Add support for LZMA uncompression algorithm.

Signed-off-by: Luigi 'Comio' Mantellini <luigi.mantellini@idf-hit.com>
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
diff --git a/lib_generic/lzma/LGPL.txt b/lib_generic/lzma/LGPL.txt
new file mode 100644
index 0000000..c56f383
--- /dev/null
+++ b/lib_generic/lzma/LGPL.txt
@@ -0,0 +1,502 @@
+      GNU LESSER GENERAL PUBLIC LICENSE
+           Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL.  It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+          Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+  This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it.  You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+  When we speak of free software, we are referring to freedom of use,
+not price.  Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+  To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights.  These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you.  You must make sure that they, too, receive or can get the source
+code.  If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it.  And you must show them these terms so they know their rights.
+
+  We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  To protect each distributor, we want to make it very clear that
+there is no warranty for the free library.  Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
+introduced by others.
+
+  Finally, software patents pose a constant threat to the existence of
+any free program.  We wish to make sure that a company cannot
+effectively restrict the users of a free program by obtaining a
+restrictive license from a patent holder.  Therefore, we insist that
+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+  Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License.  This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License.  We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+  When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library.  The ordinary
+General Public License therefore permits such linking only if the
+entire combination fits its criteria of freedom.  The Lesser General
+Public License permits more lax criteria for linking other code with
+the library.
+
+  We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License.  It also provides other free software developers Less
+of an advantage over competing non-free programs.  These disadvantages
+are the reason we use the ordinary General Public License for many
+libraries.  However, the Lesser license provides advantages in certain
+special circumstances.
+
+  For example, on rare occasions, there may be a special need to
+encourage the widest possible use of a certain library, so that it becomes
+a de-facto standard.  To achieve this, non-free programs must be
+allowed to use the library.  A more frequent case is that a free
+library does the same job as widely used non-free libraries.  In this
+case, there is little to gain by limiting the free library to free
+software only, so we use the Lesser General Public License.
+
+  In other cases, permission to use a particular library in non-free
+programs enables a greater number of people to use a large body of
+free software.  For example, permission to use the GNU C Library in
+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
+  Although the Lesser General Public License is Less protective of the
+users' freedom, it does ensure that the user of a program that is
+linked with the Library has the freedom and the wherewithal to run
+that program using a modified version of the Library.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.  Pay close attention to the difference between a
+"work based on the library" and a "work that uses the library".  The
+former contains code derived from the library, whereas the latter must
+be combined with the library in order to run.
+
+      GNU LESSER GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License Agreement applies to any software library or other
+program which contains a notice placed by the copyright holder or
+other authorized party saying it may be distributed under the terms of
+this Lesser General Public License (also called "this License").
+Each licensee is addressed as "you".
+
+  A "library" means a collection of software functions and/or data
+prepared so as to be conveniently linked with application programs
+(which use some of those functions and data) to form executables.
+
+  The "Library", below, refers to any such software library or work
+which has been distributed under these terms.  A "work based on the
+Library" means either the Library or any derivative work under
+copyright law: that is to say, a work containing the Library or a
+portion of it, either verbatim or with modifications and/or translated
+straightforwardly into another language.  (Hereinafter, translation is
+included without limitation in the term "modification".)
+
+  "Source code" for a work means the preferred form of the work for
+making modifications to it.  For a library, complete source code means
+all the source code for all modules it contains, plus any associated
+interface definition files, plus the scripts used to control compilation
+and installation of the library.
+
+  Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running a program using the Library is not restricted, and output from
+such a program is covered only if its contents constitute a work based
+on the Library (independent of the use of the Library in a tool for
+writing it).  Whether that is true depends on what the Library does
+and what the program that uses the Library does.
+
+  1. You may copy and distribute verbatim copies of the Library's
+complete source code as you receive it, in any medium, provided that
+you conspicuously and appropriately publish on each copy an
+appropriate copyright notice and disclaimer of warranty; keep intact
+all the notices that refer to this License and to the absence of any
+warranty; and distribute a copy of this License along with the
+Library.
+
+  You may charge a fee for the physical act of transferring a copy,
+and you may at your option offer warranty protection in exchange for a
+fee.
+
+  2. You may modify your copy or copies of the Library or any portion
+of it, thus forming a work based on the Library, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) The modified work must itself be a software library.
+
+    b) You must cause the files modified to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    c) You must cause the whole of the work to be licensed at no
+    charge to all third parties under the terms of this License.
+
+    d) If a facility in the modified Library refers to a function or a
+    table of data to be supplied by an application program that uses
+    the facility, other than as an argument passed when the facility
+    is invoked, then you must make a good faith effort to ensure that,
+    in the event an application does not supply such function or
+    table, the facility still operates, and performs whatever part of
+    its purpose remains meaningful.
+
+    (For example, a function in a library to compute square roots has
+    a purpose that is entirely well-defined independent of the
+    application.  Therefore, Subsection 2d requires that any
+    application-supplied function or table used by this function must
+    be optional: if the application does not supply it, the square
+    root function must still compute square roots.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Library,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Library, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote
+it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Library.
+
+In addition, mere aggregation of another work not based on the Library
+with the Library (or with a work based on the Library) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may opt to apply the terms of the ordinary GNU General Public
+License instead of this License to a given copy of the Library.  To do
+this, you must alter all the notices that refer to this License, so
+that they refer to the ordinary GNU General Public License, version 2,
+instead of to this License.  (If a newer version than version 2 of the
+ordinary GNU General Public License has appeared, then you can specify
+that version instead if you wish.)  Do not make any other change in
+these notices.
+
+  Once this change is made in a given copy, it is irreversible for
+that copy, so the ordinary GNU General Public License applies to all
+subsequent copies and derivative works made from that copy.
+
+  This option is useful when you wish to copy part of the code of
+the Library into a program that is not a library.
+
+  4. You may copy and distribute the Library (or a portion or
+derivative of it, under Section 2) in object code or executable form
+under the terms of Sections 1 and 2 above provided that you accompany
+it with the complete corresponding machine-readable source code, which
+must be distributed under the terms of Sections 1 and 2 above on a
+medium customarily used for software interchange.
+
+  If distribution of object code is made by offering access to copy
+from a designated place, then offering equivalent access to copy the
+source code from the same place satisfies the requirement to
+distribute the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  5. A program that contains no derivative of any portion of the
+Library, but is designed to work with the Library by being compiled or
+linked with it, is called a "work that uses the Library".  Such a
+work, in isolation, is not a derivative work of the Library, and
+therefore falls outside the scope of this License.
+
+  However, linking a "work that uses the Library" with the Library
+creates an executable that is a derivative of the Library (because it
+contains portions of the Library), rather than a "work that uses the
+library".  The executable is therefore covered by this License.
+Section 6 states terms for distribution of such executables.
+
+  When a "work that uses the Library" uses material from a header file
+that is part of the Library, the object code for the work may be a
+derivative work of the Library even though the source code is not.
+Whether this is true is especially significant if the work can be
+linked without the Library, or if the work is itself a library.  The
+threshold for this to be true is not precisely defined by law.
+
+  If such an object file uses only numerical parameters, data
+structure layouts and accessors, and small macros and small inline
+functions (ten lines or less in length), then the use of the object
+file is unrestricted, regardless of whether it is legally a derivative
+work.  (Executables containing this object code plus portions of the
+Library will still fall under Section 6.)
+
+  Otherwise, if the work is a derivative of the Library, you may
+distribute the object code for the work under the terms of Section 6.
+Any executables containing that work also fall under Section 6,
+whether or not they are linked directly with the Library itself.
+
+  6. As an exception to the Sections above, you may also combine or
+link a "work that uses the Library" with the Library to produce a
+work containing portions of the Library, and distribute that work
+under terms of your choice, provided that the terms permit
+modification of the work for the customer's own use and reverse
+engineering for debugging such modifications.
+
+  You must give prominent notice with each copy of the work that the
+Library is used in it and that the Library and its use are covered by
+this License.  You must supply a copy of this License.  If the work
+during execution displays copyright notices, you must include the
+copyright notice for the Library among them, as well as a reference
+directing the user to the copy of this License.  Also, you must do one
+of these things:
+
+    a) Accompany the work with the complete corresponding
+    machine-readable source code for the Library including whatever
+    changes were used in the work (which must be distributed under
+    Sections 1 and 2 above); and, if the work is an executable linked
+    with the Library, with the complete machine-readable "work that
+    uses the Library", as object code and/or source code, so that the
+    user can modify the Library and then relink to produce a modified
+    executable containing the modified Library.  (It is understood
+    that the user who changes the contents of definitions files in the
+    Library will not necessarily be able to recompile the application
+    to use the modified definitions.)
+
+    b) Use a suitable shared library mechanism for linking with the
+    Library.  A suitable mechanism is one that (1) uses at run time a
+    copy of the library already present on the user's computer system,
+    rather than copying library functions into the executable, and (2)
+    will operate properly with a modified version of the library, if
+    the user installs one, as long as the modified version is
+    interface-compatible with the version that the work was made with.
+
+    c) Accompany the work with a written offer, valid for at
+    least three years, to give the same user the materials
+    specified in Subsection 6a, above, for a charge no more
+    than the cost of performing this distribution.
+
+    d) If distribution of the work is made by offering access to copy
+    from a designated place, offer equivalent access to copy the above
+    specified materials from the same place.
+
+    e) Verify that the user has already received a copy of these
+    materials or that you have already sent this user a copy.
+
+  For an executable, the required form of the "work that uses the
+Library" must include any data and utility programs needed for
+reproducing the executable from it.  However, as a special exception,
+the materials to be distributed need not include anything that is
+normally distributed (in either source or binary form) with the major
+components (compiler, kernel, and so on) of the operating system on
+which the executable runs, unless that component itself accompanies
+the executable.
