BUG/MAJOR: threads/queue: Fix thread-safety issues on the queues management

The management of the servers and the proxies queues was not thread-safe at
all. First, the accesses to <strm>->pend_pos were not protected. So it was
possible to release it on a thread (for instance because the stream is released)
and to use it in same time on another one (because we redispatch pending
connections for a server). Then, the accesses to stream's information (flags and
target) from anywhere is forbidden. To be safe, The stream's state must always
be updated in the context of process_stream.

So to fix these issues, the queue module has been refactored. A lock has been
added in the pendconn structure. And now, when we try to dequeue a pending
connection, we start by unlinking it from the server/proxy queue and we wake up
the stream. Then, it is the stream reponsibility to really dequeue it (or
release it). This way, we are sure that only the stream can create and release
its <pend_pos> field.

However, be careful. This new implementation should be thread-safe
(hopefully...). But it is not optimal and in some situations, it could be really
slower in multi-threaded mode than in single-threaded one. The problem is that,
when we try to dequeue pending connections, we process it from the older one to
the newer one independently to the thread's affinity. So we need to wait the
other threads' wakeup to really process them. If threads are blocked in the
poller, this will add a significant latency. This problem happens when maxconn
values are very low.

This patch must be backported in 1.8.
diff --git a/include/proto/queue.h b/include/proto/queue.h
index f66d809..2d4773a 100644
--- a/include/proto/queue.h
+++ b/include/proto/queue.h
@@ -38,6 +38,7 @@
 
 int init_pendconn();
 struct pendconn *pendconn_add(struct stream *strm);
+int pendconn_dequeue(struct stream *strm);
 void pendconn_free(struct pendconn *p);
 void process_srv_queue(struct server *s);
 unsigned int srv_dynamic_maxconn(const struct server *s);