| # |
| # Copyright (c) 2016-2024, Arm Limited and Contributors. All rights reserved. |
| # |
| # SPDX-License-Identifier: BSD-3-Clause |
| # |
| |
| # OS specific parts for builds in a Windows_NT environment. The |
| # environment variable OS is set to Windows_NT on all modern Windows platforms |
| |
| # Include generic windows command definitions. |
| |
| ifndef WINDOWS_MK |
| WINDOWS_MK := $(lastword $(MAKEFILE_LIST)) |
| |
| DIR_DELIM := $(strip \) |
| BIN_EXT := .exe |
| PATH_SEP := ; |
| |
| # For some Windows native commands there is a problem with the directory delimiter. |
| # Make uses / (slash) and the commands expect \ (backslash) |
| # We have to provide a means of translating these, so we define local functions. |
| |
| # ${1} is the file to be copied. |
| # ${2} is the destination file name. |
| define SHELL_COPY |
| $(eval tmp_from_file:=$(subst /,\,${1})) |
| $(eval tmp_to_file:=$(subst /,\,${2})) |
| copy "${tmp_from_file}" "${tmp_to_file}" |
| endef |
| |
| # ${1} is the directory to be copied. |
| # ${2} is the destination directory path. |
| define SHELL_COPY_TREE |
| $(eval tmp_from_dir:=$(subst /,\,${1})) |
| $(eval tmp_to_dir:=$(subst /,\,${2})) |
| xcopy /HIVE "${tmp_from_dir}" "${tmp_to_dir}" |
| endef |
| |
| # ${1} is the file to be deleted. |
| define SHELL_DELETE |
| $(eval tmp_del_file:=$(subst /,\,${*})) |
| -@if exist $(tmp_del_file) del /Q $(tmp_del_file) |
| endef |
| |
| # ${1} is a space delimited list of files to be deleted. |
| define SHELL_DELETE_ALL |
| $(eval $(foreach filename,$(wildcard ${1}),$(call DELETE_IF_THERE,${filename}))) |
| endef |
| |
| # ${1} is the directory to be removed. |
| define SHELL_REMOVE_DIR |
| $(eval tmp_dir:=$(subst /,\,${1})) |
| -@if exist "$(tmp_dir)" rd /Q /S "$(tmp_dir)" |
| endef |
| |
| nul := nul |
| |
| which = $(shell where "$(1)" 2>$(nul)) |
| endif |
| |
| # Because git is not available from CMD.EXE, we need to avoid |
| # the BUILD_STRING generation which uses git. |
| # For now we use "development build". |
| # This can be overridden from the command line or environment. |
| BUILD_STRING ?= development build |
| |
| MSVC_NMAKE := nmake.exe |