+
+  It may happen that this requirement contradicts the license
+restrictions of other proprietary libraries that do not normally
+accompany the operating system.  Such a contradiction means you cannot
+use both them and the Library together in an executable that you
+distribute.
+
+  7. You may place library facilities that are a work based on the
+Library side-by-side in a single library together with other library
+facilities not covered by this License, and distribute such a combined
+library, provided that the separate distribution of the work based on
+the Library and of the other library facilities is otherwise
+permitted, and provided that you do these two things:
+
+    a) Accompany the combined library with a copy of the same work
+    based on the Library, uncombined with any other library
+    facilities.  This must be distributed under the terms of the
+    Sections above.
+
+    b) Give prominent notice with the combined library of the fact
+    that part of it is a work based on the Library, and explaining
+    where to find the accompanying uncombined form of the same work.
+
+  8. You may not copy, modify, sublicense, link with, or distribute
+the Library except as expressly provided under this License.  Any
+attempt otherwise to copy, modify, sublicense, link with, or
+distribute the Library is void, and will automatically terminate your
+rights under this License.  However, parties who have received copies,
+or rights, from you under this License will not have their licenses
+terminated so long as such parties remain in full compliance.
+
+  9. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Library or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Library (or any work based on the
+Library), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Library or works based on it.
+
+  10. Each time you redistribute the Library (or any work based on the
+Library), the recipient automatically receives a license from the
+original licensor to copy, distribute, link with or modify the Library
+subject to these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties with
+this License.
+
+  11. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Library at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Library by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Library.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply,
+and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  12. If the distribution and/or use of the Library is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Library under this License may add
+an explicit geographical distribution limitation excluding those countries,
+so that distribution is permitted only in or among countries not thus
+excluded.  In such case, this License incorporates the limitation as if
+written in the body of this License.
+
+  13. The Free Software Foundation may publish revised and/or new
+versions of the Lesser General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+"any later version", you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
+the Free Software Foundation.
+
+  14. If you wish to incorporate parts of the Library into other free
+programs whose distribution conditions are incompatible with these,
+write to the author to ask for permission.  For software which is
+copyrighted by the Free Software Foundation, write to the Free
+Software Foundation; we sometimes make exceptions for this.  Our
+decision will be guided by the two goals of preserving the free status
+of all derivatives of our free software and of promoting the sharing
+and reuse of software generally.
+
+          NO WARRANTY
+
+  15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+         END OF TERMS AND CONDITIONS
+
+           How to Apply These Terms to Your New Libraries
+
+  If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change.  You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+  To apply these terms, attach the following notices to the library.  It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the library's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
+  library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+  <signature of Ty Coon>, 1 April 1990
+  Ty Coon, President of Vice
+
+That's all there is to it!
diff --git a/lib_generic/lzma/LzmaDecode.c b/lib_generic/lzma/LzmaDecode.c
new file mode 100644
index 0000000..3470e55
--- /dev/null
+++ b/lib_generic/lzma/LzmaDecode.c
@@ -0,0 +1,584 @@
+/*
+  LzmaDecode.c
+  LZMA Decoder (optimized for Speed version)
+
+  LZMA SDK 4.40 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
+  http://www.7-zip.org/
+
+  LZMA SDK is licensed under two licenses:
+  1) GNU Lesser General Public License (GNU LGPL)
+  2) Common Public License (CPL)
+  It means that you can select one of these two licenses and
+  follow rules of that license.
+
+  SPECIAL EXCEPTION:
+  Igor Pavlov, as the author of this Code, expressly permits you to
+  statically or dynamically link your Code (or bind by name) to the
+  interfaces of this file without subjecting your linked Code to the
+  terms of the CPL or GNU LGPL. Any modifications or additions
+  to this file, however, are subject to the LGPL or CPL terms.
+*/
+
+#include "LzmaDecode.h"
+
+#define kNumTopBits 24
+#define kTopValue ((UInt32)1 << kNumTopBits)
+
+#define kNumBitModelTotalBits 11
+#define kBitModelTotal (1 << kNumBitModelTotalBits)
+#define kNumMoveBits 5
+
+#define RC_READ_BYTE (*Buffer++)
+
+#define RC_INIT2 Code = 0; Range = 0xFFFFFFFF; \
+  { int i; for(i = 0; i < 5; i++) { RC_TEST; Code = (Code << 8) | RC_READ_BYTE; }}
+
+#ifdef _LZMA_IN_CB
+
+#define RC_TEST { if (Buffer == BufferLim) \
+  { SizeT size; int result = InCallback->Read(InCallback, &Buffer, &size); if (result != LZMA_RESULT_OK) return result; \
+  BufferLim = Buffer + size; if (size == 0) return LZMA_RESULT_DATA_ERROR; }}
+
+#define RC_INIT Buffer = BufferLim = 0; RC_INIT2
+
+#else
+
+#define RC_TEST { if (Buffer == BufferLim) return LZMA_RESULT_DATA_ERROR; }
+
+#define RC_INIT(buffer, bufferSize) Buffer = buffer; BufferLim = buffer + bufferSize; RC_INIT2
+
+#endif
+
+#define RC_NORMALIZE if (Range < kTopValue) { RC_TEST; Range <<= 8; Code = (Code << 8) | RC_READ_BYTE; }
+
+#define IfBit0(p) RC_NORMALIZE; bound = (Range >> kNumBitModelTotalBits) * *(p); if (Code < bound)
+#define UpdateBit0(p) Range = bound; *(p) += (kBitModelTotal - *(p)) >> kNumMoveBits;
+#define UpdateBit1(p) Range -= bound; Code -= bound; *(p) -= (*(p)) >> kNumMoveBits;
+
+#define RC_GET_BIT2(p, mi, A0, A1) IfBit0(p) \
+  { UpdateBit0(p); mi <<= 1; A0; } else \
+  { UpdateBit1(p); mi = (mi + mi) + 1; A1; }
+
+#define RC_GET_BIT(p, mi) RC_GET_BIT2(p, mi, ; , ;)
+
+#define RangeDecoderBitTreeDecode(probs, numLevels, res) \
+  { int i = numLevels; res = 1; \
+  do { CProb *p = probs + res; RC_GET_BIT(p, res) } while(--i != 0); \
+  res -= (1 << numLevels); }
+
+
+#define kNumPosBitsMax 4
+#define kNumPosStatesMax (1 << kNumPosBitsMax)
+
+#define kLenNumLowBits 3
+#define kLenNumLowSymbols (1 << kLenNumLowBits)
+#define kLenNumMidBits 3
+#define kLenNumMidSymbols (1 << kLenNumMidBits)
+#define kLenNumHighBits 8
+#define kLenNumHighSymbols (1 << kLenNumHighBits)
+
+#define LenChoice 0
+#define LenChoice2 (LenChoice + 1)
+#define LenLow (LenChoice2 + 1)
+#define LenMid (LenLow + (kNumPosStatesMax << kLenNumLowBits))
+#define LenHigh (LenMid + (kNumPosStatesMax << kLenNumMidBits))
+#define kNumLenProbs (LenHigh + kLenNumHighSymbols)
+
+
+#define kNumStates 12
+#define kNumLitStates 7
+
+#define kStartPosModelIndex 4
+#define kEndPosModelIndex 14
+#define kNumFullDistances (1 << (kEndPosModelIndex >> 1))
+
+#define kNumPosSlotBits 6
+#define kNumLenToPosStates 4
+
+#define kNumAlignBits 4
+#define kAlignTableSize (1 << kNumAlignBits)
+
+#define kMatchMinLen 2
+
+#define IsMatch 0
+#define IsRep (IsMatch + (kNumStates << kNumPosBitsMax))
+#define IsRepG0 (IsRep + kNumStates)
+#define IsRepG1 (IsRepG0 + kNumStates)
+#define IsRepG2 (IsRepG1 + kNumStates)
