BUG/MEDIUM: lua: socket destroy before reading pending data

When the channel is down, the applet is waked up. Before this patch,
the applet closes the stream and the unread data are discarded.

After this patch, the stream is not closed except if the buffers are
empty.

It will be closed later by the close function, or by the garbage collector.
diff --git a/src/hlua.c b/src/hlua.c
index c9cbca0..0c8d1b1 100644
--- a/src/hlua.c
+++ b/src/hlua.c
@@ -1555,12 +1555,10 @@
 	struct stream_interface *si = appctx->owner;
 	struct connection *c = objt_conn(si_opposite(si)->end);
 
-	/* Wakeup the main stream if the client connection is closed. */
-	if (!c || channel_output_closed(si_ic(si)) || channel_input_closed(si_oc(si))) {
-		if (appctx->ctx.hlua.socket) {
-			appctx->ctx.hlua.socket->s = NULL;
-			appctx->ctx.hlua.socket = NULL;
-		}
+	/* If the connection object is not avalaible, close all the
+	 * streams and wakeup everithing waiting for.
+	 */
+	if (!c) {
 		si_shutw(si);
 		si_shutr(si);
 		si_ic(si)->flags |= CF_READ_NULL;
@@ -1569,6 +1567,14 @@
 		return;
 	}
 
+	/* If we cant write, wakeup the pending write signals. */
+	if (channel_output_closed(si_ic(si)))
+		hlua_com_wake(&appctx->ctx.hlua.wake_on_write);
+
+	/* If we cant read, wakeup the pending read signals. */
+	if (channel_input_closed(si_oc(si)))
+		hlua_com_wake(&appctx->ctx.hlua.wake_on_read);
+
 	/* if the connection is not estabkished, inform the stream that we want
 	 * to be notified whenever the connection completes.
 	 */