sandbox: Add work-around for SDL2 display

At present the display does not show on some machines, e.g. Ubunutu
20.04 but the reason is unknown. Add a work-around until this can be
determined.

Also include more error checking just in case.

Signed-off-by: Simon Glass <sjg@chromium.org>
diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c
index 8102649..e264949 100644
--- a/arch/sandbox/cpu/sdl.c
+++ b/arch/sandbox/cpu/sdl.c
@@ -164,8 +164,29 @@
 
 int sandbox_sdl_sync(void *lcd_base)
 {
+	struct SDL_Rect rect;
+	int ret;
+
+	if (!sdl.texture)
+		return 0;
+	SDL_RenderClear(sdl.renderer);
 	SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
-	SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
+	ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
+	if (ret) {
+		printf("SDL copy %d: %s\n", ret, SDL_GetError());
+		return -EIO;
+	}
+
+	/*
+	 * On some machines this does not appear. Draw an empty rectangle which
+	 * seems to fix that.
+	 */
+	rect.x = 0;
+	rect.y = 0;
+	rect.w = 0;
+	rect.h = 0;
+	SDL_RenderDrawRect(sdl.renderer, &rect);
+
 	SDL_RenderPresent(sdl.renderer);
 	sandbox_sdl_poll_events();