+#define IsRep0Long (IsRepG2 + kNumStates)
+#define PosSlot (IsRep0Long + (kNumStates << kNumPosBitsMax))
+#define SpecPos (PosSlot + (kNumLenToPosStates << kNumPosSlotBits))
+#define Align (SpecPos + kNumFullDistances - kEndPosModelIndex)
+#define LenCoder (Align + kAlignTableSize)
+#define RepLenCoder (LenCoder + kNumLenProbs)
+#define Literal (RepLenCoder + kNumLenProbs)
+
+#if Literal != LZMA_BASE_SIZE
+StopCompilingDueBUG
+#endif
+
+int LzmaDecodeProperties(CLzmaProperties *propsRes, const unsigned char *propsData, int size)
+{
+  unsigned char prop0;
+  if (size < LZMA_PROPERTIES_SIZE)
+    return LZMA_RESULT_DATA_ERROR;
+  prop0 = propsData[0];
+  if (prop0 >= (9 * 5 * 5))
+    return LZMA_RESULT_DATA_ERROR;
+  {
+    for (propsRes->pb = 0; prop0 >= (9 * 5); propsRes->pb++, prop0 -= (9 * 5));
+    for (propsRes->lp = 0; prop0 >= 9; propsRes->lp++, prop0 -= 9);
+    propsRes->lc = prop0;
+    /*
+    unsigned char remainder = (unsigned char)(prop0 / 9);
+    propsRes->lc = prop0 % 9;
+    propsRes->pb = remainder / 5;
+    propsRes->lp = remainder % 5;
+    */
+  }
+
+  #ifdef _LZMA_OUT_READ
+  {
+    int i;
+    propsRes->DictionarySize = 0;
+    for (i = 0; i < 4; i++)
+      propsRes->DictionarySize += (UInt32)(propsData[1 + i]) << (i * 8);
+    if (propsRes->DictionarySize == 0)
+      propsRes->DictionarySize = 1;
+  }
+  #endif
+  return LZMA_RESULT_OK;
+}
+
+#define kLzmaStreamWasFinishedId (-1)
+
+int LzmaDecode(CLzmaDecoderState *vs,
+    #ifdef _LZMA_IN_CB
+    ILzmaInCallback *InCallback,
+    #else
+    const unsigned char *inStream, SizeT inSize, SizeT *inSizeProcessed,
+    #endif
+    unsigned char *outStream, SizeT outSize, SizeT *outSizeProcessed)
+{
+  CProb *p = vs->Probs;
+  SizeT nowPos = 0;
+  Byte previousByte = 0;
+  UInt32 posStateMask = (1 << (vs->Properties.pb)) - 1;
+  UInt32 literalPosMask = (1 << (vs->Properties.lp)) - 1;
+  int lc = vs->Properties.lc;
+
+  #ifdef _LZMA_OUT_READ
+
+  UInt32 Range = vs->Range;
+  UInt32 Code = vs->Code;
+  #ifdef _LZMA_IN_CB
+  const Byte *Buffer = vs->Buffer;
+  const Byte *BufferLim = vs->BufferLim;
+  #else
+  const Byte *Buffer = inStream;
+  const Byte *BufferLim = inStream + inSize;
+  #endif
+  int state = vs->State;
+  UInt32 rep0 = vs->Reps[0], rep1 = vs->Reps[1], rep2 = vs->Reps[2], rep3 = vs->Reps[3];
+  int len = vs->RemainLen;
+  UInt32 globalPos = vs->GlobalPos;
+  UInt32 distanceLimit = vs->DistanceLimit;
+
+  Byte *dictionary = vs->Dictionary;
+  UInt32 dictionarySize = vs->Properties.DictionarySize;
+  UInt32 dictionaryPos = vs->DictionaryPos;
+
+  Byte tempDictionary[4];
+
+  #ifndef _LZMA_IN_CB
+  *inSizeProcessed = 0;
+  #endif
+  *outSizeProcessed = 0;
+  if (len == kLzmaStreamWasFinishedId)
+    return LZMA_RESULT_OK;
+
+  if (dictionarySize == 0)
+  {
+    dictionary = tempDictionary;
+    dictionarySize = 1;
+    tempDictionary[0] = vs->TempDictionary[0];
+  }
+
+  if (len == kLzmaNeedInitId)
+  {
+    {
+      UInt32 numProbs = Literal + ((UInt32)LZMA_LIT_SIZE << (lc + vs->Properties.lp));
+      UInt32 i;
+      for (i = 0; i < numProbs; i++)
+        p[i] = kBitModelTotal >> 1;
+      rep0 = rep1 = rep2 = rep3 = 1;
+      state = 0;
+      globalPos = 0;
+      distanceLimit = 0;
+      dictionaryPos = 0;
+      dictionary[dictionarySize - 1] = 0;
+      #ifdef _LZMA_IN_CB
+      RC_INIT;
+      #else
+      RC_INIT(inStream, inSize);
+      #endif
+    }
+    len = 0;
+  }
+  while(len != 0 && nowPos < outSize)
+  {
+    UInt32 pos = dictionaryPos - rep0;
+    if (pos >= dictionarySize)
+      pos += dictionarySize;
+    outStream[nowPos++] = dictionary[dictionaryPos] = dictionary[pos];
+    if (++dictionaryPos == dictionarySize)
+      dictionaryPos = 0;
+    len--;
+  }
+  if (dictionaryPos == 0)
+    previousByte = dictionary[dictionarySize - 1];
+  else
+    previousByte = dictionary[dictionaryPos - 1];
+
+  #else /* if !_LZMA_OUT_READ */
+
+  int state = 0;
+  UInt32 rep0 = 1, rep1 = 1, rep2 = 1, rep3 = 1;
+  int len = 0;
+  const Byte *Buffer;
+  const Byte *BufferLim;
+  UInt32 Range;
+  UInt32 Code;
+
+  #ifndef _LZMA_IN_CB
+  *inSizeProcessed = 0;
+  #endif
+  *outSizeProcessed = 0;
+
+  {
+    UInt32 i;
+    UInt32 numProbs = Literal + ((UInt32)LZMA_LIT_SIZE << (lc + vs->Properties.lp));
+    for (i = 0; i < numProbs; i++)
+      p[i] = kBitModelTotal >> 1;
+  }
+
+  #ifdef _LZMA_IN_CB
+  RC_INIT;
+  #else
+  RC_INIT(inStream, inSize);
+  #endif
+
+  #endif /* _LZMA_OUT_READ */
+
+  while(nowPos < outSize)
+  {
+    CProb *prob;
+    UInt32 bound;
+    int posState = (int)(
+        (nowPos
+        #ifdef _LZMA_OUT_READ
+        + globalPos
+        #endif
+        )
+        & posStateMask);
+
+    prob = p + IsMatch + (state << kNumPosBitsMax) + posState;
+    IfBit0(prob)
+    {
+      int symbol = 1;
+      UpdateBit0(prob)
+      prob = p + Literal + (LZMA_LIT_SIZE *
+        (((
+        (nowPos
+        #ifdef _LZMA_OUT_READ
+        + globalPos
+        #endif
+        )
+        & literalPosMask) << lc) + (previousByte >> (8 - lc))));
+
+      if (state >= kNumLitStates)
+      {
+        int matchByte;
+        #ifdef _LZMA_OUT_READ
+        UInt32 pos = dictionaryPos - rep0;
+        if (pos >= dictionarySize)
+          pos += dictionarySize;
+        matchByte = dictionary[pos];
+        #else
+        matchByte = outStream[nowPos - rep0];
+        #endif
+        do
+        {
+          int bit;
+          CProb *probLit;
+          matchByte <<= 1;
+          bit = (matchByte & 0x100);
+          probLit = prob + 0x100 + bit + symbol;
+          RC_GET_BIT2(probLit, symbol, if (bit != 0) break, if (bit == 0) break)
+        }
+        while (symbol < 0x100);
+      }
+      while (symbol < 0x100)
+      {
+        CProb *probLit = prob + symbol;
+        RC_GET_BIT(probLit, symbol)
+      }
+      previousByte = (Byte)symbol;
+
+      outStream[nowPos++] = previousByte;
+      #ifdef _LZMA_OUT_READ
+      if (distanceLimit < dictionarySize)
+        distanceLimit++;
+
+      dictionary[dictionaryPos] = previousByte;
+      if (++dictionaryPos == dictionarySize)
+        dictionaryPos = 0;
+      #endif
+      if (state < 4) state = 0;
+      else if (state < 10) state -= 3;
+      else state -= 6;
+    }
+    else
+    {
+      UpdateBit1(prob);
+      prob = p + IsRep + state;
+      IfBit0(prob)
+      {
+        UpdateBit0(prob);
+        rep3 = rep2;
+        rep2 = rep1;
+        rep1 = rep0;
+        state = state < kNumLitStates ? 0 : 3;
+        prob = p + LenCoder;
+      }
+      else
+      {
+        UpdateBit1(prob);
+        prob = p + IsRepG0 + state;
+        IfBit0(prob)
+        {
+          UpdateBit0(prob);
+          prob = p + IsRep0Long + (state << kNumPosBitsMax) + posState;
+          IfBit0(prob)
+          {
+            #ifdef _LZMA_OUT_READ
+            UInt32 pos;
+            #endif
+            UpdateBit0(prob);
+
+            #ifdef _LZMA_OUT_READ
+            if (distanceLimit == 0)
+            #else
+            if (nowPos == 0)
+            #endif
+              return LZMA_RESULT_DATA_ERROR;
+
+            state = state < kNumLitStates ? 9 : 11;
+            #ifdef _LZMA_OUT_READ
+            pos = dictionaryPos - rep0;
+            if (pos >= dictionarySize)
+              pos += dictionarySize;
+            previousByte = dictionary[pos];
+            dictionary[dictionaryPos] = previousByte;
+            if (++dictionaryPos == dictionarySize)
+              dictionaryPos = 0;
+            #else
+            previousByte = outStream[nowPos - rep0];
+            #endif
+            outStream[nowPos++] = previousByte;
+            #ifdef _LZMA_OUT_READ
+            if (distanceLimit < dictionarySize)
+              distanceLimit++;
+            #endif
+
+            continue;
+          }
+          else
+          {
+            UpdateBit1(prob);
+          }
+        }
+        else
+        {
+          UInt32 distance;
+          UpdateBit1(prob);
+          prob = p + IsRepG1 + state;
+          IfBit0(prob)
