expo: Draw popup menus in both opened and closed states

When a popup menu is closed it shows only the selected item. When it is
open it shows a background and all items, with a highlight that can be
moved between the items.

Add the drawing logic for this.

Signed-off-by: Simon Glass <sjg@chromium.org>
diff --git a/boot/scene.c b/boot/scene.c
index 4dbe12a..fb199ef 100644
--- a/boot/scene.c
+++ b/boot/scene.c
@@ -345,14 +345,44 @@
 		}
 		if (ret && ret != -ENOSYS)
 			return log_msg_ret("font", ret);
-		vidconsole_set_cursor_pos(cons, x, y);
 		str = expo_get_str(exp, txt->str_id);
-		if (str)
+		if (str) {
+			struct video_priv *vid_priv;
+			struct vidconsole_colour old;
+			enum colour_idx fore, back;
+
+			if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
+				fore = VID_BLACK;
+				back = VID_WHITE;
+			} else {
+				fore = VID_LIGHT_GRAY;
+				back = VID_BLACK;
+			}
+
+			vid_priv = dev_get_uclass_priv(dev);
+			if (obj->flags & SCENEOF_POINT) {
+				vidconsole_push_colour(cons, fore, back, &old);
+				video_fill_part(dev, x, y,
+						x + obj->dim.w, y + obj->dim.h,
+						vid_priv->colour_bg);
+			}
+			vidconsole_set_cursor_pos(cons, x, y);
 			vidconsole_put_string(cons, str);
+			if (obj->flags & SCENEOF_POINT)
+				vidconsole_pop_colour(cons, &old);
+		}
 		break;
 	}
 	case SCENEOBJT_MENU: {
 		struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
+
+		if (exp->popup && (obj->flags & SCENEOF_OPEN)) {
+			if (!cons)
+				return -ENOTSUPP;
+
+			/* draw a background behind the menu items */
+			scene_menu_render(menu);
+		}
 		/*
 		 * With a vidconsole, the text and item pointer are rendered as
 		 * normal objects so we don't need to do anything here. The menu
@@ -494,3 +524,35 @@
 
 	return 0;
 }
+
+void scene_set_highlight_id(struct scene *scn, uint id)
+{
+	scn->highlight_id = id;
+}
+
+void scene_highlight_first(struct scene *scn)
+{
+	struct scene_obj *obj;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling) {
+		switch (obj->type) {
+		case SCENEOBJT_MENU:
+			scene_set_highlight_id(scn, obj->id);
+			return;
+		default:
+			break;
+		}
+	}
+}
+
+int scene_set_open(struct scene *scn, uint id, bool open)
+{
+	int ret;
+
+	ret = scene_obj_flag_clrset(scn, id, SCENEOF_OPEN,
+				    open ? SCENEOF_OPEN : 0);
+	if (ret)
+		return log_msg_ret("flg", ret);
+
+	return 0;
+}
diff --git a/boot/scene_internal.h b/boot/scene_internal.h
index 3387a90..2544c96 100644
--- a/boot/scene_internal.h
+++ b/boot/scene_internal.h
@@ -154,6 +154,13 @@
 int scene_send_key(struct scene *scn, int key, struct expo_action *event);
 
 /**
+ * scene_menu_render() - Render the background behind a menu
+ *
+ * @menu: Menu to render
+ */
+void scene_menu_render(struct scene_obj_menu *menu);
+
+/**
  * scene_menu_calc_dims() - Calculate the dimensions of a menu
  *
  * Updates the width and height of the menu based on its contents
diff --git a/boot/scene_menu.c b/boot/scene_menu.c
index 8920995..20ded91 100644
--- a/boot/scene_menu.c
+++ b/boot/scene_menu.c
@@ -515,3 +515,32 @@
 
 	return -ENOTSUPP;
 }
+
+void scene_menu_render(struct scene_obj_menu *menu)
+{
+	struct expo *exp = menu->obj.scene->expo;
+	const struct expo_theme *theme = &exp->theme;
+	struct vidconsole_bbox bbox, label_bbox;
+	struct udevice *dev = exp->display;
+	struct video_priv *vid_priv;
+	struct udevice *cons = exp->cons;
+	struct vidconsole_colour old;
+	enum colour_idx fore, back;
+
+	if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
+		fore = VID_BLACK;
+		back = VID_WHITE;
+	} else {
+		fore = VID_LIGHT_GRAY;
+		back = VID_BLACK;
+	}
+
+	scene_menu_calc_bbox(menu, &bbox, &label_bbox);
+	vidconsole_push_colour(cons, fore, back, &old);
+	vid_priv = dev_get_uclass_priv(dev);
+	video_fill_part(dev, label_bbox.x0 - theme->menu_inset,
+			label_bbox.y0 - theme->menu_inset,
+			label_bbox.x1, label_bbox.y1 + theme->menu_inset,
+			vid_priv->colour_fg);
+	vidconsole_pop_colour(cons, &old);
+}
diff --git a/include/expo.h b/include/expo.h
index 0f43888..0699cdb 100644
--- a/include/expo.h
+++ b/include/expo.h
@@ -413,6 +413,36 @@
 struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
 
 /**
+ * scene_highlight_first() - Highlight the first item in a scene
+ *
+ * This highlights the first item, so that the user can see that it is pointed
+ * to
+ *
+ * @scn: Scene to update
+ */
+void scene_highlight_first(struct scene *scn);
+
+/**
+ * scene_set_highlight_id() - Set the object which is highlighted
+ *
+ * Sets a new object to highlight in the scene
+ *
+ * @scn: Scene to update
+ * @id: ID of object to highlight
+ */
+void scene_set_highlight_id(struct scene *scn, uint id);
+
+/**
+ * scene_set_open() - Set whether an item is open or not
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @open: true to open the object, false to close it
+ * Returns: 0 if OK, -ENOENT if @id is invalid
+ */
+int scene_set_open(struct scene *scn, uint id, bool open);
+
+/**
  * scene_title_set() - set the scene title
  *
  * @scn: Scene to update