armv8: layerscape: load function pointer using ADR
Don't use LDR to load a pointer to a function. This will generate a
literal which cannot be relocated. Use ADR which is PC-relative and
therefore can easily be relocated.
Signed-off-by: Michael Walle <michael@walle.cc>
Reviewed-by: Priyanka Jain <priyanka.jain@nxp.com>
diff --git a/arch/arm/cpu/armv8/fsl-layerscape/spintable.S b/arch/arm/cpu/armv8/fsl-layerscape/spintable.S
index d71ec13..ac9c622 100644
--- a/arch/arm/cpu/armv8/fsl-layerscape/spintable.S
+++ b/arch/arm/cpu/armv8/fsl-layerscape/spintable.S
@@ -57,11 +57,11 @@
* table (each elem is padded to 64 bytes)
*/
lsl x1, x10, #6
- ldr x0, =__spin_table
+ adr x0, __spin_table
/* physical address of this cpus spin table element */
add x11, x1, x0
- ldr x0, =__real_cntfrq
+ adr x0, __real_cntfrq
ldr x0, [x0]
msr cntfrq_el0, x0 /* set with real frequency */
str x9, [x11, #16] /* LPID */
@@ -117,7 +117,7 @@
orr x10, x2, x1, lsl #2 /* x10 has LPID */
lsl x1, x10, #6
- ldr x0, =__spin_table
+ adr x0, __spin_table
/* physical address of this cpus spin table element */
add x11, x1, x0