+          {
+            UpdateBit0(prob);
+            distance = rep1;
+          }
+          else
+          {
+            UpdateBit1(prob);
+            prob = p + IsRepG2 + state;
+            IfBit0(prob)
+            {
+              UpdateBit0(prob);
+              distance = rep2;
+            }
+            else
+            {
+              UpdateBit1(prob);
+              distance = rep3;
+              rep3 = rep2;
+            }
+            rep2 = rep1;
+          }
+          rep1 = rep0;
+          rep0 = distance;
+        }
+        state = state < kNumLitStates ? 8 : 11;
+        prob = p + RepLenCoder;
+      }
+      {
+        int numBits, offset;
+        CProb *probLen = prob + LenChoice;
+        IfBit0(probLen)
+        {
+          UpdateBit0(probLen);
+          probLen = prob + LenLow + (posState << kLenNumLowBits);
+          offset = 0;
+          numBits = kLenNumLowBits;
+        }
+        else
+        {
+          UpdateBit1(probLen);
+          probLen = prob + LenChoice2;
+          IfBit0(probLen)
+          {
+            UpdateBit0(probLen);
+            probLen = prob + LenMid + (posState << kLenNumMidBits);
+            offset = kLenNumLowSymbols;
+            numBits = kLenNumMidBits;
+          }
+          else
+          {
+            UpdateBit1(probLen);
+            probLen = prob + LenHigh;
+            offset = kLenNumLowSymbols + kLenNumMidSymbols;
+            numBits = kLenNumHighBits;
+          }
+        }
+        RangeDecoderBitTreeDecode(probLen, numBits, len);
+        len += offset;
+      }
+
+      if (state < 4)
+      {
+        int posSlot;
+        state += kNumLitStates;
+        prob = p + PosSlot +
+            ((len < kNumLenToPosStates ? len : kNumLenToPosStates - 1) <<
+            kNumPosSlotBits);
+        RangeDecoderBitTreeDecode(prob, kNumPosSlotBits, posSlot);
+        if (posSlot >= kStartPosModelIndex)
+        {
+          int numDirectBits = ((posSlot >> 1) - 1);
+          rep0 = (2 | ((UInt32)posSlot & 1));
+          if (posSlot < kEndPosModelIndex)
+          {
+            rep0 <<= numDirectBits;
+            prob = p + SpecPos + rep0 - posSlot - 1;
+          }
+          else
+          {
+            numDirectBits -= kNumAlignBits;
+            do
+            {
+              RC_NORMALIZE
+              Range >>= 1;
+              rep0 <<= 1;
+              if (Code >= Range)
+              {
+                Code -= Range;
+                rep0 |= 1;
+              }
+            }
+            while (--numDirectBits != 0);
+            prob = p + Align;
+            rep0 <<= kNumAlignBits;
+            numDirectBits = kNumAlignBits;
+          }
+          {
+            int i = 1;
+            int mi = 1;
+            do
+            {
+              CProb *prob3 = prob + mi;
+              RC_GET_BIT2(prob3, mi, ; , rep0 |= i);
+              i <<= 1;
+            }
+            while(--numDirectBits != 0);
+          }
+        }
+        else
+          rep0 = posSlot;
+        if (++rep0 == (UInt32)(0))
+        {
+          /* it's for stream version */
+          len = kLzmaStreamWasFinishedId;
+          break;
+        }
+      }
+
+      len += kMatchMinLen;
+      #ifdef _LZMA_OUT_READ
+      if (rep0 > distanceLimit)
+      #else
+      if (rep0 > nowPos)
+      #endif
+        return LZMA_RESULT_DATA_ERROR;
+
+      #ifdef _LZMA_OUT_READ
+      if (dictionarySize - distanceLimit > (UInt32)len)
+        distanceLimit += len;
+      else
+        distanceLimit = dictionarySize;
+      #endif
+
+      do
+      {
+        #ifdef _LZMA_OUT_READ
+        UInt32 pos = dictionaryPos - rep0;
+        if (pos >= dictionarySize)
+          pos += dictionarySize;
+        previousByte = dictionary[pos];
+        dictionary[dictionaryPos] = previousByte;
+        if (++dictionaryPos == dictionarySize)
+          dictionaryPos = 0;
+        #else
+        previousByte = outStream[nowPos - rep0];
+        #endif
+        len--;
+        outStream[nowPos++] = previousByte;
+      }
+      while(len != 0 && nowPos < outSize);
+    }
+  }
+  RC_NORMALIZE;
+
+  #ifdef _LZMA_OUT_READ
+  vs->Range = Range;
+  vs->Code = Code;
+  vs->DictionaryPos = dictionaryPos;
+  vs->GlobalPos = globalPos + (UInt32)nowPos;
+  vs->DistanceLimit = distanceLimit;
+  vs->Reps[0] = rep0;
+  vs->Reps[1] = rep1;
+  vs->Reps[2] = rep2;
+  vs->Reps[3] = rep3;
+  vs->State = state;
+  vs->RemainLen = len;
+  vs->TempDictionary[0] = tempDictionary[0];
+  #endif
+
+  #ifdef _LZMA_IN_CB
+  vs->Buffer = Buffer;
+  vs->BufferLim = BufferLim;
+  #else
+  *inSizeProcessed = (SizeT)(Buffer - inStream);
+  #endif
+  *outSizeProcessed = nowPos;
+  return LZMA_RESULT_OK;
+}
diff --git a/lib_generic/lzma/LzmaDecode.h b/lib_generic/lzma/LzmaDecode.h
new file mode 100644
index 0000000..bd75525
--- /dev/null
+++ b/lib_generic/lzma/LzmaDecode.h
@@ -0,0 +1,113 @@
+/*
+  LzmaDecode.h
+  LZMA Decoder interface
+
+  LZMA SDK 4.40 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
+  http://www.7-zip.org/
+
+  LZMA SDK is licensed under two licenses:
+  1) GNU Lesser General Public License (GNU LGPL)
+  2) Common Public License (CPL)
+  It means that you can select one of these two licenses and
+  follow rules of that license.
+
+  SPECIAL EXCEPTION:
+  Igor Pavlov, as the author of this code, expressly permits you to
+  statically or dynamically link your code (or bind by name) to the
+  interfaces of this file without subjecting your linked code to the
+  terms of the CPL or GNU LGPL. Any modifications or additions
+  to this file, however, are subject to the LGPL or CPL terms.
+*/
+
+#ifndef __LZMADECODE_H
+#define __LZMADECODE_H
+
+#include "LzmaTypes.h"
+
+/* #define _LZMA_IN_CB */
+/* Use callback for input data */
+
+/* #define _LZMA_OUT_READ */
+/* Use read function for output data */
+
+/* #define _LZMA_PROB32 */
+/* It can increase speed on some 32-bit CPUs,
+   but memory usage will be doubled in that case */
+
+/* #define _LZMA_LOC_OPT */
+/* Enable local speed optimizations inside code */
+
+#ifdef _LZMA_PROB32
+#define CProb UInt32
+#else
+#define CProb UInt16
+#endif
+
+#define LZMA_RESULT_OK 0
+#define LZMA_RESULT_DATA_ERROR 1
+
+#ifdef _LZMA_IN_CB
+typedef struct _ILzmaInCallback
+{
+  int (*Read)(void *object, const unsigned char **buffer, SizeT *bufferSize);
+} ILzmaInCallback;
+#endif
+
+#define LZMA_BASE_SIZE 1846
+#define LZMA_LIT_SIZE 768
+
+#define LZMA_PROPERTIES_SIZE 5
+
+typedef struct _CLzmaProperties
+{
+  int lc;
+  int lp;
+  int pb;
+  #ifdef _LZMA_OUT_READ
+  UInt32 DictionarySize;
+  #endif
+}CLzmaProperties;
+
+int LzmaDecodeProperties(CLzmaProperties *propsRes, const unsigned char *propsData, int size);
+
+#define LzmaGetNumProbs(Properties) (LZMA_BASE_SIZE + (LZMA_LIT_SIZE << ((Properties)->lc + (Properties)->lp)))
+
+#define kLzmaNeedInitId (-2)
+
+typedef struct _CLzmaDecoderState
+{
+  CLzmaProperties Properties;
+  CProb *Probs;
+
+  #ifdef _LZMA_IN_CB
+  const unsigned char *Buffer;
+  const unsigned char *BufferLim;
+  #endif
+
+  #ifdef _LZMA_OUT_READ
+  unsigned char *Dictionary;
+  UInt32 Range;
+  UInt32 Code;
+  UInt32 DictionaryPos;
+  UInt32 GlobalPos;
+  UInt32 DistanceLimit;
+  UInt32 Reps[4];
+  int State;
+  int RemainLen;
+  unsigned char TempDictionary[4];
+  #endif
+} CLzmaDecoderState;
+
+#ifdef _LZMA_OUT_READ
+#define LzmaDecoderInit(vs) { (vs)->RemainLen = kLzmaNeedInitId; }
+#endif
+
+int LzmaDecode(CLzmaDecoderState *vs,
+    #ifdef _LZMA_IN_CB
+    ILzmaInCallback *inCallback,
+    #else
+    const unsigned char *inStream, SizeT inSize, SizeT *inSizeProcessed,
+    #endif
+    unsigned char *outStream, SizeT outSize, SizeT *outSizeProcessed);
+
+#endif
diff --git a/lib_generic/lzma/LzmaTools.c b/lib_generic/lzma/LzmaTools.c
new file mode 100644
index 0000000..5ac42e5
--- /dev/null
+++ b/lib_generic/lzma/LzmaTools.c
@@ -0,0 +1,142 @@
+/*
+ * Usefuls routines based on the LzmaTest.c file from LZMA SDK 4.57
+ *
+ * Copyright (C) 2007-2008 Industrie Dial Face S.p.A.
