly.

Please check the lua documentation for more information.
6 files changed