MINOR: event_hdl: add event handler base api

Adding base code to provide subscribe/publish API for internal
events processing.

event_hdl provides two complementary APIs, both are implemented
in src/event_hdl.c and include/haproxy/event_hdl{-t.h,.h}:

	One API targeting developers that want to register event handlers
	that will be notified on specific events.
	(SUBSCRIBE)

	One API targeting developers that want to notify registered handlers
	about an event.
	(PUBLISH)

This feature is being considered to address the following scenarios:
	- mailers code refactoring (getting rid of deprecated
	tcp-check ruleset implementation)
	- server events from lua code (registering user defined
	lua function that is executed with relevant data when a
	server is dynamically added/removed or on server state change)
	- providing a stable and easy to use API for upcoming
	developments that rely on specific events to perform actions.
	(e.g: ressource cleanup when a server is deleted from haproxy)

At this time though, we don't have much use cases in mind in addition to
server events handling, but the API is aimed at being multipurpose
so that new event families, with their own particularities, can be
easily implemented afterwards (and hopefully) without requiring breaking
changes to the API.

Moreover, you should know that the API was not designed to cope well
with high rate event publishing.
Mostly because publishing means iterating over unsorted subscriber list.
So it won't scale well as subscriber list increases, but it is intended in
order to keep the code simple and versatile.

Instead, it is assumed that events implemented using this API
should be periodic events, and that events related to critical
io/networking processing should be handled using
dedicated facilities anyway.
(After all, this is meant to be a general purpose event API)

Apart from being easily extensible, one of the main goals of this API is
to make subscriber code as simple and safe as possible.

This is done by offering multiple event handling modes:
	- SYNC mode:
		publishing code directly
		leverages handler code (callback function)
		and handler code has a direct access to "live" event data
		(pointers mostly, alongside with lock hints/context
		so that accessing data pointers can be done properly)
	- normal ASYNC mode:
		handler is executed in a backward compatible way with sync mode,
		so that it is easy to switch from and to SYNC/ASYNC mode.
		Only here the handler has access to "offline" event data, and
		not "live" data (ptrs) so that data consistency is guaranteed.
		By offline, you should understand "snapshot" of relevant data
		at the time of the event, so that the handler can consume it
		later (even if associated ressource is not valid anymore)
	- advanced ASYNC mode
		same as normal ASYNC mode, but here handler is not a function
		that is executed with event data passed as argument: handler is a
		user defined tasklet that is notified when event occurs.
		The tasklet may consume pending events and associated data
		through its own message queue.

ASYNC mode should be considered first if you don't rely on live event
data and you wan't to make sure that your code has the lowest impact
possible on publisher code. (ie: you don't want to break stuff)

Internal API documentation will follow:
	You will find more details about the notions we roughly approached here.
4 files changed