+ * Luigi 'Comio' Mantellini (luigi.mantellini@idf-hit.com)
+ *
+ * Copyright (C) 1999-2005 Igor Pavlov
+ *
+ * See file CREDITS for list of people who contributed to this
+ * project.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ */
+
+/*
+ * LZMA_Alone stream format:
+ *
+ * uchar   Properties[5]
+ * uint64  Uncompressed size
+ * uchar   data[*]
+ *
+ */
+
+#include <config.h>
+#include <common.h>
+
+#ifdef CONFIG_LZMA
+
+#define LZMA_PROPERTIES_OFFSET 0
+#define LZMA_SIZE_OFFSET       LZMA_PROPERTIES_SIZE
+#define LZMA_DATA_OFFSET       LZMA_SIZE_OFFSET+sizeof(uint64_t)
+
+#include "LzmaTools.h"
+#include "LzmaDecode.h"
+
+#include <linux/string.h>
+#include <malloc.h>
+
+int lzmaBuffToBuffDecompress (unsigned char *outStream, SizeT *uncompressedSize,
+			      unsigned char *inStream,  SizeT  length)
+{
+	int res = LZMA_RESULT_DATA_ERROR;
+	int i;
+
+	SizeT outSizeFull = 0xFFFFFFFF; /* 4GBytes limit */
+	SizeT inProcessed;
+	SizeT outProcessed;
+	SizeT outSize;
+	SizeT outSizeHigh;
+	CLzmaDecoderState state;  /* it's about 24-80 bytes structure, if int is 32-bit */
+	unsigned char properties[LZMA_PROPERTIES_SIZE];
+	SizeT compressedSize = (SizeT)(length - LZMA_DATA_OFFSET);
+
+	debug ("LZMA: Image address............... 0x%lx\n", inStream);
+	debug ("LZMA: Properties address.......... 0x%lx\n", inStream + LZMA_PROPERTIES_OFFSET);
+	debug ("LZMA: Uncompressed size address... 0x%lx\n", inStream + LZMA_SIZE_OFFSET);
+	debug ("LZMA: Compressed data address..... 0x%lx\n", inStream + LZMA_DATA_OFFSET);
+	debug ("LZMA: Destination address......... 0x%lx\n", outStream);
+
+	memcpy(properties, inStream + LZMA_PROPERTIES_OFFSET, LZMA_PROPERTIES_SIZE);
+
+	memset(&state, 0, sizeof(state));
+	res = LzmaDecodeProperties(&state.Properties,
+				 properties,
+				 LZMA_PROPERTIES_SIZE);
+	if (res != LZMA_RESULT_OK) {
+		return res;
+	}
+
+	outSize = 0;
+	outSizeHigh = 0;
+	/* Read the uncompressed size */
+	for (i = 0; i < 8; i++) {
+		unsigned char b = inStream[LZMA_SIZE_OFFSET + i];
+	        if (i < 4) {
+		        outSize     += (UInt32)(b) << (i * 8);
+		} else {
+	                outSizeHigh += (UInt32)(b) << ((i - 4) * 8);
+		}
+	}
+
+	outSizeFull = (SizeT)outSize;
+	if (sizeof(SizeT) >= 8) {
+		/*
+	         * SizeT is a 64 bit uint => We can manage files larger than 4GB!
+		 *
+		 */
+	        outSizeFull |= (((SizeT)outSizeHigh << 16) << 16);
+	} else if (outSizeHigh != 0 || (UInt32)(SizeT)outSize != outSize) {
+	        /*
+		 * SizeT is a 32 bit uint => We cannot manage files larger than
+		 * 4GB!
+		 *
+		 */
+		debug ("LZMA: 64bit support not enabled.\n");
+	        return LZMA_RESULT_DATA_ERROR;
+	}
+
+	debug ("LZMA: Uncompresed size............ 0x%lx\n", outSizeFull);
+	debug ("LZMA: Compresed size.............. 0x%lx\n", compressedSize);
+	debug ("LZMA: Dynamic memory needed....... 0x%lx", LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
+
+	state.Probs = (CProb *)malloc(LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
+
+	if (state.Probs == 0
+	    || (outStream == 0 && outSizeFull != 0)
+	    || (inStream == 0 && compressedSize != 0)) {
+		free(state.Probs);
+		debug ("\n");
+		return LZMA_RESULT_DATA_ERROR;
+	}
+
+	debug (" allocated.\n");
+
+	/* Decompress */
+
+	res = LzmaDecode(&state,
+		inStream + LZMA_DATA_OFFSET, compressedSize, &inProcessed,
+		outStream, outSizeFull,  &outProcessed);
+	if (res != LZMA_RESULT_OK)  {
+		return res;
+	}
+
+	*uncompressedSize = outProcessed;
+	free(state.Probs);
+	return res;
+}
+
+#endif
diff --git a/lib_generic/lzma/LzmaTools.h b/lib_generic/lzma/LzmaTools.h
new file mode 100644
index 0000000..c91fb89
--- /dev/null
+++ b/lib_generic/lzma/LzmaTools.h
@@ -0,0 +1,35 @@
+/*
+ * Usefuls routines based on the LzmaTest.c file from LZMA SDK 4.57
+ *
+ * Copyright (C) 2007-2008 Industrie Dial Face S.p.A.
+ * Luigi 'Comio' Mantellini (luigi.mantellini@idf-hit.com)
+ *
+ * Copyright (C) 1999-2005 Igor Pavlov
+ *
+ * See file CREDITS for list of people who contributed to this
+ * project.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ */
+
+#ifndef __LZMA_TOOL_H__
+#define __LZMA_TOOL_H__
+
+#include "LzmaTypes.h"
+
+extern int lzmaBuffToBuffDecompress (unsigned char *outStream, SizeT *uncompressedSize,
+			      unsigned char *inStream,  SizeT  length);
+#endif
diff --git a/lib_generic/lzma/LzmaTypes.h b/lib_generic/lzma/LzmaTypes.h
new file mode 100644
index 0000000..83f96f4
--- /dev/null
+++ b/lib_generic/lzma/LzmaTypes.h
@@ -0,0 +1,45 @@
+/*
+LzmaTypes.h
+
+Types for LZMA Decoder
+
+This file written and distributed to public domain by Igor Pavlov.
+This file is part of LZMA SDK 4.40 (2006-05-01)
+*/
+
+#ifndef __LZMATYPES_H
+#define __LZMATYPES_H
+
+#ifndef _7ZIP_BYTE_DEFINED
+#define _7ZIP_BYTE_DEFINED
+typedef unsigned char Byte;
+#endif
+
+#ifndef _7ZIP_UINT16_DEFINED
+#define _7ZIP_UINT16_DEFINED
+typedef unsigned short UInt16;
+#endif
+
+#ifndef _7ZIP_UINT32_DEFINED
+#define _7ZIP_UINT32_DEFINED
+#ifdef _LZMA_UINT32_IS_ULONG
+typedef unsigned long UInt32;
+#else
+typedef unsigned int UInt32;
+#endif
+#endif
+
+/* #define _LZMA_NO_SYSTEM_SIZE_T */
+/* You can use it, if you don't want <stddef.h> */
+
+#ifndef _7ZIP_SIZET_DEFINED
+#define _7ZIP_SIZET_DEFINED
+#ifdef _LZMA_NO_SYSTEM_SIZE_T
+typedef UInt32 SizeT;
+#else
+#include <stddef.h>
+typedef size_t SizeT;
+#endif
+#endif
+
+#endif
diff --git a/lib_generic/lzma/Makefile b/lib_generic/lzma/Makefile
new file mode 100644
index 0000000..3400cd9
--- /dev/null
+++ b/lib_generic/lzma/Makefile
@@ -0,0 +1,49 @@
+#
+# Copyright (C) 2007-2008 Industrie Dial Face S.p.A.
+# Luigi 'Comio' Mantellini (luigi.mantellini@idf-hit.com)
+#
+# (C) Copyright 2003-2006
+# Wolfgang Denk, DENX Software Engineering, wd@denx.de.
+#
+# See file CREDITS for list of people who contributed to this
+# project.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License as
+# published by the Free Software Foundation; either version 2 of
+# the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+# MA 02111-1307 USA
+#
+
+include $(TOPDIR)/config.mk
+
+LIB	= $(obj)liblzma.a
+
+SOBJS	=
+
+COBJS-$(CONFIG_LZMA) += LzmaDecode.o LzmaTools.o
+
+COBJS	= $(COBJS-y)
+SRCS 	:= $(SOBJS:.o=.S) $(COBJS:.o=.c)
+OBJS	:= $(addprefix $(obj),$(SOBJS) $(COBJS))
+
+$(LIB):	$(obj).depend $(OBJS)
+	$(AR) $(ARFLAGS) $@ $(OBJS)
+
+#########################################################################
+
+# defines $(obj).depend target
+include $(SRCTREE)/rules.mk
+
+sinclude $(obj).depend
+
+#########################################################################
diff --git a/lib_generic/lzma/README.txt b/lib_generic/lzma/README.txt
new file mode 100644
index 0000000..fdb3086
--- /dev/null
+++ b/lib_generic/lzma/README.txt
@@ -0,0 +1,28 @@
+The lib_lzma functionality was written by Igor Pavlov.
+The original source cames from the LZMA SDK web page:
+
+URL: 		http://www.7-zip.org/sdk.html
+Author:         Igor Pavlov
+
+The import is made using the import_lzmasdk.sh script that:
+
+* untars the lzmaXYY.tar.bz2 file (from the download web page)
+* copies the files LzmaDecode.h, LzmaTypes.h, LzmaDecode.c, history.txt,
+  LGPL.txt, and lzma.txt from source archive into the lib_lzma directory (pwd).
+
+Example:
+
+ ./import_lzmasdk.sh ~/lzma457.tar.bz2
+
+Notice: The files from lzma sdk are not _modified_ by this script!
+
+The files LzmaTools.{c,h} are provided to export the lzmaBuffToBuffDecompress()
+function that wraps the complex LzmaDecode() function from the LZMA SDK. The
+do_bootm() function uses the lzmaBuffToBuffDecopress() function to expand the
+compressed image.
+
+The directory U-BOOT/include/lzma contains stubs files that permit to use the
+library directly from U-BOOT code without touching the original LZMA SDK's
+files.
+
+Luigi 'Comio' Mantellini <luigi.mantellini@idf-hit.com>
diff --git a/lib_generic/lzma/history.txt b/lib_generic/lzma/history.txt
new file mode 100644
index 0000000..4b5807f
--- /dev/null
+++ b/lib_generic/lzma/history.txt
@@ -0,0 +1,198 @@
+HISTORY of the LZMA SDK
+-----------------------
+
+  4.57           2007-12-12
+  -------------------------
+    - Speed optimizations in Ñ++ LZMA Decoder.
+    - Small changes for more compatibility with some C/C++ compilers.
