commit | a8755aa4e00ff8429347d816845cd2b49b409b6d | [log] [tgz] |
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author | Anatolij Gustschin <agust@denx.de> | Sat Jul 12 17:31:36 2008 +0200 |
committer | Wolfgang Denk <wd@denx.de> | Sun Jul 13 16:55:59 2008 +0200 |
tree | 0944822de07a05b9178f7bea22fcc5af7734bdbf | |
parent | c4fb57c7681a18fae6a40639e8be581e4f8ff07b [diff] |
Fix bug in Lime video driver We need to wait while drawing engine clears frame buffer before any further software accesses to frame buffer will be initiated. Otherwise software drawn parts could be partially destroyed by the drawing engine or even GDC chip freeze could occur (as observed on socrates board). Signed-off-by: Anatolij Gustschin <agust@denx.de>