* Implement new mechanism to export U-Boot's functions to standalone
  applications: instead of using (PPC-specific) system calls we now
  use a jump table; please see doc/README.standalone for details

* Patch by Dave Westwood, 24 Jul 2003:
  added support for Unity OS (a proprietary OS)
diff --git a/include/bmp_layout.h b/include/bmp_layout.h
index 9d90e7f..d823de9 100644
--- a/include/bmp_layout.h
+++ b/include/bmp_layout.h
@@ -28,50 +28,50 @@
 #define _BMP_H_
 
 typedef struct bmp_color_table_entry {
-  __u8 blue;
-  __u8 green;
-  __u8 red;
-  __u8 reserved;
-} __attribute__((packed)) bmp_color_table_entry_t;
+	__u8	blue;
+	__u8	green;
+	__u8	red;
+	__u8	reserved;
+} __attribute__ ((packed)) bmp_color_table_entry_t;
 
 /* When accessing these fields, remember that they are stored in little
    endian format, so use linux macros, e.g. le32_to_cpu(width)          */
 
-typedef	struct bmp_header {
-  /* Header */
-  char signature[2];
-  __u32 file_size;
-  __u32 reserved;
-  __u32 data_offset;
-  /* InfoHeader */
-  __u32 size;
-  __u32 width;
-  __u32 height;
-  __u16 planes;
-  __u16 bit_count;
-  __u32 compression;
-  __u32 image_size;
-  __u32 x_pixels_per_m;
-  __u32 y_pixels_per_m;
-  __u32 colors_used;
-  __u32 colors_important;
-  /* ColorTable */
+typedef struct bmp_header {
+	/* Header */
+	char signature[2];
+	__u32	file_size;
+	__u32	reserved;
+	__u32	data_offset;
+	/* InfoHeader */
+	__u32	size;
+	__u32	width;
+	__u32	height;
+	__u16	planes;
+	__u16	bit_count;
+	__u32	compression;
+	__u32	image_size;
+	__u32	x_pixels_per_m;
+	__u32	y_pixels_per_m;
+	__u32	colors_used;
+	__u32	colors_important;
+	/* ColorTable */
 
-}  __attribute__((packed)) bmp_header_t;
+} __attribute__ ((packed)) bmp_header_t;
 
 typedef struct bmp_image {
-  bmp_header_t header;
-  /* We use a zero sized array just as a placeholder for variable
-     sized array */
-  bmp_color_table_entry_t color_table[0];
+	bmp_header_t header;
+	/* We use a zero sized array just as a placeholder for variable
+	   sized array */
+	bmp_color_table_entry_t color_table[0];
 } bmp_image_t;
 
 /* Data in the bmp_image is aligned to this length */
-#define BMP_DATA_ALIGN 4
+#define BMP_DATA_ALIGN	4
 
 /* Constants for the compression field */
-#define BMP_BI_RGB  0
-#define BMP_BI_RLE8 1
-#define BMP_BI_RLE4 2
+#define BMP_BI_RGB	0
+#define BMP_BI_RLE8	1
+#define BMP_BI_RLE4	2
 
-#endif /* _BMP_H_ */
+#endif							/* _BMP_H_ */