vidconsole: Avoid kerning against an unrelated character

When the cursor position changes, kerning should not be used for the
next character, since it can make the first displayed character shuffle
left or right a bit.

Clear the kern character when setting the position.

Signed-off-by: Simon Glass <sjg@chromium.org>
diff --git a/drivers/video/console_truetype.c b/drivers/video/console_truetype.c
index 2e3e6f0..6d2c2c2 100644
--- a/drivers/video/console_truetype.c
+++ b/drivers/video/console_truetype.c
@@ -490,10 +490,12 @@
 
 static int console_truetype_entry_start(struct udevice *dev)
 {
+	struct vidconsole_priv *vc_priv = dev_get_uclass_priv(dev);
 	struct console_tt_priv *priv = dev_get_priv(dev);
 
 	/* A new input line has start, so clear our history */
 	priv->pos_ptr = 0;
+	vc_priv->last_ch = 0;
 
 	return 0;
 }
diff --git a/drivers/video/vidconsole-uclass.c b/drivers/video/vidconsole-uclass.c
index 6ba62ec..f1b2d61 100644
--- a/drivers/video/vidconsole-uclass.c
+++ b/drivers/video/vidconsole-uclass.c
@@ -127,6 +127,9 @@
 	priv->xcur_frac = VID_TO_POS(x);
 	priv->xstart_frac = priv->xcur_frac;
 	priv->ycur = y;
+
+	/* make sure not to kern against the previous character */
+	priv->last_ch = 0;
 	vidconsole_entry_start(dev);
 }