+
+
+  4.49 beta      2007-07-05
+  -------------------------
+    - .7z ANSI-C Decoder:
+         - now it supports BCJ and BCJ2 filters
+         - now it supports files larger than 4 GB.
+         - now it supports "Last Write Time" field for files.
+    - C++ code for .7z archives compressing/decompressing from 7-zip
+      was included to LZMA SDK.
+
+
+  4.43           2006-06-04
+  -------------------------
+    - Small changes for more compatibility with some C/C++ compilers.
+
+
+  4.42           2006-05-15
+  -------------------------
+    - Small changes in .h files in ANSI-C version.
+
+
+  4.39 beta      2006-04-14
+  -------------------------
+    - Bug in versions 4.33b:4.38b was fixed:
+      C++ version of LZMA encoder could not correctly compress
+      files larger than 2 GB with HC4 match finder (-mfhc4).
+
+
+  4.37 beta      2005-04-06
+  -------------------------
+    - Fixes in C++ code: code could no be compiled if _NO_EXCEPTIONS was defined.
+
+
+  4.35 beta      2005-03-02
+  -------------------------
+    - Bug was fixed in C++ version of LZMA Decoder:
+       If encoded stream was corrupted, decoder could access memory
+       outside of allocated range.
+
+
+  4.34 beta      2006-02-27
+  -------------------------
+    - Compressing speed and memory requirements for compressing were increased
+    - LZMA now can use only these match finders: HC4, BT2, BT3, BT4
+
+
+  4.32           2005-12-09
+  -------------------------
+    - Java version of LZMA SDK was included
+
+
+  4.30           2005-11-20
+  -------------------------
+    - Compression ratio was improved in -a2 mode
+    - Speed optimizations for compressing in -a2 mode
+    - -fb switch now supports values up to 273
+    - Bug in 7z_C (7zIn.c) was fixed:
+      It used Alloc/Free functions from different memory pools.
+      So if program used two memory pools, it worked incorrectly.
+    - 7z_C: .7z format supporting was improved
+    - LZMA# SDK (C#.NET version) was included
+
+
+  4.27 (Updated) 2005-09-21
+  -------------------------
+   - Some GUIDs/interfaces in C++ were changed.
+     IStream.h:
+       ISequentialInStream::Read now works as old ReadPart
+       ISequentialOutStream::Write now works as old WritePart
+
+
+  4.27           2005-08-07
+  -------------------------
+    - Bug in LzmaDecodeSize.c was fixed:
+       if _LZMA_IN_CB and _LZMA_OUT_READ were defined,
+       decompressing worked incorrectly.
+
+
+  4.26           2005-08-05
+  -------------------------
+    - Fixes in 7z_C code and LzmaTest.c:
+      previous versions could work incorrectly,
+      if malloc(0) returns 0
+
+
+  4.23           2005-06-29
+  -------------------------
+    - Small fixes in C++ code
+
+
+  4.22           2005-06-10
+  -------------------------
+    - Small fixes
+
+
+  4.21           2005-06-08
+  -------------------------
+    - Interfaces for ANSI-C LZMA Decoder (LzmaDecode.c) were changed
+    - New additional version of ANSI-C LZMA Decoder with zlib-like interface:
+        - LzmaStateDecode.h
+        - LzmaStateDecode.c
+        - LzmaStateTest.c
+    - ANSI-C LZMA Decoder now can decompress files larger than 4 GB
+
+
+  4.17           2005-04-18
+  -------------------------
+    - New example for RAM->RAM compressing/decompressing:
+      LZMA + BCJ (filter for x86 code):
+        - LzmaRam.h
+        - LzmaRam.cpp
+        - LzmaRamDecode.h
+        - LzmaRamDecode.c
+        - -f86 switch for lzma.exe
+
+
+  4.16           2005-03-29
+  -------------------------
+    - Bug was fixed in LzmaDecode.c (ANSI-C LZMA Decoder):
+       If _LZMA_OUT_READ was defined, and if encoded stream was corrupted,
+       decoder could access memory outside of allocated range.
+    - Speed optimization of ANSI-C LZMA Decoder (now it's about 20% faster).
+      Old version of LZMA Decoder now is in file LzmaDecodeSize.c.
+      LzmaDecodeSize.c can provide slightly smaller code than LzmaDecode.c
+    - Small speed optimization in LZMA C++ code
+    - filter for SPARC's code was added
+    - Simplified version of .7z ANSI-C Decoder was included
+
+
+  4.06           2004-09-05
+  -------------------------
+    - Bug in v4.05 was fixed:
+        LZMA-Encoder didn't release output stream in some cases.
+
+
+  4.05           2004-08-25
+  -------------------------
+    - Source code of filters for x86, IA-64, ARM, ARM-Thumb
+      and PowerPC code was included to SDK
+    - Some internal minor changes
+
+
+  4.04           2004-07-28
+  -------------------------
+    - More compatibility with some C++ compilers
+
+
+  4.03           2004-06-18
+  -------------------------
+    - "Benchmark" command was added. It measures compressing
+      and decompressing speed and shows rating values.
+      Also it checks hardware errors.
+
+
+  4.02           2004-06-10
+  -------------------------
+    - C++ LZMA Encoder/Decoder code now is more portable
+      and it can be compiled by GCC on Linux.
+
+
+  4.01           2004-02-15
+  -------------------------
+    - Some detection of data corruption was enabled.
+        LzmaDecode.c / RangeDecoderReadByte
+        .....
+        {
+          rd->ExtraBytes = 1;
+          return 0xFF;
+        }
+
+
+  4.00           2004-02-13
+  -------------------------
+    - Original version of LZMA SDK
+
+
+
+HISTORY of the LZMA
+-------------------
+  2001-2007:  Improvements to LZMA compressing/decompressing code,
+              keeping compatibility with original LZMA format
+  1996-2001:  Development of LZMA compression format
+
+  Some milestones:
+
+  2001-08-30: LZMA compression was added to 7-Zip
+  1999-01-02: First version of 7-Zip was released
+
+
+End of document
diff --git a/lib_generic/lzma/import_lzmasdk.sh b/lib_generic/lzma/import_lzmasdk.sh
new file mode 100644
index 0000000..5212e48
--- /dev/null
+++ b/lib_generic/lzma/import_lzmasdk.sh
@@ -0,0 +1,38 @@
+#!/bin/sh
+
+usage() {
+	echo "Usage: $0 lzmaVERSION.tar.bz2" >&2
+	echo >&2
+	exit 1
+}
+
+if [ "$1" = "" ] ; then
+	 usage
+fi
+
+if [ ! -f $1 ] ; then
+	echo "$1 doesn't exist!" >&2
+	exit 1
+fi
+
+BASENAME=`basename $1 .tar.bz2`
+TMPDIR=/tmp/tmp_lib_$BASENAME
+FILES="C/Compress/Lzma/LzmaDecode.h
+      C/Compress/Lzma/LzmaTypes.h
+      C/Compress/Lzma/LzmaDecode.c
+      history.txt
+      LGPL.txt
+      lzma.txt"
+
+
+mkdir -p $TMPDIR
+echo "Untar $1 -> $TMPDIR"
+tar -jxf $1 -C $TMPDIR
+
+for i in $FILES; do
+	echo Copying  $TMPDIR/$i \-\> `basename $i`
+	cp $TMPDIR/$i .
+	chmod -x `basename $i`
+done
+
+echo "done!"
diff --git a/lib_generic/lzma/lzma.txt b/lib_generic/lzma/lzma.txt
new file mode 100644
index 0000000..c40d133
--- /dev/null
+++ b/lib_generic/lzma/lzma.txt
@@ -0,0 +1,663 @@
+LZMA SDK 4.57
+-------------
+
+LZMA SDK   Copyright (C) 1999-2007 Igor Pavlov
+
+LZMA SDK provides the documentation, samples, header files, libraries,
+and tools you need to develop applications that use LZMA compression.
+
+LZMA is default and general compression method of 7z format
+in 7-Zip compression program (www.7-zip.org). LZMA provides high
+compression ratio and very fast decompression.
+
+LZMA is an improved version of famous LZ77 compression algorithm.
+It was improved in way of maximum increasing of compression ratio,
+keeping high decompression speed and low memory requirements for
+decompressing.
+
+
+
+LICENSE
+-------
+
+LZMA SDK is available under any of the following licenses:
+
+1) GNU Lesser General Public License (GNU LGPL)
+2) Common Public License (CPL)
+3) Simplified license for unmodified code (read SPECIAL EXCEPTION)
+4) Proprietary license
+
+It means that you can select one of these four options and follow rules of that license.
+
+
+1,2) GNU LGPL and CPL licenses are pretty similar and both these
+licenses are classified as
+ - "Free software licenses" at http://www.gnu.org/
+ - "OSI-approved" at http://www.opensource.org/
+
+
+3) SPECIAL EXCEPTION
+
+Igor Pavlov, as the author of this code, expressly permits you
+to statically or dynamically link your code (or bind by name)
+to the files from LZMA SDK without subjecting your linked
+code to the terms of the CPL or GNU LGPL.
+Any modifications or additions to files from LZMA SDK, however,
+are subject to the GNU LGPL or CPL terms.
+
+SPECIAL EXCEPTION allows you to use LZMA SDK in applications with closed code,
+while you keep LZMA SDK code unmodified.
+
+
+SPECIAL EXCEPTION #2: Igor Pavlov, as the author of this code, expressly permits
+you to use this code under the same terms and conditions contained in the License
+Agreement you have for any previous version of LZMA SDK developed by Igor Pavlov.
+
+SPECIAL EXCEPTION #2 allows owners of proprietary licenses to use latest version
+of LZMA SDK as update for previous versions.
+
+
+SPECIAL EXCEPTION #3: Igor Pavlov, as the author of this code, expressly permits
+you to use code of the following files:
+BranchTypes.h, LzmaTypes.h, LzmaTest.c, LzmaStateTest.c, LzmaAlone.cpp,
+LzmaAlone.cs, LzmaAlone.java
+as public domain code.
