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bl1
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bl1_private.h
77cbd82
chore(bl1): remove redundant bl1_arch_next_el_setup
by Boyan Karatotev
· Wed Mar 15 13:47:20 2023 +0000
688fbf7
feat(rme): run BL2 in root world when FEAT_RME is enabled
by Zelalem Aweke
· Fri Jul 09 11:37:10 2021 -0500
91d8061
coverity: fix MISRA violations
by Zelalem
· Wed Feb 12 10:37:03 2020 -0600
b0fd008
Move BL1 and BL2 private defines to bl_common.h
by Antonio Nino Diaz
· Tue Dec 18 13:49:46 2018 +0000
e0f9063
Sanitise includes across codebase
by Antonio Nino Diaz
· Fri Dec 14 00:18:21 2018 +0000
5eb8837
Standardise header guards across codebase
by Antonio Nino Diaz
· Thu Nov 08 10:20:19 2018 +0000
4b32e62
libc: Fix all includes in codebase
by Antonio Nino Diaz
· Thu Aug 16 16:52:57 2018 +0100
5cc3bc8
Clean usage of void pointers to access symbols
by Joel Hutton
· Wed Mar 21 11:40:57 2018 +0000
fa3cf0b
Use SPDX license identifiers
by dp-arm
· Wed May 03 09:38:09 2017 +0100
5d36121
AArch32: Add generic changes in BL1
by Yatharth Kochar
· Tue Jun 28 17:07:09 2016 +0100
6c2daed
BL1: Add linker symbol identifying end of ROM content
by Sandrine Bailleux
· Wed Jun 15 13:53:50 2016 +0100
71c9a5e
FWU: Add Generic Firmware Update framework support in BL1
by Yatharth Kochar
· Sat Oct 10 19:06:53 2015 +0100
a65be2f
Add descriptor based image management support in BL1
by Yatharth Kochar
· Fri Oct 09 18:06:13 2015 +0100
467d057
Remove concept of top/bottom image loading
by Sandrine Bailleux
· Tue Jun 24 14:02:34 2014 +0100
a17fefa
Remove extern keyword from function declarations
by Dan Handley
· Wed May 14 12:38:32 2014 +0100
bcd60ba
Separate BL functions out of arch.h
by Dan Handley
· Thu Apr 17 18:53:42 2014 +0100