net: Allow filtering on debug traces in the net subsystem

Add several levels of DEBUG prints so that you can limit the noise to
the severety of your problem.

DEBUG_LL_STATE = Link local state machine changes
DEBUG_DEV_PKT = Packets or info directed to the device
DEBUG_NET_PKT = Packets on info on the network at large
DEBUG_INT_STATE = Internal network state changes

Signed-off-by: Joe Hershberger <joe.hershberger@ni.com>
diff --git a/include/common.h b/include/common.h
index eb9de18..8564a65 100644
--- a/include/common.h
+++ b/include/common.h
@@ -729,13 +729,6 @@
 int zunzip(void *dst, int dstlen, unsigned char *src, unsigned long *lenp,
 						int stoponerr, int offset);
 
-/* lib/net_utils.c */
-#include <net.h>
-static inline IPaddr_t getenv_IPaddr (char *var)
-{
-	return (string_to_ip(getenv(var)));
-}
-
 /* lib/qsort.c */
 void qsort(void *base, size_t nmemb, size_t size,
 	   int(*compar)(const void *, const void *));
@@ -804,6 +797,13 @@
 int	ftstc(int file);
 int	fgetc(int file);
 
+/* lib/net_utils.c */
+#include <net.h>
+static inline IPaddr_t getenv_IPaddr(char *var)
+{
+	return string_to_ip(getenv(var));
+}
+
 /*
  * CONSOLE multiplexing.
  */
diff --git a/include/net.h b/include/net.h
index a902a64..a092f29 100644
--- a/include/net.h
+++ b/include/net.h
@@ -19,6 +19,10 @@
 #include <asm/cache.h>
 #include <asm/byteorder.h>	/* for nton* / ntoh* stuff */
 
+#define DEBUG_LL_STATE 0	/* Link local state machine changes */
+#define DEBUG_DEV_PKT 0		/* Packets or info directed to the device */
+#define DEBUG_NET_PKT 0		/* Packets on info on the network at large */
+#define DEBUG_INT_STATE 0	/* Internal network state changes */
 
 /*
  *	The number of receive packet buffers, and the required packet buffer
@@ -480,6 +484,7 @@
 {
 	extern enum net_loop_state net_state;
 
+	debug_cond(DEBUG_INT_STATE, "--- NetState set to %d\n", state);
 	net_state = state;
 }