+
+
+4) Proprietary license
+
+LZMA SDK also can be available under a proprietary license which
+can include:
+
+1) Right to modify code without subjecting modified code to the
+terms of the CPL or GNU LGPL
+2) Technical support for code
+
+To request such proprietary license or any additional consultations,
+send email message from that page:
+http://www.7-zip.org/support.html
+
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+You should have received a copy of the Common Public License
+along with this library.
+
+
+LZMA SDK Contents
+-----------------
+
+LZMA SDK includes:
+
+  - C++ source code of LZMA compressing and decompressing
+  - ANSI-C compatible source code for LZMA decompressing
+  - C# source code for LZMA compressing and decompressing
+  - Java source code for LZMA compressing and decompressing
+  - Compiled file->file LZMA compressing/decompressing program for Windows system
+
+ANSI-C LZMA decompression code was ported from original C++ sources to C.
+Also it was simplified and optimized for code size.
+But it is fully compatible with LZMA from 7-Zip.
+
+
+UNIX/Linux version
+------------------
+To compile C++ version of file->file LZMA, go to directory
+C/7zip/Compress/LZMA_Alone
+and type "make" or "make clean all" to recompile all.
+
+In some UNIX/Linux versions you must compile LZMA with static libraries.
+To compile with static libraries, change string in makefile
+LIB = -lm
+to string
+LIB = -lm -static
+
+
+Files
+---------------------
+C        - C source code
+CPP      - CPP source code
+CS       - C# source code
+Java     - Java source code
+lzma.txt - LZMA SDK description (this file)
+7zFormat.txt - 7z Format description
+7zC.txt  - 7z ANSI-C Decoder description (this file)
+methods.txt  - Compression method IDs for .7z
+LGPL.txt - GNU Lesser General Public License
+CPL.html - Common Public License
+lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
+history.txt - history of the LZMA SDK
+
+
+Source code structure
+---------------------
+
+C  - C files
+    Compress - files related to compression/decompression
+      Lz     - files related to LZ (Lempel-Ziv) compression algorithm
+      Lzma   - ANSI-C compatible LZMA decompressor
+
+        LzmaDecode.h  - interface for LZMA decoding on ANSI-C
+        LzmaDecode.c      - LZMA decoding on ANSI-C (new fastest version)
+        LzmaDecodeSize.c  - LZMA decoding on ANSI-C (old size-optimized version)
+        LzmaTest.c        - test application that decodes LZMA encoded file
+        LzmaTypes.h       - basic types for LZMA Decoder
+        LzmaStateDecode.h - interface for LZMA decoding (State version)
+        LzmaStateDecode.c - LZMA decoding on ANSI-C (State version)
+        LzmaStateTest.c   - test application (State version)
+
+      Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
+
+    Archive - files related to archiving
+      7z_C     - 7z ANSI-C Decoder
+
+
+CPP -- CPP files
+
+  Common  - common files for C++ projects
+  Windows - common files for Windows related code
+  7zip    - files related to 7-Zip Project
+
+    Common   - common files for 7-Zip
+
+    Compress - files related to compression/decompression
+
+      LZ     - files related to LZ (Lempel-Ziv) compression algorithm
+
+      Copy         - Copy coder
+      RangeCoder   - Range Coder (special code of compression/decompression)
+      LZMA         - LZMA compression/decompression on C++
+      LZMA_Alone   - file->file LZMA compression/decompression
+
+      Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
+
+    Archive - files related to archiving
+
+      Common   - common files for archive handling
+      7z       - 7z C++ Encoder/Decoder
+
+    Bundles    - Modules that are bundles of other modules
+
+      Alone7z           - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2
+      Format7zR         - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2
+      Format7zExtractR  - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2.
+
+    UI        - User Interface files
+
+      Client7z - Test application for 7za.dll,  7zr.dll, 7zxr.dll
+      Common   - Common UI files
+      Console  - Code for console archiver
+
+
+
+CS - C# files
+  7zip
+    Common   - some common files for 7-Zip
+    Compress - files related to compression/decompression
+      LZ     - files related to LZ (Lempel-Ziv) compression algorithm
+      LZMA         - LZMA compression/decompression
+      LzmaAlone    - file->file LZMA compression/decompression
+      RangeCoder   - Range Coder (special code of compression/decompression)
+
+Java  - Java files
+  SevenZip
+    Compression    - files related to compression/decompression
+      LZ           - files related to LZ (Lempel-Ziv) compression algorithm
+      LZMA         - LZMA compression/decompression
+      RangeCoder   - Range Coder (special code of compression/decompression)
+
+C/C++ source code of LZMA SDK is part of 7-Zip project.
+
+You can find ANSI-C LZMA decompressing code at folder
+  C/7zip/Compress/Lzma
+7-Zip doesn't use that ANSI-C LZMA code and that code was developed
+specially for this SDK. And files from C/7zip/Compress/Lzma do not need
+files from other directories of SDK for compiling.
+
+7-Zip source code can be downloaded from 7-Zip's SourceForge page:
+
+  http://sourceforge.net/projects/sevenzip/
+
+
+LZMA features
+-------------
+  - Variable dictionary size (up to 1 GB)
+  - Estimated compressing speed: about 1 MB/s on 1 GHz CPU
+  - Estimated decompressing speed:
+      - 8-12 MB/s on 1 GHz Intel Pentium 3 or AMD Athlon
+      - 500-1000 KB/s on 100 MHz ARM, MIPS, PowerPC or other simple RISC
+  - Small memory requirements for decompressing (8-32 KB + DictionarySize)
+  - Small code size for decompressing: 2-8 KB (depending from
+    speed optimizations)
+
+LZMA decoder uses only integer operations and can be
+implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
+
+Some critical operations that affect to speed of LZMA decompression:
+  1) 32*16 bit integer multiply
+  2) Misspredicted branches (penalty mostly depends from pipeline length)
+  3) 32-bit shift and arithmetic operations
+
+Speed of LZMA decompressing mostly depends from CPU speed.
+Memory speed has no big meaning. But if your CPU has small data cache,
+overall weight of memory speed will slightly increase.
+
+
+How To Use
+----------
+
+Using LZMA encoder/decoder executable
+--------------------------------------
+
+Usage:  LZMA <e|d> inputFile outputFile [<switches>...]
+
+  e: encode file
+
+  d: decode file
+
+  b: Benchmark. There are two tests: compressing and decompressing
+     with LZMA method. Benchmark shows rating in MIPS (million
+     instructions per second). Rating value is calculated from
+     measured speed and it is normalized with AMD Athlon 64 X2 CPU
+     results. Also Benchmark checks possible hardware errors (RAM
+     errors in most cases). Benchmark uses these settings:
+     (-a1, -d21, -fb32, -mfbt4). You can change only -d. Also you
+     can change number of iterations. Example for 30 iterations:
+       LZMA b 30
+     Default number of iterations is 10.
+
+<Switches>
+
+
+  -a{N}:  set compression mode 0 = fast, 1 = normal
+          default: 1 (normal)
+
+  d{N}:   Sets Dictionary size - [0, 30], default: 23 (8MB)
+          The maximum value for dictionary size is 1 GB = 2^30 bytes.
+          Dictionary size is calculated as DictionarySize = 2^N bytes.
+          For decompressing file compressed by LZMA method with dictionary
+          size D = 2^N you need about D bytes of memory (RAM).
+
+  -fb{N}: set number of fast bytes - [5, 273], default: 128
+          Usually big number gives a little bit better compression ratio
+          and slower compression process.
+
+  -lc{N}: set number of literal context bits - [0, 8], default: 3
+          Sometimes lc=4 gives gain for big files.
+
+  -lp{N}: set number of literal pos bits - [0, 4], default: 0
+          lp switch is intended for periodical data when period is
+          equal 2^N. For example, for 32-bit (4 bytes)
+          periodical data you can use lp=2. Often it's better to set lc0,
+          if you change lp switch.
+
+  -pb{N}: set number of pos bits - [0, 4], default: 2
+          pb switch is intended for periodical data
+          when period is equal 2^N.
+
+  -mf{MF_ID}: set Match Finder. Default: bt4.
+              Algorithms from hc* group doesn't provide good compression
+              ratio, but they often works pretty fast in combination with
+              fast mode (-a0).
+
+              Memory requirements depend from dictionary size
+              (parameter "d" in table below).
+
+               MF_ID     Memory                   Description
+
+                bt2    d *  9.5 + 4MB  Binary Tree with 2 bytes hashing.
+                bt3    d * 11.5 + 4MB  Binary Tree with 3 bytes hashing.
+                bt4    d * 11.5 + 4MB  Binary Tree with 4 bytes hashing.
+                hc4    d *  7.5 + 4MB  Hash Chain with 4 bytes hashing.
+
+  -eos:   write End Of Stream marker. By default LZMA doesn't write
+          eos marker, since LZMA decoder knows uncompressed size
+          stored in .lzma file header.
+
+  -si:    Read data from stdin (it will write End Of Stream marker).
+  -so:    Write data to stdout
+
+
+Examples:
+
+1) LZMA e file.bin file.lzma -d16 -lc0
+
+compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)
+and 0 literal context bits. -lc0 allows to reduce memory requirements
+for decompression.
+
+
+2) LZMA e file.bin file.lzma -lc0 -lp2
+
+compresses file.bin to file.lzma with settings suitable
+for 32-bit periodical data (for example, ARM or MIPS code).
+
+3) LZMA d file.lzma file.bin
+
+decompresses file.lzma to file.bin.
