1. 9d754f6 PSCI: Introduce new platform interface to describe topology by Soby Mathew · 9 years ago
  2. 3a9e8bf PSCI: Remove references to affinity based power management by Soby Mathew · 9 years ago
  3. 6b8b302 PSCI: Invoke PM hooks only for the highest level by Soby Mathew · 9 years ago
  4. 991d42c PSCI: Create new directory to implement new frameworks by Soby Mathew · 9 years ago
  5. 9616838 PSCI: Add SYSTEM_SUSPEND API support by Soby Mathew · 10 years ago
  6. 1df077b Increment the PSCI VERSION to 1.0 by Soby Mathew · 9 years ago
  7. 6cdddaf Implement PSCI_FEATURES API by Soby Mathew · 10 years ago
  8. 110fe36 Rework the PSCI migrate APIs by Soby Mathew · 10 years ago
  9. 74e52a7 Validate power_state and entrypoint when executing PSCI calls by Soby Mathew · 10 years ago
  10. f512157 Save 'power_state' early in PSCI CPU_SUSPEND call by Soby Mathew · 10 years ago
  11. ffb4ab1 Remove `ns_entrypoint` and `mpidr` from parameters in pm_ops by Soby Mathew · 10 years ago
  12. 523d633 Move bakery algorithm implementation out of coherent memory by Soby Mathew · 9 years ago
  13. 56bcdc2 Miscellaneous PSCI code cleanups by Achin Gupta · 10 years ago
  14. f6b9e99 Add APIs to preserve highest affinity level in OFF state by Achin Gupta · 10 years ago
  15. f3ccbab Add PSCI service specific per-CPU data by Achin Gupta · 10 years ago
  16. 4dc4a47 Add support for PSCI SYSTEM_OFF and SYSTEM_RESET APIs by Juan Castillo · 10 years ago
  17. 56f4470 Correctly dimension the PSCI aff_map_node array by Andrew Thoelke · 10 years ago
  18. a17fefa Remove extern keyword from function declarations by Dan Handley · 10 years ago
  19. 42c5280 Fix broken standby state implementation in PSCI by Achin Gupta · 10 years ago
  20. 2bd4ef2 Reduce deep nesting of header files by Dan Handley · 10 years ago
  21. e2712bc Always use named structs in header files by Dan Handley · 10 years ago
  22. 27f6e7d Move PSCI global functions out of private header by Dan Handley · 10 years ago
  23. a70615f Move include and source files to logical locations by Dan Handley · 10 years ago