plat: marvell: Add common ARMADA platform components

Add common Marvell ARMADA platform components.
This patch also includes common components for Marvell
ARMADA 8K platforms.

Change-Id: I42192fdc6525a42e46b3ac2ad63c83db9bcbfeaf
Signed-off-by: Hanna Hawa <hannah@marvell.com>
Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
diff --git a/plat/marvell/common/marvell_bl1_setup.c b/plat/marvell/common/marvell_bl1_setup.c
new file mode 100644
index 0000000..981cfbe
--- /dev/null
+++ b/plat/marvell/common/marvell_bl1_setup.c
@@ -0,0 +1,117 @@
+/*
+ * Copyright (C) 2018 Marvell International Ltd.
+ *
+ * SPDX-License-Identifier:     BSD-3-Clause
+ * https://spdx.org/licenses
+ */
+
+#include <bl1.h>
+#include <bl1/bl1_private.h>
+#include <bl_common.h>
+#include <console.h>
+#include <debug.h>
+#include <platform.h>
+#include <platform_def.h>
+#include <plat_marvell.h>
+#include <sp805.h>
+
+/* Weak definitions may be overridden in specific Marvell standard platform */
+#pragma weak bl1_early_platform_setup
+#pragma weak bl1_plat_arch_setup
+#pragma weak bl1_platform_setup
+#pragma weak bl1_plat_sec_mem_layout
+
+
+/* Data structure which holds the extents of the RAM for BL1*/
+static meminfo_t bl1_ram_layout;
+
+meminfo_t *bl1_plat_sec_mem_layout(void)
+{
+	return &bl1_ram_layout;
+}
+
+/*
+ * BL1 specific platform actions shared between Marvell standard platforms.
+ */
+void marvell_bl1_early_platform_setup(void)
+{
+	const size_t bl1_size = BL1_RAM_LIMIT - BL1_RAM_BASE;
+
+	/* Initialize the console to provide early debug support */
+	console_init(PLAT_MARVELL_BOOT_UART_BASE,
+		     PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
+		     MARVELL_CONSOLE_BAUDRATE);
+
+	/* Allow BL1 to see the whole Trusted RAM */
+	bl1_ram_layout.total_base = MARVELL_BL_RAM_BASE;
+	bl1_ram_layout.total_size = MARVELL_BL_RAM_SIZE;
+
+	/* Calculate how much RAM BL1 is using and how much remains free */
+	bl1_ram_layout.free_base = MARVELL_BL_RAM_BASE;
+	bl1_ram_layout.free_size = MARVELL_BL_RAM_SIZE;
+	reserve_mem(&bl1_ram_layout.free_base,
+		    &bl1_ram_layout.free_size,
+		    BL1_RAM_BASE,
+		    bl1_size);
+}
+
+void bl1_early_platform_setup(void)
+{
+	marvell_bl1_early_platform_setup();
+}
+
+/*
+ * Perform the very early platform specific architecture setup shared between
+ * MARVELL standard platforms. This only does basic initialization. Later
+ * architectural setup (bl1_arch_setup()) does not do anything platform
+ * specific.
+ */
+void marvell_bl1_plat_arch_setup(void)
+{
+	marvell_setup_page_tables(bl1_ram_layout.total_base,
+				  bl1_ram_layout.total_size,
+				  BL1_RO_BASE,
+				  BL1_RO_LIMIT,
+				  BL1_RO_DATA_BASE,
+				  BL1_RO_DATA_END
+#if USE_COHERENT_MEM
+				, BL_COHERENT_RAM_BASE,
+				  BL_COHERENT_RAM_END
+#endif
+				);
+	enable_mmu_el3(0);
+}
+
+void bl1_plat_arch_setup(void)
+{
+	marvell_bl1_plat_arch_setup();
+}
+
+/*
+ * Perform the platform specific architecture setup shared between
+ * MARVELL standard platforms.
+ */
+void marvell_bl1_platform_setup(void)
+{
+	/* Initialise the IO layer and register platform IO devices */
+	plat_marvell_io_setup();
+}
+
+void bl1_platform_setup(void)
+{
+	marvell_bl1_platform_setup();
+}
+
+void bl1_plat_prepare_exit(entry_point_info_t *ep_info)
+{
+#ifdef EL3_PAYLOAD_BASE
+	/*
+	 * Program the EL3 payload's entry point address into the CPUs mailbox
+	 * in order to release secondary CPUs from their holding pen and make
+	 * them jump there.
+	 */
+	marvell_program_trusted_mailbox(ep_info->pc);
+	dsbsy();
+	sev();
+#endif
+}