video: add guards around 16bpp/32bbp code

Many boards use only single depth configuration, for such boards
there is some unused code in video and console uclass routines.
Add guards to avoid dead code.

Signed-off-by: Anatolij Gustschin <agust@denx.de>
Tested-by: Eugen Hristev <eugen.hristev@microchip.com>
Tested-by: Patrice Chotard <patrice.chotard@st.com>
Tested-by: Steffen Dirkwinkel <s.dirkwinkel@beckhoff.com>
diff --git a/drivers/video/vidconsole-uclass.c b/drivers/video/vidconsole-uclass.c
index af88588..c690ece 100644
--- a/drivers/video/vidconsole-uclass.c
+++ b/drivers/video/vidconsole-uclass.c
@@ -116,6 +116,7 @@
 	video_sync(dev->parent, false);
 }
 
+#if CONFIG_IS_ENABLED(VIDEO_BPP16) || CONFIG_IS_ENABLED(VIDEO_BPP32)
 static const struct vid_rgb colors[VID_COLOR_COUNT] = {
 	{ 0x00, 0x00, 0x00 },  /* black */
 	{ 0xc0, 0x00, 0x00 },  /* red */
@@ -134,18 +135,23 @@
 	{ 0x00, 0xff, 0xff },  /* bright cyan */
 	{ 0xff, 0xff, 0xff },  /* white */
 };
+#endif
 
 u32 vid_console_color(struct video_priv *priv, unsigned int idx)
 {
 	switch (priv->bpix) {
+#if CONFIG_IS_ENABLED(VIDEO_BPP16)
 	case VIDEO_BPP16:
 		return ((colors[idx].r >> 3) << 11) |
 		       ((colors[idx].g >> 2) <<  5) |
 		       ((colors[idx].b >> 3) <<  0);
+#endif
+#if CONFIG_IS_ENABLED(VIDEO_BPP32)
 	case VIDEO_BPP32:
 		return (colors[idx].r << 16) |
 		       (colors[idx].g <<  8) |
 		       (colors[idx].b <<  0);
+#endif
 	default:
 		/*
 		 * For unknown bit arrangements just support