BL2: Enable pointer authentication support

The size increase after enabling options related to ARMv8.3-PAuth is:

+----------------------------+-------+-------+-------+--------+
|                            |  text |  bss  |  data | rodata |
+----------------------------+-------+-------+-------+--------+
| CTX_INCLUDE_PAUTH_REGS = 1 |   +40 |   +0  |   +0  |   +0   |
|                            |  0.2% |       |       |        |
+----------------------------+-------+-------+-------+--------+
| ENABLE_PAUTH = 1           |  +664 |   +0  |  +16  |   +0   |
|                            |  3.1% |       |  0.9% |        |
+----------------------------+-------+-------+-------+--------+

Results calculated with the following build configuration:

    make PLAT=fvp SPD=tspd DEBUG=1 \
    SDEI_SUPPORT=1                 \
    EL3_EXCEPTION_HANDLING=1       \
    TSP_NS_INTR_ASYNC_PREEMPT=1    \
    CTX_INCLUDE_PAUTH_REGS=1       \
    ENABLE_PAUTH=1

The changes for BL2_AT_EL3 aren't done in this commit.

Change-Id: I8c803b40c7160525a06173bc6cdca21c4505837d
Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
diff --git a/bl2/bl2_main.c b/bl2/bl2_main.c
index 019088d..e7ab7bb 100644
--- a/bl2/bl2_main.c
+++ b/bl2/bl2_main.c
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
+ * Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
  *
  * SPDX-License-Identifier: BSD-3-Clause
  */
@@ -22,6 +22,29 @@
 #endif
 
 /*******************************************************************************
+ * Setup function for BL2.
+ ******************************************************************************/
+void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
+	       u_register_t arg3)
+{
+	/* Perform early platform-specific setup */
+	bl2_early_platform_setup2(arg0, arg1, arg2, arg3);
+
+#ifdef AARCH64
+	/*
+	 * Update pointer authentication key before the MMU is enabled. It is
+	 * saved in the rodata section, that can be writen before enabling the
+	 * MMU. This function must be called after the console is initialized
+	 * in the early platform setup.
+	 */
+	bl_handle_pauth();
+#endif /* AARCH64 */
+
+	/* Perform late platform-specific setup */
+	bl2_plat_arch_setup();
+}
+
+/*******************************************************************************
  * The only thing to do in BL2 is to load further images and pass control to
  * next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2
  * runs entirely in S-EL1.