ARMv8: Allow dynamic early stack pointer
U-Boot typically uses a hard-coded value for the stack pointer before
relocation. Implement option SYS_INIT_SP_BSS_OFFSET to instead calculate
the initial SP at run-time. This is useful to avoid hard-coding addresses
into U-Boot, so that can be loaded and executed at arbitrary addresses and
thus avoid using arbitrary addresses at runtime. This option's value is
the offset added to &_bss_start in order to calculate the stack pointer.
This offset should be large enough so that the early malloc region, global
data (gd), and early stack usage do not overlap any appended DTB.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Tom Warren <twarren@nvidia.com>
diff --git a/arch/arm/lib/crt0_64.S b/arch/arm/lib/crt0_64.S
index 9cb7055..a181283 100644
--- a/arch/arm/lib/crt0_64.S
+++ b/arch/arm/lib/crt0_64.S
@@ -73,6 +73,9 @@
ldr x0, =(CONFIG_TPL_STACK)
#elif defined(CONFIG_SPL_BUILD) && defined(CONFIG_SPL_STACK)
ldr x0, =(CONFIG_SPL_STACK)
+#elif defined(CONFIG_SYS_INIT_SP_BSS_OFFSET)
+ adr x0, __bss_start
+ add x0, x0, #CONFIG_SYS_INIT_SP_BSS_OFFSET
#else
ldr x0, =(CONFIG_SYS_INIT_SP_ADDR)
#endif