marvell: Consolidate console register calls
Now that different UARTs share the same console_t struct, we can
simplify the console selection for the Marvell platforms:
We share the same console_t pointers, just change the name of the
console register functions, depending on the selected platform.
Change-Id: I6fe3e49fd7f208a9b3372c5deef43236a12867bc
Signed-off-by: Andre Przywara <andre.przywara@arm.com>
diff --git a/plat/marvell/common/marvell_console.c b/plat/marvell/common/marvell_console.c
index b57b84f..1716661 100644
--- a/plat/marvell/common/marvell_console.c
+++ b/plat/marvell/common/marvell_console.c
@@ -14,15 +14,14 @@
#ifdef PLAT_a3700
#include <drivers/marvell/uart/a3700_console.h>
-
-static console_t marvell_boot_console;
-static console_t marvell_runtime_console;
+#define console_marvell_register console_a3700_register
#else
#include <drivers/ti/uart/uart_16550.h>
+#define console_marvell_register console_16550_register
+#endif
static console_t marvell_boot_console;
static console_t marvell_runtime_console;
-#endif
/*******************************************************************************
* Functions that set up the console
@@ -32,15 +31,10 @@
void marvell_console_boot_init(void)
{
int rc =
-#ifdef PLAT_a3700
- console_a3700_register(
-#else
- console_16550_register(
-#endif
- PLAT_MARVELL_BOOT_UART_BASE,
- PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
- MARVELL_CONSOLE_BAUDRATE,
- &marvell_boot_console);
+ console_marvell_register(PLAT_MARVELL_BOOT_UART_BASE,
+ PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
+ MARVELL_CONSOLE_BAUDRATE,
+ &marvell_boot_console);
if (rc == 0) {
/*
* The crash console doesn't use the multi console API, it uses
@@ -64,15 +58,10 @@
void marvell_console_runtime_init(void)
{
int rc =
-#ifdef PLAT_a3700
- console_a3700_register(
-#else
- console_16550_register(
-#endif
- PLAT_MARVELL_BOOT_UART_BASE,
- PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
- MARVELL_CONSOLE_BAUDRATE,
- &marvell_runtime_console);
+ console_marvell_register(PLAT_MARVELL_BOOT_UART_BASE,
+ PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
+ MARVELL_CONSOLE_BAUDRATE,
+ &marvell_runtime_console);
if (rc == 0)
panic();