+
+
+Compression ratio hints
+-----------------------
+
+Recommendations
+---------------
+
+To increase compression ratio for LZMA compressing it's desirable
+to have aligned data (if it's possible) and also it's desirable to locate
+data in such order, where code is grouped in one place and data is
+grouped in other place (it's better than such mixing: code, data, code,
+data, ...).
+
+
+Using Filters
+-------------
+You can increase compression ratio for some data types, using
+special filters before compressing. For example, it's possible to
+increase compression ratio on 5-10% for code for those CPU ISAs:
+x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
+
+You can find C/C++ source code of such filters in folder "7zip/Compress/Branch"
+
+You can check compression ratio gain of these filters with such
+7-Zip commands (example for ARM code):
+No filter:
+  7z a a1.7z a.bin -m0=lzma
+
+With filter for little-endian ARM code:
+  7z a a2.7z a.bin -m0=bc_arm -m1=lzma
+
+With filter for big-endian ARM code (using additional Swap4 filter):
+  7z a a3.7z a.bin -m0=swap4 -m1=bc_arm -m2=lzma
+
+It works in such manner:
+Compressing    = Filter_encoding + LZMA_encoding
+Decompressing  = LZMA_decoding + Filter_decoding
+
+Compressing and decompressing speed of such filters is very high,
+so it will not increase decompressing time too much.
+Moreover, it reduces decompression time for LZMA_decoding,
+since compression ratio with filtering is higher.
+
+These filters convert CALL (calling procedure) instructions
+from relative offsets to absolute addresses, so such data becomes more
+compressible. Source code of these CALL filters is pretty simple
+(about 20 lines of C++), so you can convert it from C++ version yourself.
+
+For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
+
+
+LZMA compressed file format
+---------------------------
+Offset Size Description
+  0     1   Special LZMA properties for compressed data
+  1     4   Dictionary size (little endian)
+  5     8   Uncompressed size (little endian). -1 means unknown size
+ 13         Compressed data
+
+
+ANSI-C LZMA Decoder
+~~~~~~~~~~~~~~~~~~~
+
+To compile ANSI-C LZMA Decoder you can use one of the following files sets:
+1) LzmaDecode.h + LzmaDecode.c + LzmaTest.c  (fastest version)
+2) LzmaDecode.h + LzmaDecodeSize.c + LzmaTest.c  (old size-optimized version)
+3) LzmaStateDecode.h + LzmaStateDecode.c + LzmaStateTest.c  (zlib-like interface)
+
+
+Memory requirements for LZMA decoding
+-------------------------------------
+
+LZMA decoder doesn't allocate memory itself, so you must
+allocate memory and send it to LZMA.
+
+Stack usage of LZMA decoding function for local variables is not
+larger than 200 bytes.
+
+How To decompress data
+----------------------
+
+LZMA Decoder (ANSI-C version) now supports 5 interfaces:
+1) Single-call Decompressing
+2) Single-call Decompressing with input stream callback
+3) Multi-call Decompressing with output buffer
+4) Multi-call Decompressing with input callback and output buffer
+5) Multi-call State Decompressing (zlib-like interface)
+
+Variant-5 is similar to Variant-4, but Variant-5 doesn't use callback functions.
+
+Decompressing steps
+-------------------
+
+1) read LZMA properties (5 bytes):
+   unsigned char properties[LZMA_PROPERTIES_SIZE];
+
+2) read uncompressed size (8 bytes, little-endian)
+
+3) Decode properties:
+
+  CLzmaDecoderState state;  /* it's 24-140 bytes structure, if int is 32-bit */
+
+  if (LzmaDecodeProperties(&state.Properties, properties, LZMA_PROPERTIES_SIZE) != LZMA_RESULT_OK)
+    return PrintError(rs, "Incorrect stream properties");
+
+4) Allocate memory block for internal Structures:
+
+  state.Probs = (CProb *)malloc(LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
+  if (state.Probs == 0)
+    return PrintError(rs, kCantAllocateMessage);
+
+  LZMA decoder uses array of CProb variables as internal structure.
+  By default, CProb is unsigned_short. But you can define _LZMA_PROB32 to make
+  it unsigned_int. It can increase speed on some 32-bit CPUs, but memory
+  usage will be doubled in that case.
+
+
+5) Main Decompressing
+
+You must use one of the following interfaces:
+
+5.1 Single-call Decompressing
+-----------------------------
+When to use: RAM->RAM decompressing
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: no defines
+Memory Requirements:
+  - Input buffer: compressed size
+  - Output buffer: uncompressed size
+  - LZMA Internal Structures (~16 KB for default settings)
+
+Interface:
+  int res = LzmaDecode(&state,
+      inStream, compressedSize, &inProcessed,
+      outStream, outSize, &outProcessed);
+
+
+5.2 Single-call Decompressing with input stream callback
+--------------------------------------------------------
+When to use: File->RAM or Flash->RAM decompressing.
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: _LZMA_IN_CB
+Memory Requirements:
+  - Buffer for input stream: any size (for example, 16 KB)
+  - Output buffer: uncompressed size
+  - LZMA Internal Structures (~16 KB for default settings)
+
+Interface:
+  typedef struct _CBuffer
+  {
+    ILzmaInCallback InCallback;
+    FILE *File;
+    unsigned char Buffer[kInBufferSize];
+  } CBuffer;
+
+  int LzmaReadCompressed(void *object, const unsigned char **buffer, SizeT *size)
+  {
+    CBuffer *bo = (CBuffer *)object;
+    *buffer = bo->Buffer;
+    *size = MyReadFile(bo->File, bo->Buffer, kInBufferSize);
+    return LZMA_RESULT_OK;
+  }
+
+  CBuffer g_InBuffer;
+
+  g_InBuffer.File = inFile;
+  g_InBuffer.InCallback.Read = LzmaReadCompressed;
+  int res = LzmaDecode(&state,
+      &g_InBuffer.InCallback,
+      outStream, outSize, &outProcessed);
+
+
+5.3 Multi-call decompressing with output buffer
+-----------------------------------------------
+When to use: RAM->File decompressing
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: _LZMA_OUT_READ
+Memory Requirements:
+ - Input buffer: compressed size
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures (~16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in stream properties)
+
+Interface:
+
+  state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
+
+  LzmaDecoderInit(&state);
+  do
+  {
+    LzmaDecode(&state,
+      inBuffer, inAvail, &inProcessed,
+      g_OutBuffer, outAvail, &outProcessed);
+    inAvail -= inProcessed;
+    inBuffer += inProcessed;
+  }
+  while you need more bytes
+
+  see LzmaTest.c for more details.
+
+
+5.4 Multi-call decompressing with input callback and output buffer
+------------------------------------------------------------------
+When to use: File->File decompressing
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: _LZMA_IN_CB, _LZMA_OUT_READ
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures (~16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in stream properties)
+
+Interface:
+
+  state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
+
+  LzmaDecoderInit(&state);
+  do
+  {
+    LzmaDecode(&state,
+      &bo.InCallback,
+      g_OutBuffer, outAvail, &outProcessed);
+  }
+  while you need more bytes
+
+  see LzmaTest.c for more details:
+
+
+5.5 Multi-call State Decompressing (zlib-like interface)
+------------------------------------------------------------------
+When to use: file->file decompressing
+Compile files: LzmaStateDecode.h, LzmaStateDecode.c
+Compile defines:
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures (~16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in stream properties)
+
+Interface:
+
+  state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
+
+
+  LzmaDecoderInit(&state);
+  do
+  {
+    res = LzmaDecode(&state,
+      inBuffer, inAvail, &inProcessed,
+      g_OutBuffer, outAvail, &outProcessed,
+      finishDecoding);
+    inAvail -= inProcessed;
+    inBuffer += inProcessed;
+  }
+  while you need more bytes
+
+  see LzmaStateTest.c for more details:
+
+
+6) Free all allocated blocks
+
+
+Note
+----
+LzmaDecodeSize.c is size-optimized version of LzmaDecode.c.
+But compiled code of LzmaDecodeSize.c can be larger than
+compiled code of LzmaDecode.c. So it's better to use
+LzmaDecode.c in most cases.
+
+
+EXIT codes
+-----------
+
+LZMA decoder can return one of the following codes:
+
+#define LZMA_RESULT_OK 0
+#define LZMA_RESULT_DATA_ERROR 1
+
+If you use callback function for input data and you return some
+error code, LZMA Decoder also returns that code.
+
+
+
+LZMA Defines
+------------
+
+_LZMA_IN_CB    - Use callback for input data
+
+_LZMA_OUT_READ - Use read function for output data
+
+_LZMA_LOC_OPT  - Enable local speed optimizations inside code.
+                 _LZMA_LOC_OPT is only for LzmaDecodeSize.c (size-optimized version).
+                 _LZMA_LOC_OPT doesn't affect LzmaDecode.c (speed-optimized version)
+                 and LzmaStateDecode.c
+
+_LZMA_PROB32   - It can increase speed on some 32-bit CPUs,
+                 but memory usage will be doubled in that case
+
+_LZMA_UINT32_IS_ULONG  - Define it if int is 16-bit on your compiler
+                         and long is 32-bit.
+
+_LZMA_SYSTEM_SIZE_T  - Define it if you want to use system's size_t.
+                       You can use it to enable 64-bit sizes supporting
+
+
+
+C++ LZMA Encoder/Decoder
+~~~~~~~~~~~~~~~~~~~~~~~~
+C++ LZMA code use COM-like interfaces. So if you want to use it,
+you can study basics of COM/OLE.
+
+By default, LZMA Encoder contains all Match Finders.
+But for compressing it's enough to have just one of them.
+So for reducing size of compressing code you can define:
+  #define COMPRESS_MF_BT
+  #define COMPRESS_MF_BT4
+and it will use only bt4 match finder.
+
+
+---
+
+http://www.7-zip.org
+http://www.7-zip.org/support.html